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TM 1+2 Modding thread (Read 623011 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #585 - 10/23/17 at 11:33:18
 
Since we're making a lot of progress in terms of TM2 modding, I'm going to publish the data structures for the DPC, PTS, and RMP files soon. I do have a map compiler that converts Collada .DAE files to the various map file formats but it's extremely unoptimized and nowhere near finished. The final version will be open source.

The tough file format that I'd like to crack is the GRP file. The GRP file is responsible for a lot of things including different surfaces such as water or lava. There doesn't seem to be a consistent structure used throughout the file. When you fire a napalm on the TM1 map, it will go through the ground due to some issue with the GRP file so I can't really fix that issue until I learn more about the GRP file.

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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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ヒロ・ハマダ
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Re: TM 1+2 Modding thread
Reply #586 - 10/25/17 at 01:26:38
 
HOLY SHIT, YAAAY!
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

Twitter account: https://twitter.com/BrandonSelf9
YouTube account: https://www.youtube.com/user/TheApocalypseNine
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Marltoro
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Re: TM 1+2 Modding thread
Reply #587 - 10/28/17 at 01:08:22
 
BigBoss, you can upload a video of it if you want. There's still some small issues with collision and pathfinding but I think people would be excited to see it regardless.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #588 - 10/31/17 at 04:30:35
 
Also BigBoss asked about adding vehicles, levels to the game without replacing them. I've started working on that and so far I've been able to get Dark Tooth to show up in the character select and the multiplayer levels to appear in the single player menu. I went into Suicide Swamp as Dark Tooth without having to use Cheat Engine or anything like that. He's not really playable though since the camera freaks out for some reason. But we should be able to add cars/levels to the game using this technique. It just depends on how complicated the assembly code for car stats/level info is.

Adding a single car to the game would require you to add it to multiple files so I'd like to make a Mod Manager that can help you install cars easily.

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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Big Boss
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Re: TM 1+2 Modding thread
Reply #589 - 10/31/17 at 16:58:30
 
Fucking amazing, and if you get the head on and get shit to work as properly as possible. Good lord I'm going to shit myself so hard it won't even be funny (It'll smell bad, I'll need a shower, I'll need to wash the drawers, you get the idea)

But yeah holy shit, I've personally thought of how cool it would be for one player to be Dark Tooth while other players would verse against them in multiplayer.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #590 - 11/01/17 at 08:47:48
 
Big Boss wrote on 10/31/17 at 16:58:30:
Fucking amazing, and if you get the head on and get shit to work as properly as possible. Good lord I'm going to shit myself so hard it won't even be funny (It'll smell bad, I'll need a shower, I'll need to wash the drawers, you get the idea)

But yeah holy shit, I've personally thought of how cool it would be for one player to be Dark Tooth while other players would verse against them in multiplayer.


Dark Tooth is extremely buggy. Like I said, the camera freaks out even if you're playing as him on a non-modded map and his special doesn't even work. Is there a team death match mode? I never played TM2 PC multiplayer.

Before I delve into adding custom cars, I'm going to focus on finishing the next version of the Toolkit which will include a map converter. I'll also try to release a prototype mod manager that will let you easily add levels to the game. The version of the Toolkit I'm working on now is much faster too. A level that would take like 10-15 seconds to load in the previous version of the Toolkit loads in less than 3 seconds in the newest version.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #591 - 11/02/17 at 13:20:35
 
I remember TM2PC having just a standard deathmatch and tournament mode which just cycled through the levels with a group of players and tallied the wins for each.
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Honking Death
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The hell is that noise!?

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Re: TM 1+2 Modding thread
Reply #592 - 11/20/17 at 22:50:23
 
Logging back in after so many years to say that I just saw your work on Youtube for this and I'm all about it - I'm glad to see more modding stuff going on in the TM community with the classic titles and how far we've been able to push it lately.

I have TM2PC on my machine (Windows 10 with DirectPlay enabled) but it runs at a ridiculously fast framerate and on attempting to start a match after selecting cars it crashes. Know what might be up?
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Marltoro
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Re: TM 1+2 Modding thread
Reply #593 - 11/20/17 at 22:58:07
 
Honking Death wrote on 11/20/17 at 22:50:23:
Logging back in after so many years to say that I just saw your work on Youtube for this and I'm all about it - I'm glad to see more modding stuff going on in the TM community with the classic titles and how far we've been able to push it lately.

I have TM2PC on my machine (Windows 10 with DirectPlay enabled) but it runs at a ridiculously fast framerate and on attempting to start a match after selecting cars it crashes. Know what might be up?


It does the same thing on my PC if I'm not using DGVoodoo2. Have you tried that?
Plus DGVoodoo will let you play in 1080p

http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
https://www.play-old-pc-games.com/compatibility-tools/dgvoodoo-tutorial/
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Honking Death
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Re: TM 1+2 Modding thread
Reply #594 - 11/20/17 at 23:13:07
 
How do you have TM2PC set up in/for dgVoodoo by chance? Have it all downloaded but I'm curious how the directories and options are set up.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #595 - 11/20/17 at 23:55:36
 
Honking Death wrote on 11/20/17 at 23:13:07:
How do you have TM2PC set up in/for dgVoodoo by chance? Have it all downloaded but I'm curious how the directories and options are set up.

Take the three DLL files from the MS folder and put them in the same directory as TM2.EXE.

It should work right after doing that.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Honking Death
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The hell is that noise!?

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Re: TM 1+2 Modding thread
Reply #596 - 11/21/17 at 01:12:54
 
Got everything working, thanks!

The only other thing I'd wish was controller support but at this point the game working and the modding is probably enough to ask for, ahahah.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #597 - 11/21/17 at 01:26:39
 
Honking Death wrote on 11/21/17 at 01:12:54:
Got everything working, thanks!

The only other thing I'd wish was controller support but at this point the game working and the modding is probably enough to ask for, ahahah.


If you have a controller you could probably find a program that binds it to your keyboard keys. It would basically trick the game into thinking you're using a keyboard, and as for Twisted Metal modding, I'll have another mod video to upload to YouTube fairly soon.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #598 - 11/27/17 at 21:56:28
 
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Big Boss
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Re: TM 1+2 Modding thread
Reply #599 - 11/28/17 at 03:37:23
 
Holy damn. That's a massive map. Awesome nonetheless though. Wish there was lighting but eh, take what you can get, heh.
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