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TM 1+2 Modding thread (Read 628646 times)
ヒロ・ハマダ
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Re: TM 1+2 Modding thread
Reply #435 - 07/22/17 at 02:07:02
 
Marltoro wrote on 07/22/17 at 00:50:26:
Unfortunately, MantaRay and I have found that some of the vehicles have really messed up texture coordinates.


Never noticed that!

My best example of this is TM1 Darkside, and the Darkside Mod.

his textures are not lined up correctly, like some of the right side of the textures are cut off, and it is driving me MAD!
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Re: TM 1+2 Modding thread
Reply #436 - 07/22/17 at 02:23:41
 
Yes, there are many things that don't line up on that texture in particular. Yellow Jacket's back window was always the most obvious to me as a kid.
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Re: TM 1+2 Modding thread
Reply #437 - 07/22/17 at 07:37:54
 
Hey guys, I tried making the patcher again. It allocates more memory for level and car textures just like the patcher with the Toolkit demo except it permanently patches it. No need to run it every time you want to play. I just need a couple people to test it.

https://drive.google.com/open?id=0B0o4uR2ahBj2U3ZzcVcyUWxrUnc
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Re: TM 1+2 Modding thread
Reply #438 - 07/22/17 at 20:04:25
 
Marltoro wrote on 07/22/17 at 07:37:54:
Hey guys, I tried making the patcher again. It allocates more memory for level and car textures just like the patcher with the Toolkit demo except it permanently patches it. No need to run it every time you want to play. I just need a couple people to test it.

https://drive.google.com/open?id=0B0o4uR2ahBj2U3ZzcVcyUWxrUnc


Just tested it. The patch works like a charm. I'm still having trouble setting up the dgvoodoo though. I put the stuff in the tm2 directory, but I have no idea how to run TM2 with the Voodoo mode.
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Re: TM 1+2 Modding thread
Reply #439 - 07/22/17 at 22:13:33
 
What are your settings in the control panel?

Here's what mine looks like:

...
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Source Code Repo
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Re: TM 1+2 Modding thread
Reply #440 - 07/23/17 at 03:13:37
 
What is the color for transparency?

what I do is take the image, put it in photofiltre ,and put a transparent effect on it...

...
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Re: TM 1+2 Modding thread
Reply #441 - 07/23/17 at 03:19:40
 
In Twisted Metal 2, transparency is pure black (0 red, 0 green, 0 blue)
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

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Re: TM 1+2 Modding thread
Reply #442 - 07/23/17 at 03:28:24
 
Marltoro wrote on 07/23/17 at 03:19:40:
In Twisted Metal 2, transparency is pure black (0 red, 0 green, 0 blue)


Alright...

Now how do I put blackness to a skin...

without interfering with other black colors.


Also, would this supposed version of Darkside be possible to (Re)Make?

i have the textures... Cool

...
...
...
...
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Re: TM 1+2 Modding thread
Reply #443 - 07/23/17 at 03:53:26
 
If you want a non-transparent black, you could just use a color that's nearly black like 1 red, 0 green, 0 blue

We could redo that Darkside model once I finish the mesh importer.
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #444 - 07/23/17 at 04:54:34
 
Marltoro wrote on 07/23/17 at 03:53:26:
If you want a non-transparent black, you could just use a color that's nearly black like 1 red, 0 green, 0 blue

We could redo that Darkside model once I finish the mesh importer.


Nice!

Also, could you replace TM2 outlaw with TM1 Outlaw?

i might go try out some of the TM2 skins I made in MSPaint when I was 10-12 years old...
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Re: TM 1+2 Modding thread
Reply #445 - 07/23/17 at 06:05:57
 
ヒロ・ハマダ wrote on 07/23/17 at 04:54:34:
Nice!

Also, could you replace TM2 outlaw with TM1 Outlaw?

i might go try out some of the TM2 skins I made in MSPaint when I was 10-12 years old...


We should be able to. We'd have to make a few small adjustments to make the police light work since it's an animation
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #446 - 07/23/17 at 06:26:05
 
Found myself a few cases of misaligned textures in TM1!

YELLOW JACKET:
...

OUTLAW:
...

And the WORST OFFENDER...

DARKSIDE:

...
...
...
...
...
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Re: TM 1+2 Modding thread
Reply #447 - 07/23/17 at 11:26:14
 
Yeah, it's pretty irritating..I'm considering making a mod correcting the original games graphics after I finish my current project.

Speaking of..has anyone edited the music in this game?
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Re: TM 1+2 Modding thread
Reply #448 - 07/23/17 at 17:21:05
 
Manta Ray wrote on 07/23/17 at 11:26:14:
Yeah, it's pretty irritating..I'm considering making a mod correcting the original games graphics


Yeah, pretty irritating...

But it's even worse in my case where I have OCD.

I would love to see Darkside mod fixed textures.
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Re: TM 1+2 Modding thread
Reply #449 - 07/23/17 at 18:23:21
 
Hey Manta Ray, do you think you guys could export me out a model of Mr.Slam? Preferably an OBJ or FBX. I know the toolkit is dropping soon, but I'd like rip of him before that if it's not too much trouble. It makes editing textures on him a lot easier since I can see it in real time.
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