Welcome, Guest. Please Login or Register
TMA - Temporary Board
 
  HomeHelpSearchLoginRegister  
 
Pages: 1 ... 32 33 34 35 36 
Send Topic Print
TM 1+2 Modding thread (Read 96429 times)
Ripzsaur
Michael Jackson's Nose
********
Offline


この世界を超えて

Posts: 450
Dead as fuck
Gender: male
Re: TM 1+2 Modding thread
Reply #495 - 08/07/17 at 07:49:27
 
Mr.SLaM wrote on 08/07/17 at 04:17:20:
PSA. I ripped all of the vehicle textures from Rogue Trip if anyone wants them for TM2 skins. I'll have to double check what format they use for models.
I tried ripping small brawl assets, but the car info is in a .PSX file, which from my research, can't be opened by anything already on the net. It would have to be written from scratch.

Well isn't that a bummer. I've heard that problem before, I'm surprised no developer program has been leaked all of these years.
Back to top
 

ALL THAT FUCKING TALKING WILL GET YOU MURKED.

PSN: xXRipzsaurXx
ripsaur  
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #496 - 08/07/17 at 14:53:07
 
Hey guys, I really don't think I can bypass the 512x512 limit without getting that clamp effect. Even some textures at 512x512 get the clamp effect on surfaces that repeat a lot like grass. I think the only workaround for this would be to remap the textures on meshes that have this issue. We can have cars with HD textures if we just use multiple textures for different parts. The default texture coordinates on cars are screwed up anyway so may as well replace them.

In case you don't know what I'm talking about, the clamp effect looks like this, but most meshes seem unaffected by it:

The only way to fix this for now is to use a smaller texture. We may be able to find out what exactly causes the clamp effect.

...
Back to top
« Last Edit: 08/08/17 at 05:10:05 by Marltoro »  

 
IP Logged
 
Manta Ray
The Ghost of Lance Armstrong's Cancer
*******
Offline



Posts: 398
PSN: KERE-FREE
Re: TM 1+2 Modding thread
Reply #497 - 08/07/17 at 18:10:08
 
I have ripped all of Rogue Trip's files including the level textures, but they are of the same quality as Twisted Metal 2's. If there is a way to reprogram which textures appear on the map maybe we can add more variety and thus have higher quality graphics. For example, if the repeating grass textures were broken up into several quadrats of a high quality image maybe we can achieve this.
Back to top
 

---===TM Concept Art Caretaker===---


---===OG "Noob of the Week"===---
 
IP Logged
 
Big Boss
Hurricane Wrangler
*****
Offline


TM2 PC Online Shill

Posts: 159
Cyburbia
Gender: female
Re: TM 1+2 Modding thread
Reply #498 - 08/08/17 at 04:15:29
 
Even just a slight resolution boost would be nice. Hopefully you can fix this problem soon though. I think this might be an intentional limitation for slower computers back then imo
Back to top
 

Interested in playing the PC version of Twisted Metal 2 online? Ask me with a private message, or add me on Skype and talk to me about it! (You might need Skype anyway)
DXBigBoss  
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #499 - 08/08/17 at 10:27:19
 
Fixed Freeway crash. Fixed a couple small/annoying texture replacement bugs. I also removed the texture size limit. Some textures actually worked at 1024x512. As for the clamp issue, I'll be able to fix it when we can replace meshes.

TMTK Prototype - x86
https://drive.google.com/open?id=0B0o4uR2ahBj2d2pzWE1ZcVpsQlk

TMTK Prototype - x64
https://drive.google.com/open?id=0B0o4uR2ahBj2YlFhMGNWbGtvX1E
Back to top
« Last Edit: 08/08/17 at 11:45:01 by Marltoro »  

 
IP Logged
 
ヒロ・ハマダ
Superhero Accountant
****
Offline


Hamadian

Posts: 72
Mars
Gender: male
Re: TM 1+2 Modding thread
Reply #500 - 08/08/17 at 13:43:41
 
things seem to be lookin good round here!

So that's what it's called...

'Clamp Effect'...

I always simply called it 'over-stretched textures!' Grin
Back to top
 

Currently I am trying to understand how to modify Twisted Metal 2 PC.

Still I am trying to acquire the 3D model of Hilo Hamada from a friend of Japan (picture below).

Twitter account: https://twitter.com/BrandonSelf9
YouTube account: https://www.youtube.com/user/TheApocalypseNine
...
 
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #501 - 08/08/17 at 16:36:52
 
Apparently I was wrong about 512x512 being the max size for the cars because 1024x512 works too.

...
Back to top
 

 
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #502 - 08/08/17 at 18:08:47
 
You can get some decent skyboxes with the toolkit. 1024x512
And that's with the default sky mesh.

...
Back to top
 

 
IP Logged
 
ヒロ・ハマダ
Superhero Accountant
****
Offline


Hamadian

Posts: 72
Mars
Gender: male
Re: TM 1+2 Modding thread
Reply #503 - 08/09/17 at 13:03:42
 
Marltoro wrote on 08/08/17 at 18:08:47:
You can get some decent skyboxes with the toolkit. 1024x512
And that's with the default sky mesh.

https://s1.postimg.org/vydkr04p7/sky.png

神聖なたわごと、それはいくつかの良いレンダリングです!
Back to top
 

Currently I am trying to understand how to modify Twisted Metal 2 PC.

Still I am trying to acquire the 3D model of Hilo Hamada from a friend of Japan (picture below).

Twitter account: https://twitter.com/BrandonSelf9
YouTube account: https://www.youtube.com/user/TheApocalypseNine
...
 
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #504 - 08/09/17 at 14:46:30
 
Anyone wanna make a new icon for the toolkit? I don't want to use the current icon because I don't want to risk any kind of copyright issues. If you guys have any ideas let's hear them.
Back to top
 

 
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #505 - 08/09/17 at 16:36:02
 
Guys, I got 2048x2048 textures work with no clamp/stretch effect. I think it started working after I ran the TM2 SETUP.EXE file. I'll keep experimenting to see what this game engine can handle. I have to update the patcher for this to work but it'll be super easy.

IMO this looks so fucking good. I think we're finally gonna get the HD Twisted Metal 2 we've always wanted. Even the cars can get 2048x2048 textures. Spectre in the last image is using a test 2048x2048 texture.

...
...
...
Back to top
« Last Edit: 08/10/17 at 09:29:04 by Marltoro »  

 
IP Logged
 
Coleiosis
Hurricane Wrangler
*****
Offline


Obsessed with music

Posts: 155
Re: TM 1+2 Modding thread
Reply #506 - 08/10/17 at 05:30:02
 
I'm starting to wonder if that grass was ripped from Halo. It's looks familiar.
Back to top
 

Get Shreked!
WWW coleiosis2  
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #507 - 08/10/17 at 11:41:28
 
Occasionally when using extremely large textures like 2048x2048 you'll get an out of memory error. I'm looking into how to fix it. Also the load times become really long when using extremely large textures so I'm looking into ways to improve that as well.
Back to top
 

 
IP Logged
 
Mr.SLaM
The cannibal who ate Verne Troyer’s innards while he was still technically alive
********************************************
Offline


I make videoganes for
a living or something

Posts: 972
PA
Gender: male
Re: TM 1+2 Modding thread
Reply #508 - 08/11/17 at 09:03:31
 
Marltoro wrote on 08/08/17 at 10:27:19:
Fixed Freeway crash. Fixed a couple small/annoying texture replacement bugs. I also removed the texture size limit. Some textures actually worked at 1024x512. As for the clamp issue, I'll be able to fix it when we can replace meshes.

TMTK Prototype - x86
https://drive.google.com/open?id=0B0o4uR2ahBj2d2pzWE1ZcVpsQlk

TMTK Prototype - x64
https://drive.google.com/open?id=0B0o4uR2ahBj2YlFhMGNWbGtvX1E


This is looking fucking amazing. Great work! Could you give a run down on the current tool kit build? What kind of features does it have compared to the older one? I may also throw together an icon for us to use. I'll get back to you!
Back to top
« Last Edit: 08/11/17 at 13:41:10 by Mr.SLaM »  

...
 
IP Logged
 
Marltoro
Hurricane Wrangler
*****
Offline



Posts: 120
Ohio
Re: TM 1+2 Modding thread
Reply #509 - 08/11/17 at 10:42:16
 
The current build has the Collada importer almost finished, which should be released this month. I'd also like to add a tool for moving objects around like turbo exhausts but that will likely be after I finish the Collada importer. I'd like the tool to allow you to click and drag to move, scale, and rotate objects.

New Mesh Manager Panel
...

I'm still working on a fix for improving the loading times for larger textures.

The next prototype will also include an updated patcher that will allow 2048x2048 textures to work properly. The texture limit may be even higher than that but I haven't tested it.

The icon shouldn't have any copyrighted characters like Sweet Tooth
Back to top
 

 
IP Logged
 
Pages: 1 ... 32 33 34 35 36 
Send Topic Print