Manta Ray wrote on 12/01/17 at 12:10:42:
An FAQ or tutorial guide would be nice for those of us who are modeling impaired. I’d love to start a full scale project soon, this has been a dream of mine for a long time.
I'll definitely make a tutorial/guide as well as an example level that people can look at. The TM engine has some strange quirks but I don't think it's anything too serious. You can't have polygons overlap or else one polygon will always hide the other. Things like that. Also the unpatched version of TM2 has a very small TPC size limit so if you want to release a map that doesn't require the patch then you'll have a very limited amount of textures you can use.
To compile a level you'll need two Collada files, one with the level itself and one for only storing the surfaces/ramps that cars can drive on.
TWISTEDCREECH96 wrote on 12/01/17 at 16:57:49:
Would it be possible to add "instant death/ fatal fall areas" so we can create instant death maps like New York and Antarctica ?
I think if a car is around 10,000 units below ground level they die instantly. I'll need to find the exact number.
Anyway, I added some lighting. I'll add some more detail to the buildings as well. I just wanted this map to work with an unpatched copy of TM2 so I can only use so many textures. For some reason the AI doesn't want to drive across the bridge so I'll need to look into that as well.