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TM 1+2 Modding thread (Read 163790 times)
TWISTEDCREECH96
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Re: TM 1+2 Modding thread
Reply #630 - 01/03/18 at 23:17:46
 
Beautiful map !
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #631 - 01/04/18 at 04:01:17
 
The level is all textured. All I have to do now is a very rough item placement.

...
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Re: TM 1+2 Modding thread
Reply #632 - 01/06/18 at 11:45:47
 
That's great work. What are the things on the water? Boats?
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Ripzsaur
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Re: TM 1+2 Modding thread
Reply #633 - 01/12/18 at 04:51:16
 
I still can’t even get TM2 PC to run on my windows 10 laptop. It keeps saying it can’t find the setup file after running TM2SETUP.exe. Anyways, great work in here. Cant wait to see more progress!
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Marltoro
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Re: TM 1+2 Modding thread
Reply #634 - 01/20/18 at 09:14:10
 
I just wanted to let you guys know that I plan on releasing an updated version of the Toolkit within the next couple weeks. It will include various bug fixes and it loads files 10x faster than the original version. I can't say if this version will include the map editor or not but it should come soon after. And I'll finally update the source code repo too.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #635 - 01/21/18 at 11:44:39
 
Ripzsaur wrote on 01/12/18 at 04:51:16:
I still can’t even get TM2 PC to run on my windows 10 laptop. It keeps saying it can’t find the setup file after running TM2SETUP.exe. Anyways, great work in here. Cant wait to see more progress!


I never had to install TM2. Did you try just running TM2.exe?
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Re: TM 1+2 Modding thread
Reply #636 - 01/27/18 at 10:54:42
 
Marltoro wrote on 01/21/18 at 11:44:39:
I never had to install TM2. Did you try just running TM2.exe?

Yeah I have. The opening movie won’t display and the game crashes after picking my character and level. Any ideas?
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Re: TM 1+2 Modding thread
Reply #637 - 01/27/18 at 11:47:29
 
Ripzsaur wrote on 01/27/18 at 10:54:42:
Yeah I have. The opening movie won’t display and the game crashes after picking my character and level. Any ideas?


It crashes on my computer as well if I'm not using DGVoodoo2. Have you tried that?
Plus DGVoodoo will let you play with a higher resolution.

http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
https://www.play-old-pc-games.com/compatibility-tools/dgvoodoo-tutorial/

Download Link:
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2_54.zip

You basically set the settings you want in DGVoodoo then copy the contents of the MS folder to your TM2 directory, and then start the game.
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Re: TM 1+2 Modding thread
Reply #638 - 01/29/18 at 02:42:17
 
Marltoro wrote on 01/27/18 at 11:47:29:
It crashes on my computer as well if I'm not using DGVoodoo2. Have you tried that?
Plus DGVoodoo will let you play with a higher resolution.

http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
https://www.play-old-pc-games.com/compatibility-tools/dgvoodoo-tutorial/

Download Link:
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2_54.zip

You basically set the settings you want in DGVoodoo then copy the contents of the MS folder to your TM2 directory, and then start the game.

Thanks Marltoro, but still a no go. I keep getting an Application Error as follows:

Quote:
The instruction at 0046b379 referenced memory at 00c8d008. The memory could not be read from.

Click on OK to terminate the application.


I've tried to use the TM2PC file from the new TM2 online community and from the TMA Release of the TM2 PC files and neither worked. This same error happens in VMWare too. Undecided  I'm running DirectX 12 on the current PC. I have a ton of Windows 95/98 games I'd love to run, especially TM2, but I can't get past this error on the games I've tried. So far, the issues I have had with TM2 are:
  • The Singletrac movie and opening avi sequence receive an error and "can't be played."
  • The game menus are sped up. (dgVoodoo fixed this however, thank you for that.)
  • The error above pops up every time the game is about to load. For clarification, I can select my game mode, all vehicles, skip the globe scene, see who my opponents are, and THEN the game crashes with this error.
I'm not really sure what to do.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #639 - 01/29/18 at 04:59:55
 
Ripzsaur wrote on 01/29/18 at 02:42:17:
Thanks Marltoro, but still a no go. I keep getting an Application Error as follows:


I've tried to use the TM2PC file from the new TM2 online community and from the TMA Release of the TM2 PC files and neither worked. This same error happens in VMWare too. Undecided  I'm running DirectX 12 on the current PC. I have a ton of Windows 95/98 games I'd love to run, especially TM2, but I can't get past this error on the games I've tried. So far, the issues I have had with TM2 are:
  • The Singletrac movie and opening avi sequence receive an error and "can't be played."
  • The game menus are sped up. (dgVoodoo fixed this however, thank you for that.)
  • The error above pops up every time the game is about to load. For clarification, I can select my game mode, all vehicles, skip the globe scene, see who my opponents are, and THEN the game crashes with this error.
I'm not really sure what to do.


Sometimes the patcher that I made can fix crashes. You could make a copy of your TM2 directory then try using the patcher on it. All you have to do is run Twisted Patcher.exe, select the TM2 directory then apply the patch.

Link:
https://drive.google.com/open?id=1kIW-0DKfRiMECH_iPR5gzPPxhkIwhjU9
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Marltoro
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Re: TM 1+2 Modding thread
Reply #640 - 02/13/18 at 11:14:29
 
I'm also working on a new skin for Thumper. Textures are early WIP. It's a 1958 Plymouth Fury. Just wondering, have you guys made any new car skins?

...
...

And the map compiler is so damn close to being finished. You just have a Collada file for the level and an OBJ model for the AI paths and spawn points. Then you press the compile button and that's it.

...
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #641 - 02/13/18 at 13:38:54
 
How can we do vehicle skins? I'd love to do a few vehicles just to keep things interesting.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #642 - 02/13/18 at 19:46:48
 
Mr.SLaM wrote on 02/13/18 at 13:38:54:
How can we do vehicle skins? I'd love to do a few vehicles just to keep things interesting.


1. Export your car as a Collada file.
2. In the Toolkit, open the mesh manager tab
3. Import the mesh
4. Select the new mesh in the replacement meshes list
5. Select the old meshes you want to replace in the meshes list (usually the first three meshes of a vehicle are its body meshes, but you can double check using Render Mode->Meshes Only
6. Click replace then save

I think I included these steps in the readme if I didn't I apologize.

Eventually I'd like to make a vehicle creation app that lets you use animations and move things around like the car turbo's flame.
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« Last Edit: 02/13/18 at 21:02:19 by Marltoro »  
 
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Re: TM 1+2 Modding thread
Reply #643 - 02/13/18 at 20:27:20
 
I think I'll also give skinning some vehicles a fair shake. Might give it a try when I get off of work today.
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TWISTEDCREECH96
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Re: TM 1+2 Modding thread
Reply #644 - 02/14/18 at 07:52:31
 
This is awesome ! That Thumper skin reminds me of Rock N Rule from Rouge Trip.
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