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TM 1+2 Modding thread (Read 622936 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #540 - 08/31/17 at 14:12:53
 
Big Boss wrote on 08/31/17 at 13:32:58:
Now to see someone port a Twisted Metal 1 level to Twisted Metal 2, and if you figure out the AI shit, make it so that the secret levels are not only made accessible in challenge mode, and tournament mode. But figure out how to give the AIs proper spawning and paths, could probably just rip them from TM1 at this point.


I do think at some point we can port TM1 maps to TM2 with proper spawning. At least they would work as multiplayer maps. As for AI I'm really not sure. I think the AI data is stored in the GRP files found in the Terrain folder but TM1 has them somewhere else. I guess having AI depends on if we can crack the GRP file. When the GRP file is empty, the AI will stay near the center of the map, drive back and forth, and keep firing missles at you.
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Taurus
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Re: TM 1+2 Modding thread
Reply #541 - 09/01/17 at 05:16:53
 
WinkCheck it out..  https://skfb.ly/6tqNX
Darkside!  Amazing job with the tool Maltoro!
Thank you again.  I am already experimenting what we could do with this.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #542 - 09/01/17 at 07:34:33
 
Taurus wrote on 09/01/17 at 05:16:53:
WinkCheck it out..  https://skfb.ly/6tqNX
Darkside!  Amazing job with the tool Maltoro!
Thank you again.  I am already experimenting what we could do with this.


I'm excited to see what people make with the toolkit. The core features are done (texture modding, model modding) but I still have some small features to add and some bug fixes. When the Wiki is done I'll post a link to the source code as well.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #543 - 09/01/17 at 09:35:06
 
Marltoro wrote on 09/01/17 at 07:34:33:
I'm excited to see what people make with the toolkit. The core features are done (texture modding, model modding) but I still have some small features to add and some bug fixes. When the Wiki is done I'll post a link to the source code as well.


Thank you greatly again.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #544 - 09/01/17 at 10:37:29
 
If you get an error message about Assimp64.dll or Assimp32.dll, download this:
https://www.microsoft.com/en-us/download/details.aspx?id=30679

I'll work on a solution/workaround for this issue. I also installed Windows 10 and the camera movement seems to be too sensitive. I'll work on a fix for that too.

To anyone else using this on Windows 10, does the camera act odd?
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #545 - 09/01/17 at 11:45:23
 
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

Twitter account: https://twitter.com/BrandonSelf9
YouTube account: https://www.youtube.com/user/TheApocalypseNine
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Re: TM 1+2 Modding thread
Reply #546 - 09/01/17 at 11:50:43
 
Marltoro wrote on 09/01/17 at 10:37:29:
To anyone else using this on Windows 10, does the camera act odd?

The question I would be asking is: would there be evidence and proof that TM1 PC and TM2 PC run on Windows 10?
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

Twitter account: https://twitter.com/BrandonSelf9
YouTube account: https://www.youtube.com/user/TheApocalypseNine
...
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #547 - 09/01/17 at 12:20:16
 
TM2 works on Windows 10 after you enable DirectPlay. You have to go to Control Panel -> Programs -> Turn Windows Features On and Off. Then open the Legacy Components tab then check DirectPlay.

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« Last Edit: 09/02/17 at 10:27:35 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #548 - 09/01/17 at 21:27:07
 
I have an original copy arriving the mail this week, hopefully I can get it fully running. I'll be messing around with the new tool kit quite a bit soon, just downloaded Blender.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #549 - 09/02/17 at 09:27:50
 
I think I fixed the drifting camera issue. If you had this issue then download the latest version from my signature.

Also I plan on making a PSD (Photoshop) file importer. That way you won't have to export a BMP file for every texture you make. You can just save your Photoshop file then import it directly.
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« Last Edit: 09/02/17 at 19:21:51 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #550 - 09/03/17 at 14:36:32
 
It seems that the mesh exporter is working fine but there's an issue with the importer. It's not assigning textures correctly. I'm working on a fix.

On a side-note, I added mouse sensitivity settings under the Input Settings section.

...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #551 - 09/04/17 at 15:20:26
 
Hey, Marltoro, any guarantee that if there will be another darkside release, the textures will be correctly aligned?
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

Twitter account: https://twitter.com/BrandonSelf9
YouTube account: https://www.youtube.com/user/TheApocalypseNine
...
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #552 - 09/04/17 at 15:53:08
 
I was wanting to release a TM1 car pack at some point. Yeah I know the original textures were screwed up, especially Yellow Jacket. Me or someone else would just have to export the meshes, realign the texture coordinates, and then replace the old mesh.

I'm still having issues with the mesh importer/exporter that I'm trying to fix. I'm not 100% sure but it seems upgrading to Windows 10 causes more issues with the Toolkit. I'll try to have a fix later this week or next week. In fact, I'm going to have to redo some of the mesh import/export code but it will be better in the long-run.

The source code repository is here:
https://bitbucket.org/mrees240/toolkit/

You should just ignore the mesh import/export code for now since it's going to be redone completely. I started a wiki and if there's anything you want me to add to the wiki let me know.

The TMLibrary module has all the code for parsing DPC, TPC files. WpfCore and TMTool modules are just for the GUI.
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« Last Edit: 09/05/17 at 13:17:37 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #553 - 09/06/17 at 21:04:29
 
Another mini-update. I found the data for diffuse lighting so I applied them to the models. Still working on the Collada fixes.

Here's a shot without diffuse lighting:

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The one with diffuse lighting looks more like how it should look in game. The mountains are more colorful.

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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #554 - 09/06/17 at 22:50:46
 
Is there a way to add multiple light sources?
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