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TM 1+2 Modding thread (Read 622938 times)
Ripzsaur
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Re: TM 1+2 Modding thread
Reply #495 - 08/07/17 at 07:49:27
 
Mr.SLaM wrote on 08/07/17 at 04:17:20:
PSA. I ripped all of the vehicle textures from Rogue Trip if anyone wants them for TM2 skins. I'll have to double check what format they use for models.
I tried ripping small brawl assets, but the car info is in a .PSX file, which from my research, can't be opened by anything already on the net. It would have to be written from scratch.

Well isn't that a bummer. I've heard that problem before, I'm surprised no developer program has been leaked all of these years.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #496 - 08/07/17 at 14:53:07
 
Hey guys, I really don't think I can bypass the 512x512 limit without getting that clamp effect. Even some textures at 512x512 get the clamp effect on surfaces that repeat a lot like grass. I think the only workaround for this would be to remap the textures on meshes that have this issue. We can have cars with HD textures if we just use multiple textures for different parts. The default texture coordinates on cars are screwed up anyway so may as well replace them.

In case you don't know what I'm talking about, the clamp effect looks like this, but most meshes seem unaffected by it:

The only way to fix this for now is to use a smaller texture. We may be able to find out what exactly causes the clamp effect.

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« Last Edit: 08/08/17 at 05:10:05 by Marltoro »  

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Manta Ray
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Re: TM 1+2 Modding thread
Reply #497 - 08/07/17 at 18:10:08
 
I have ripped all of Rogue Trip's files including the level textures, but they are of the same quality as Twisted Metal 2's. If there is a way to reprogram which textures appear on the map maybe we can add more variety and thus have higher quality graphics. For example, if the repeating grass textures were broken up into several quadrats of a high quality image maybe we can achieve this.
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Big Boss
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Re: TM 1+2 Modding thread
Reply #498 - 08/08/17 at 04:15:29
 
Even just a slight resolution boost would be nice. Hopefully you can fix this problem soon though. I think this might be an intentional limitation for slower computers back then imo
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Marltoro
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Re: TM 1+2 Modding thread
Reply #499 - 08/08/17 at 10:27:19
 
Fixed Freeway crash. Fixed a couple small/annoying texture replacement bugs. I also removed the texture size limit. Some textures actually worked at 1024x512. As for the clamp issue, I'll be able to fix it when we can replace meshes.

TMTK Prototype - x86
https://drive.google.com/open?id=0B0o4uR2ahBj2d2pzWE1ZcVpsQlk

TMTK Prototype - x64
https://drive.google.com/open?id=0B0o4uR2ahBj2YlFhMGNWbGtvX1E
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« Last Edit: 08/08/17 at 11:45:01 by Marltoro »  

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ヒロ・ハマダ
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Re: TM 1+2 Modding thread
Reply #500 - 08/08/17 at 13:43:41
 
things seem to be lookin good round here!

So that's what it's called...

'Clamp Effect'...

I always simply called it 'over-stretched textures!' Grin
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Marltoro
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Re: TM 1+2 Modding thread
Reply #501 - 08/08/17 at 16:36:52
 
Apparently I was wrong about 512x512 being the max size for the cars because 1024x512 works too.

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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

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Marltoro
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Re: TM 1+2 Modding thread
Reply #502 - 08/08/17 at 18:08:47
 
You can get some decent skyboxes with the toolkit. 1024x512
And that's with the default sky mesh.

...
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Twisted Toolkit
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Re: TM 1+2 Modding thread
Reply #503 - 08/09/17 at 13:03:42
 
Marltoro wrote on 08/08/17 at 18:08:47:
You can get some decent skyboxes with the toolkit. 1024x512
And that's with the default sky mesh.

https://s1.postimg.org/vydkr04p7/sky.png

神聖なたわごと、それはいくつかの良いレンダリングです!
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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YouTube account: https://www.youtube.com/user/TheApocalypseNine
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Marltoro
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Re: TM 1+2 Modding thread
Reply #504 - 08/09/17 at 14:46:30
 
Anyone wanna make a new icon for the toolkit? I don't want to use the current icon because I don't want to risk any kind of copyright issues. If you guys have any ideas let's hear them.
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

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Marltoro
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Re: TM 1+2 Modding thread
Reply #505 - 08/09/17 at 16:36:02
 
Guys, I got 2048x2048 textures work with no clamp/stretch effect. I think it started working after I ran the TM2 SETUP.EXE file. I'll keep experimenting to see what this game engine can handle. I have to update the patcher for this to work but it'll be super easy.

IMO this looks so fucking good. I think we're finally gonna get the HD Twisted Metal 2 we've always wanted. Even the cars can get 2048x2048 textures. Spectre in the last image is using a test 2048x2048 texture.

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« Last Edit: 08/10/17 at 09:29:04 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #506 - 08/10/17 at 05:30:02
 
I'm starting to wonder if that grass was ripped from Halo. It's looks familiar.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #507 - 08/10/17 at 11:41:28
 
Occasionally when using extremely large textures like 2048x2048 you'll get an out of memory error. I'm looking into how to fix it. Also the load times become really long when using extremely large textures so I'm looking into ways to improve that as well.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #508 - 08/11/17 at 09:03:31
 
Marltoro wrote on 08/08/17 at 10:27:19:
Fixed Freeway crash. Fixed a couple small/annoying texture replacement bugs. I also removed the texture size limit. Some textures actually worked at 1024x512. As for the clamp issue, I'll be able to fix it when we can replace meshes.

TMTK Prototype - x86
https://drive.google.com/open?id=0B0o4uR2ahBj2d2pzWE1ZcVpsQlk

TMTK Prototype - x64
https://drive.google.com/open?id=0B0o4uR2ahBj2YlFhMGNWbGtvX1E


This is looking fucking amazing. Great work! Could you give a run down on the current tool kit build? What kind of features does it have compared to the older one? I may also throw together an icon for us to use. I'll get back to you!
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« Last Edit: 08/11/17 at 13:41:10 by Mr.SLaM »  

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Marltoro
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Re: TM 1+2 Modding thread
Reply #509 - 08/11/17 at 10:42:16
 
The current build has the Collada importer almost finished, which should be released this month. I'd also like to add a tool for moving objects around like turbo exhausts but that will likely be after I finish the Collada importer. I'd like the tool to allow you to click and drag to move, scale, and rotate objects.

New Mesh Manager Panel
...

I'm still working on a fix for improving the loading times for larger textures.

The next prototype will also include an updated patcher that will allow 2048x2048 textures to work properly. The texture limit may be even higher than that but I haven't tested it.

The icon shouldn't have any copyrighted characters like Sweet Tooth
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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