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TM 1+2 Modding thread (Read 623073 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #555 - 09/07/17 at 00:26:10
 
Manta Ray wrote on 09/06/17 at 22:50:46:
Is there a way to add multiple light sources?


Each vertex in the polygon has an assigned diffuse color. It doesn't use light sources rather hard-coded colors for each vertex.
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Re: TM 1+2 Modding thread
Reply #556 - 09/07/17 at 00:41:08
 
It feels like Twisted Metal had lighting that worked differently than the sequel, especially on the PC version.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #557 - 09/08/17 at 00:23:56
 
Another mini-update. The next release will have animations.

https://webmshare.com/play/eQqGy
https://webmshare.com/play/0KWaj

I think TM1 used the same hard coded diffuse values as TM2.
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https://bitbucket.org/mrees240/toolkit

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Re: TM 1+2 Modding thread
Reply #558 - 09/08/17 at 01:04:20
 
Marltoro wrote on 09/08/17 at 00:23:56:
Another mini-update. The next release will have animations.

https://webmshare.com/play/eQqGy
https://webmshare.com/play/0KWaj

I think TM1 used the same hard coded diffuse values as TM2.

Ha, that's pretty damn cool. I wonder if we'd be able to make a level with moving platforms at some point like Black Rock Stadium in the new game.
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Re: TM 1+2 Modding thread
Reply #559 - 09/08/17 at 04:00:48
 
Manta Ray wrote on 09/08/17 at 01:04:20:
Ha, that's pretty damn cool. I wonder if we'd be able to make a level with moving platforms at some point like Black Rock Stadium in the new game.


or make cars have animations, like the pedbasher from Carmageddon with it's moving spikes!
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Marltoro
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Re: TM 1+2 Modding thread
Reply #560 - 09/08/17 at 21:48:24
 
It may be possible to have custom animations. The only downside is that the engine uses key-frame animations so if you have a complex animation, the file size would get really big. I'd love to have a car with a spinning blade like this motherfucker:

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Re: TM 1+2 Modding thread
Reply #561 - 09/09/17 at 00:12:34
 
We could have Brimstone with a squirming radical attached to the front of the car. It'd have really jerky animation, but it'd be pretty bad ass to see.
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Re: TM 1+2 Modding thread
Reply #562 - 09/10/17 at 03:45:41
 
Manta Ray wrote on 09/09/17 at 00:12:34:
We could have Brimstone with a squirming radical attached to the front of the car. It'd have really jerky animation, but it'd be pretty bad ass to see.


Just use the sprite of the tm2 fan on the bumper of an edited model of shadow and you'd be in business!
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Re: TM 1+2 Modding thread
Reply #563 - 09/10/17 at 21:50:18
 
Road-Kill_3197 wrote on 09/10/17 at 03:45:41:
Just use the sprite of the tm2 fan on the bumper of an edited model of shadow and you'd be in business!


I had a similar idea with using sprites to depict the drivers once the cars are destroyed, sort of simulating a possible ramming bonus like in TMB. 

Then I was watching the deleted Twisted Metal ending of Sweet Tooth, and immediately imagined a sprite of him armed with a machine gun and shouting about having a pineapple as you attempt to run him down. TM1 did have sprites that could harm the player after all.

My big fantasy is to see all versions of Sweet Tooth duke it out in a Twisted Metal game, like having TMB Sweet Tooth's robot mode go up against TM2012's, and the virtually identical Sweet Tooth step vans of TM 1&2work as a team against the newer guys.

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Would there actually be a way to put cars from Small Brawl and Rogue Trip in TM2?  For me they represent an evolution in the franchise by sporting bouncing and turning wheels.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #564 - 09/11/17 at 10:41:58
 
Marltoro wrote on 09/07/17 at 00:26:10:
Each vertex in the polygon has an assigned diffuse color. It doesn't use light sources rather hard-coded colors for each vertex.


I forgot that the PS1 version of TM1 does have a light source. As far as I know, the light source on the PC version is disabled and it only has hard-coded diffuse values for each vertex.

I'm not sure if it would be possible to add multiple light sources on the PS1 version.
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Twisted Toolkit
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Source Code Repo
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https://bitbucket.org/mrees240/toolkit

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Re: TM 1+2 Modding thread
Reply #565 - 09/11/17 at 15:52:14
 
Regardless, that's a cool improvement you made.
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Re: TM 1+2 Modding thread
Reply #566 - 09/12/17 at 08:23:24
 
FMVSweetTooth1995 wrote on 09/10/17 at 21:50:18:
I had a similar idea with using sprites to depict the drivers once the cars are destroyed, sort of simulating a possible ramming bonus like in TMB. 

Then I was watching the deleted Twisted Metal ending of Sweet Tooth, and immediately imagined a sprite of him armed with a machine gun and shouting about having a pineapple as you attempt to run him down. TM1 did have sprites that could harm the player after all.

My big fantasy is to see all versions of Sweet Tooth duke it out in a Twisted Metal game, like having TMB Sweet Tooth's robot mode go up against TM2012's, and the virtually identical Sweet Tooth step vans of TM 1&2work as a team against the newer guys.

Tongue

Would there actually be a way to put cars from Small Brawl and Rogue Trip in TM2?  For me they represent an evolution in the franchise by sporting bouncing and turning wheels. 


Seeing TMB Sweet Tooth and TMX in the same game is probably not going to happen, but I really like the contrast of abilities between the original TM Sweet Tooth and the unlockable one in TM2.
One needs a pick up to rear fire. one doesn't
One flies into pieces when it is destroyed, while the other one's charred remains can serve as a road block that can still damage other players that hit it.
One has a homing special weapon. the other does not.
One has access to caltrops, oil spills and rear flame throwing pickups, while the other has access to Homing Napalms and Minion's special.

Now imagine these twins coming after you in the same game
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Re: TM 1+2 Modding thread
Reply #567 - 09/12/17 at 18:40:31
 
I want to make a retro themed mod inspired by Sonic Mania's recent success. Low polygon but with high res textures and bigger maps, additional content.
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Re: TM 1+2 Modding thread
Reply #568 - 09/17/17 at 20:20:28
 
Manta Ray wrote on 09/12/17 at 18:40:31:
I want to make a retro themed mod inspired by Sonic Mania's recent success. Low polygon but with high res textures and bigger maps, additional content.


I want to make a full NEW car combat game that has ps1 graphics with flashy particle effects.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #569 - 09/17/17 at 22:58:07
 
For starters, I'd love to see someone make a skin for Axel so he isn't flat. Maybe even his TMB appearance.

https://webmshare.com/play/KDN3A
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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