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TM 1+2 Modding thread (Read 629245 times)
Manta Ray
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Re: TM 1+2 Modding thread
Reply #660 - 02/12/18 at 17:55:34
 
Is there code for death pits like in the rooftop levels?
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Ali
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Re: TM 1+2 Modding thread
Reply #661 - 02/12/18 at 17:56:12
 
We are waiting for the map editor
Yes, yes, we are the same guys from Russia Cool
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #662 - 02/12/18 at 20:34:24
 
Off-topic: How did Twisted Metal get so popular in Russia? Living in Japan now and the game is pretty much nonexistent in shops here where it's console originated from. Yet, in the US it has moderate popularity and it seems also in Russia.
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« Last Edit: 02/13/18 at 10:12:35 by Manta Ray »  


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Re: TM 1+2 Modding thread
Reply #663 - 02/13/18 at 05:31:51
 
The Japanese branch of Sony was never too fond of the series from the beginning. In fact, most western first party titles have had a history of not being successful in Japanese markets...but the whole world goes crazy for most Japanese game releases, go figure.

Back to topic now, I love following this thread.
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Re: TM 1+2 Modding thread
Reply #664 - 02/14/18 at 16:18:39
 
Ali wrote on 02/12/18 at 17:56:12:
We are waiting for the map editor
Yes, yes, we are the same guys from Russia Cool


Just wondering, do you guys have a main site for Russian players to discuss TM2?
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Marltoro
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Re: TM 1+2 Modding thread
Reply #665 - 02/14/18 at 17:14:07
 
Manta Ray wrote on 02/12/18 at 17:55:34:
Is there code for death pits like in the rooftop levels?

I'm pretty sure that's set in the level's GRP file.
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Re: TM 1+2 Modding thread
Reply #666 - 02/14/18 at 22:43:38
 
Can you add sprites like the trees from Paris or can you hide weapons/health in 3d models like in the cars in Hong Kong?
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Re: TM 1+2 Modding thread
Reply #667 - 02/14/18 at 23:00:13
 
Richard -Dick- Biggs wrote on 02/14/18 at 22:43:38:
Can you add sprites like the trees from Paris or can you hide weapons/health in 3d models like in the cars in Hong Kong?


Those trees from Paris are called billboards and yes you can make them. Slam's Egypt level uses them.

Eventually we'll be able to make destroyable objects and I'd like to add things like teleporters at some point.
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Twisted Toolkit
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https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #668 - 02/19/18 at 20:23:32
 
I'm just wondering which levels people would be interested in seeing here. Maybe we could put together a list of potential locations.
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Re: TM 1+2 Modding thread
Reply #669 - 02/20/18 at 00:40:17
 
I want to figure this shit out and do my hometown one day. It's just a typical Mid-Sized Town, North Carolina but I live around a bunch of old people and people I dislike. I want to shoot a fire missile through their garage then chuck Grasshopper into the gas pump at the Sheetz down the road.
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Re: TM 1+2 Modding thread
Reply #670 - 02/20/18 at 02:14:38
 
Best way to learn is to study whats already made.

Grab a big level, study the geometry and learn from there.

Plus the wealth of information on the internet you can learn anything.

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Manta Ray
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Re: TM 1+2 Modding thread
Reply #671 - 02/20/18 at 03:43:07
 
Ripzsaur wrote on 02/20/18 at 00:40:17:
I want to figure this shit out and do my hometown one day. It's just a typical Mid-Sized Town, North Carolina but I live around a bunch of old people and people I dislike. I want to shoot a fire missile through their garage then chuck Grasshopper into the gas pump at the Sheetz down the road.

No offense, but isn't this how the Colombine shooters started? By recreating their high school in Doom..
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Re: TM 1+2 Modding thread
Reply #672 - 02/20/18 at 03:55:47
 
Manta Ray wrote on 02/20/18 at 03:43:07:
No offense, but isn't this how the Colombine shooters started? By recreating their high school in Doom..

Well it was mostly a joke about intentionally tracking down the people I dont like and killing them, but yes it would be neat to blow my own house up in a video game. However, I dont think I’m going to model the old lady down the street, put her in the driveway then kill all my neighbors. Besides, the other reason is I’m a grown-adult with a wife and a child, not an angsty teenager who wants to kill everyone.

It would just be cool to have a virtual playground of my real mundane life. I dont even know my neighbors names.


†Adonael wrote on 02/20/18 at 02:14:38:
Best way to learn is to study whats already made.

Grab a big level, study the geometry and learn from there.

Plus the wealth of information on the internet you can learn anything.


First step is getting TM2PC to run.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #673 - 02/20/18 at 04:24:32
 
Yeah, I hear you. I'm interested in what massive GTA style maps would play like in this game..is there a way to program something similar to the mechanics of a game like PUBG or Fortnite? I'm guessing scripted events and game altering mechanics would be out of the question unless we find someone who can really break open the code.
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Re: TM 1+2 Modding thread
Reply #674 - 02/21/18 at 04:36:06
 
I don't think it would ever be possible to make that engine handle 100+ people.

Also think that gameplay style wouldn't work with twisted metal at all. I don't get the craze with this battle royal junk.

And yeah, it's junk.
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