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TM 1+2 Modding thread (Read 623233 times)
Manta Ray
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Re: TM 1+2 Modding thread
Reply #525 - 08/22/17 at 14:41:02
 
Wait, so level editing is nearly here? Seriously?
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Marltoro
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Re: TM 1+2 Modding thread
Reply #526 - 08/22/17 at 15:02:07
 
The Collada importer for replacing meshes/skins is nearly done. I haven't started on the Collada converter for making map files yet. That will take a some time and I still have to figure out things like collision.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

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Re: TM 1+2 Modding thread
Reply #527 - 08/23/17 at 09:39:04
 

Marltoro.. Thank you immensely for creating this tool.  Very excited to be modding the game.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #528 - 08/25/17 at 22:13:06
 
Next release will have a Collada exporter as well. You'll be able to rip meshes from both TM1 and TM2.

After the mesh importer/exporter functionality is done I'll focus on fixing billboards and other objects that are out of place. I'm also really close to making the source code public.

Btw if anyone knows where the sound files are please let me know. They can be used to find all sorts of useful things including vehicle specials.

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« Last Edit: 08/26/17 at 00:24:46 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #529 - 08/26/17 at 08:56:14
 
Marltoro wrote on 08/25/17 at 22:13:06:
Next release will have a Collada exporter as well. You'll be able to rip meshes from both TM1 and TM2.

After the mesh importer/exporter functionality is done I'll focus on fixing billboards and other objects that are out of place. I'm also really close to making the source code public.

Btw if anyone knows where the sound files are please let me know. They can be used to find all sorts of useful things including vehicle specials.

https://s27.postimg.org/pa89w5dm7/image.png https://s27.postimg.org/qrtq7picv/DISH.png https://s27.postimg.org/auuyazpyn/HKONG1.png https://s27.postimg.org/4elzkwhf3/HKONG2.png
https://s27.postimg.org/esi80ecrz/XARENA.png https://s27.postimg.org/tpqp1eq0f/XPARK.png

I have ripped sound effects previously from the PSX versions, I imagine the file infrastructure is similar.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #530 - 08/26/17 at 15:16:03
 
What file format were the sound files in?
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #531 - 08/26/17 at 17:06:19
 
This is where I come in.  Wink

The file format for the PlayStation originals of Twisted Metal 1, 2, and even the latter PSX games that we don't much like to talk about often here is the standard PlayStation sound formats.

The file you want to look for is UACORE.VAB in this case for Twisted Metal 2 PSX.

The extension .VAB, Virtual Audio Bank for short, contains .VAG files which are the PlayStation's proprietary PCM audio files for each sound effect and whatnot.

.VAG files (I don't know the abbreviation for this one but LOL VAGina so funny immature joke sorry haha) iirc also sometimes contain looping data. For example: the turbo sound. But my memory could be shit, and that could actually be in the .VAB

Come to think of it, and I apologize for my rambling. I've noticed sometimes that some of the sound effects are comprised of multiple .VAG files, playing at different tempos and pitches and whatnot E.G. Sweet Tooth's firing sound, or Dark Tooth's firing sound.

There's also .VB and .VH files which aren't present. But they exist for other purposes with other games.

I'd recommend researching those in particular, there's already leaked Sony tools that work perfectly, but if you could reverse engineer them and make them work on modern OS' and make them cross-platform? You'd kick serious fucking ass, needless to say. Tongue
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Coleiosis
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Re: TM 1+2 Modding thread
Reply #532 - 08/26/17 at 19:35:14
 
I already ripped the TM1 sound files you need:
http://www.mediafire.com/file/zj044jnb5kbtm5o/TM1+sounds.zip

Now we can all spare the fuss. Not to be rude or anything.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #533 - 08/27/17 at 13:42:07
 
Coleiosis wrote on 08/26/17 at 19:35:14:
I already ripped the TM1 sound files you need:
http://www.mediafire.com/file/zj044jnb5kbtm5o/TM1+sounds.zip

Now we can all spare the fuss. Not to be rude or anything.

I don't think it's the files that we need, but finding the directory within TM2PC..correct?
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Marltoro
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Re: TM 1+2 Modding thread
Reply #534 - 08/27/17 at 18:04:06
 
Manta Ray wrote on 08/27/17 at 13:42:07:
I don't think it's the files that we need, but finding the directory within TM2PC..correct?


Yeah I need to find the directory within TM2PC that has the audio files.

And Big Boss, do you have a link to the Sony tools? I'm not sure which ones you're referring to
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Big Boss
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Re: TM 1+2 Modding thread
Reply #535 - 08/27/17 at 20:40:56
 
Marltoro wrote on 08/27/17 at 18:04:06:
Yeah I need to find the directory within TM2PC that has the audio files.

And Big Boss, do you have a link to the Sony tools? I'm not sure which ones you're referring to

I'll go digging for them. I don't remember where they were exactly. I'll let you know if I find the link for the download.

http://www.theisozone.com/downloads/playstation/tools/ps1-psx-hack-tools-v20/ Could be in here but iirc this was a little sketchy, run a malware scan on the stuff here. Because I remember getting them from a different source than this. Although I did install this one and it seemed fine, it just was weird.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #536 - 08/30/17 at 05:35:04
 
Here's the latest version of the Twisted Toolkit Beta. It includes mesh importing and exporting.

Twisted Toolkit Beta - x64
https://drive.google.com/open?id=0B0o4uR2ahBj2VF9wM1A5ZWFOV3M

Twisted Toolkit Beta - x86
https://drive.google.com/open?id=0B0o4uR2ahBj2c0UtcnQwRURoakU
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Coleiosis
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Re: TM 1+2 Modding thread
Reply #537 - 08/31/17 at 05:37:55
 
Sweet! Now we can get the 3D models easier this way!

Maltoro, you are da man! Grin
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Marltoro
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Re: TM 1+2 Modding thread
Reply #538 - 08/31/17 at 10:17:19
 
Coleiosis wrote on 08/31/17 at 05:37:55:
Sweet! Now we can get the 3D models easier this way!

Maltoro, you are da man! Grin


Yeah you can rip entire levels. I know some objects are out of place and some of the billboards still need fixed.

Btw, there's an issue when trying to run it in VirtualBox where the mouse doesn't control the camera properly. I'm looking into that too.

* I forgot to mention in the readme that there's a couple things you need to be aware of when importing meshes.

1.) Polygons cannot overlap or else the game engine will only render one of the overlapping polygons.
2.) Polygons cannot be extremely tiny or else strange black artifacts appear and the polygon isn't rendered.
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« Last Edit: 08/31/17 at 12:00:06 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Big Boss
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Re: TM 1+2 Modding thread
Reply #539 - 08/31/17 at 13:32:58
 
Now to see someone port a Twisted Metal 1 level to Twisted Metal 2, and if you figure out the AI shit, make it so that the secret levels are not only made accessible in challenge mode, and tournament mode. But figure out how to give the AIs proper spawning and paths, could probably just rip them from TM1 at this point.
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