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TM 1+2 Modding thread (Read 108994 times)
ヒロ・ハマダ
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Re: TM 1+2 Modding thread
Reply #570 - 09/18/17 at 00:26:46
 
Marltoro wrote on 09/17/17 at 22:58:07:
For starters, I'd love to see someone make a skin for Axel so he isn't flat. Maybe even his TMB appearance.

https://webmshare.com/play/KDN3A


Flat?

Also, GIF Version?
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Re: TM 1+2 Modding thread
Reply #571 - 09/20/17 at 02:36:45
 
ヒロ・ハマダ wrote on 09/18/17 at 00:26:46:
Flat?

Also, GIF Version?


Yeah, Axel himself is just a texture on a flat plane. I don't know how to convert Webm to GIF but it's just a short animation of Axel's special.

Btw I'm almost done with the new Collada importer/exporter. It's taking me longer than I had hoped but it's finally getting somewhere. The new Collada files should be smaller and avoid duplicate vertices, and on top of that, you'll no longer need to download Microsoft Visual C++ in order to avoid the Assimp.dll error.
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Re: TM 1+2 Modding thread
Reply #572 - 09/26/17 at 07:47:46
 
Here's the latest version of the Toolkit. It mostly consist of small additions/fixes. I had to revamp the Collada exporter/importer but I think it's for the best in the long run.

-Fixed Assimp.dll error
-Exported Collada (.dae) files should be smaller and more optimized. Less duplicate vertices
-Added mouse sensitivity settings
-Added animation support
-Added polygons with diffuse lighting

Things I still need to finish/fix
-Billboards don't always face the camera
-Finish TM1 compatibility. Some TM1 levels aren't rendered completely
-Photoshop (PSD) file support for textures

Twisted Toolkit x64
https://drive.google.com/open?id=0B0o4uR2ahBj2aml3a0VXOEpJSlE

Twisted Toolkit x86
https://drive.google.com/open?id=0B0o4uR2ahBj2dDlUeVUwTmRqRTA

I haven't had much time to test it so I'm leaving the previous version in my signature in case you have trouble running this one.

* Apparently the bug where you can't replace a texture more than once is back. I think I fixed it.
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« Last Edit: 09/26/17 at 14:24:17 by Marltoro »  

 
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Re: TM 1+2 Modding thread
Reply #573 - 10/03/17 at 08:42:21
 
Marltoro wrote on 09/26/17 at 07:47:46:
Here's the latest version of the Toolkit. It mostly consist of small additions/fixes. I had to revamp the Collada exporter/importer but I think it's for the best in the long run.

I really appreciate all of the work that you have done. It seems that you have made a lot of headway on understanding how the original models/graphics work. I'll start chewing over your bitbucket information and see what I can learn.

I hope that we work together soon. Smiley
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Re: TM 1+2 Modding thread
Reply #574 - 10/03/17 at 09:17:47
 
Rob wrote on 10/03/17 at 08:42:21:
I really appreciate all of the work that you have done. It seems that you have made a lot of headway on understanding how the original models/graphics work. I'll start chewing over your bitbucket information and see what I can learn.

I hope that we work together soon. Smiley


This is my first big project and on top of that it's a reverse engineering project which makes it hard to organize some of the code since we have to guess how some things work. If something seems confusing or unclear let me know.
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Re: TM 1+2 Modding thread
Reply #575 - 10/08/17 at 16:57:06
 
We still need a new icon for the toolkit. Didn't one of you guys say you wanted to make it?
As long as it doesn't use any copyrighted material.

I'm also working on the next major feature for the toolkit. I think you guys are gonna like it.
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Re: TM 1+2 Modding thread
Reply #576 - 10/09/17 at 05:25:32
 
I thought of something cool for the icon. Why don't we use the scrapped paint job for Juggernaut, with Calypso holding a wrench. Good enough for a "toolkit", eh?
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Re: TM 1+2 Modding thread
Reply #577 - 10/10/17 at 17:54:52
 
I honestly would love to use that as the icon. I just don't know the legality of using a copyrighted character on a free program. I doubt anyone would care but I'd like to check if that falls under fair use or not.

The original icon was going to be Calypso looking into the plane from Shadow's ending.
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« Last Edit: 10/10/17 at 20:18:16 by Marltoro »  

 
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Re: TM 1+2 Modding thread
Reply #578 - 10/10/17 at 22:43:49
 
Marltoro wrote on 10/10/17 at 17:54:52:
The original icon was going to be Calypso looking into the plane from Shadow's ending.


"IIIIII AAAAAMM CAAAALYYYPPSOOOOO!!!!!"

*terrified passengers*

"AND I THANK YOU FOR PLAYING TWIIIISSSTEEEEED METAAAAAAL!!!!"
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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YouTube account: https://www.youtube.com/user/TheApocalypseNine
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Re: TM 1+2 Modding thread
Reply #579 - 10/21/17 at 05:40:50
 
I reverse engineered the AI paths and rendered them in the toolkit. This will get us closer to custom levels. We could even add AI to multiplayer only maps at some point.

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Re: TM 1+2 Modding thread
Reply #580 - 10/22/17 at 00:33:29
 
Oh FUCK yes! We gotta set that shit up in the two Twisted Metal 1 maps, and the Jet Moto map first though before we start doing anything with custom levels first though. You're making dreams come true, my nigga. Keep up the good work!  Cheesy
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Interested in playing the PC version of Twisted Metal 2 online? Ask me with a private message, or add me on Skype and talk to me about it! (You might need Skype anyway)
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Re: TM 1+2 Modding thread
Reply #581 - 10/22/17 at 21:36:44
 
Big Boss wrote on 10/22/17 at 00:33:29:
Oh FUCK yes! We gotta set that shit up in the two Twisted Metal 1 maps, and the Jet Moto map first though before we start doing anything with custom levels first though. You're making dreams come true, my nigga. Keep up the good work! Cheesy


https://drive.google.com/file/d/0B0o4uR2ahBj2a0ZLMmRFQ2psWjQ/view?usp=sharing

I made another mod. Extract the contents of the zip file into your TM2 directory and overwrite any files it asks about. Go into game and choose Moscow as the level.
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Re: TM 1+2 Modding thread
Reply #582 - 10/23/17 at 03:44:52
 
Awh nice, that's pretty awesome. I'll do a video on this later if you'd like on my channel. The map was greatly ported although there was some weird texture problems in certain areas, and the lack of health could really fuck up beginners but other then that? It was great to be replaying one of the good levels from Twisted Metal 1 in Twisted Metal 2 Cheesy

And hopefully in the future we can find a way to have many levels listed individually in the stage selector and whatnot, and have it so we don't have to replace maps. I have faith in you that you could pull it off. Also, I thought of how cool it'd be to fight Dark Tooth, with his head in that map.
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Interested in playing the PC version of Twisted Metal 2 online? Ask me with a private message, or add me on Skype and talk to me about it! (You might need Skype anyway)
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Re: TM 1+2 Modding thread
Reply #583 - 10/23/17 at 07:00:47
 
Big Boss wrote on 10/23/17 at 03:44:52:
Awh nice, that's pretty awesome. I'll do a video on this later if you'd like on my channel. The map was greatly ported although there was some weird texture problems in certain areas, and the lack of health could really fuck up beginners but other then that? It was great to be replaying one of the good levels from Twisted Metal 1 in Twisted Metal 2 Cheesy

And hopefully in the future we can find a way to have many levels listed individually in the stage selector and whatnot, and have it so we don't have to replace maps. I have faith in you that you could pull it off. Also, I thought of how cool it'd be to fight Dark Tooth, with his head in that map.


I'd like to fix some bugs before we post it on YouTube. The AI will get stuck in certain areas and I found a couple small collision bugs after I uploaded it. There's also some strange clipping issues with the water and some of the buildings. Where were the texture problems at?

As for the health, I thought everyone hated playing multiplayer with health kits so I left them out, but I can put some in.

I'll try to get more levels to show up in the level select. I can't say how easy or how hard it will be.
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Re: TM 1+2 Modding thread
Reply #584 - 10/23/17 at 09:12:19
 
This is so cool ! Cheesy
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