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TM 1+2 Modding thread (Read 108374 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #585 - 10/23/17 at 11:33:18
 
Since we're making a lot of progress in terms of TM2 modding, I'm going to publish the data structures for the DPC, PTS, and RMP files soon. I do have a map compiler that converts Collada .DAE files to the various map file formats but it's extremely unoptimized and nowhere near finished. The final version will be open source.

The tough file format that I'd like to crack is the GRP file. The GRP file is responsible for a lot of things including different surfaces such as water or lava. There doesn't seem to be a consistent structure used throughout the file. When you fire a napalm on the TM1 map, it will go through the ground due to some issue with the GRP file so I can't really fix that issue until I learn more about the GRP file.

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ヒロ・ハマダ
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Hamadian

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Re: TM 1+2 Modding thread
Reply #586 - 10/25/17 at 01:26:38
 
HOLY SHIT, YAAAY!
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

Twitter account: https://twitter.com/BrandonSelf9
YouTube account: https://www.youtube.com/user/TheApocalypseNine
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Marltoro
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Re: TM 1+2 Modding thread
Reply #587 - 10/28/17 at 01:08:22
 
BigBoss, you can upload a video of it if you want. There's still some small issues with collision and pathfinding but I think people would be excited to see it regardless.
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