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TM 1+2 Modding thread (Read 623070 times)
Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #420 - 07/10/17 at 14:49:57
 
Marltoro wrote on 07/10/17 at 09:00:50:
I think I forgot to allocate additional memory for car textures. I'll try to upload a fix soon.


I tested my Slam skin as an enemy and it loaded up fine. That was the only enemy I selected though. Looking forward to the updated toolkit to replace models!
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Re: TM 1+2 Modding thread
Reply #421 - 07/10/17 at 17:19:22
 
At least for me, there's some kind of weird bug where the patcher doesn't work unless you start it after starting TM2. For the time being, try starting TM2 first then the patcher.
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #422 - 07/10/17 at 20:45:05
 
My TM2 does have a super compressed pause menu. Anyone know a fix for it? I can't even navigate to change the resolution.
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Re: TM 1+2 Modding thread
Reply #423 - 07/11/17 at 05:41:14
 
Mr.SLaM wrote on 07/10/17 at 20:45:05:
My TM2 does have a super compressed pause menu. Anyone know a fix for it? I can't even navigate to change the resolution.

You can change resolution with dgVoodoo2 which also fixed the menu on my PC.

http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
http://www.play-old-pc-games.com/compatibility-tools/dgvoodoo-tutorial/
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« Last Edit: 07/11/17 at 08:10:03 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #424 - 07/14/17 at 09:40:28
 
I'm thinking about doing a pre-alpha release within a couple weeks. The initial release won't include model/mesh swapping but will allow you to view models and replace textures. After we work out some major bugs I'll create a separate thread for it.

Then we can have a serious discussion on where to go from there. I did have an idea for a Twisted Metal Car Studio that's specifically designed for creating new cars. It would allow you to change vehicle settings, change the position of things like turbo flames, and maybe even animations. The Twisted Metal engine does support animations but it's frame-by-frame. It could use the same code base as the toolkit.

Since the Toolkit will be open source, I'm going to try to get other programmers into Twisted Metal modding. Btw, the Toolkit uses C# which is a fairly popular programming language so hopefully that will help us get more people.
... ... ... ...
... ... ...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Big Boss
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Re: TM 1+2 Modding thread
Reply #425 - 07/14/17 at 12:45:02
 
C#? A very sharp language indeed! I have experience with C-based languages so I'll enjoy studying the source code.
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Re: TM 1+2 Modding thread
Reply #426 - 07/15/17 at 01:08:20
 
Big Boss wrote on 07/14/17 at 12:45:02:
C#? A very sharp language indeed! I have experience with C-based languages so I'll enjoy studying the source code.

What sucks is that this is my first big project and I don't have much experience designing software. I'm including a lot of documentation so hopefully it isn't a convoluted mess. In fact a part of the reason why I wanted to do this project in the first place was to get experience with bigger projects. Fortunately the code base is much smaller and more concise than it was just a month ago.

I'm also creating a wiki for the TM2 file formats as well. I even added a polygon panel that allows you to select polygons and see their structure and address in the file. My goal is to make it fast and easy for people to learn the DPC structure. Hopefully some kind of "expert reverse engineer" gets interested and helps us discover even more about the DPC file format.

I also finished the TM2.exe patcher so you don't have to run a patcher every time you want to play TM2. I just need some people to test it. There are different versions of TM2 so I'm not sure if it will work with every single one.

https://drive.google.com/open?id=0B0o4uR2ahBj2VG0yN3IwamwtQmc

...

Edit: The patcher stopped working ever since I restarted my computer. I'm looking into it.
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« Last Edit: 07/15/17 at 20:59:33 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #427 - 07/15/17 at 04:38:00
 
Exciting stuff, and in my opinion. Anyone can learn C-level programming and stuff, they just have to not be a lazy ass, like me, lol

I have friends who are reverse engineering the Metal Gear games and they have to deal with fun stuff like MIPS Assembly and whatnot. ^^;
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Re: TM 1+2 Modding thread
Reply #428 - 07/15/17 at 05:04:23
 
Big Boss wrote on 07/15/17 at 04:38:00:
Exciting stuff, and in my opinion. Anyone can learn C-level programming and stuff, they just have to not be a lazy ass, like me, lol

I have friends who are reverse engineering the Metal Gear games and they have to deal with fun stuff like MIPS Assembly and whatnot. ^^;


I bet the Metal Gear games are way more complicated than the TM2 engine. I had to use some assembly to get the permanent memory patcher working. I have a list of opcodes that I've stumbled upon including things like the opcode for texture rendering, the opcode for rendering billboards, the opcode for positioning level objects. It's kind of neat. When you set the opcode for positioning level objects to nop, every object in the world moves to the center of the level. Then when you put the original opcode back, everything instantly moves back to its original spot.

* The patched TM exe file crashes ever since I restarted my computer. Looking into it.
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« Last Edit: 07/15/17 at 15:01:18 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #429 - 07/18/17 at 00:36:14
 
...

Here's something I've been working on.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #430 - 07/19/17 at 05:26:04
 
If anyone would like to create a Darkside mod, I've zoned off the sections of the skin that are actually used in-game.

...

...
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #431 - 07/21/17 at 15:42:48
 
Manta Ray wrote on 07/19/17 at 05:26:04:
If anyone would like to create a Darkside mod, I've zoned off the sections of the skin that are actually used in-game.

http://i.imgur.com/GIV3r3t.png

http://i.imgur.com/6SmSfg3.png


How are you getting a 3d display in Twisted Metal Toolkit? Are you and Marltoro working on a build together that isn't published yet? Have we successfully gotten Darkside into TM2? I thought that wasn't finalized yet?
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Mr.SLaM
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Re: TM 1+2 Modding thread
Reply #432 - 07/21/17 at 15:50:52
 
...

...

Here is a TM2 Slam skin I made. I still need to tweet it. I'd like to be able to export a 3d model of slam to show you guys a render.
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Re: TM 1+2 Modding thread
Reply #433 - 07/22/17 at 00:50:26
 
Mr.SLaM wrote on 07/21/17 at 15:42:48:
How are you getting a 3d display in Twisted Metal Toolkit? Are you and Marltoro working on a build together that isn't published yet? Have we successfully gotten Darkside into TM2? I thought that wasn't finalized yet?

Darkside isn't finalized yet. After I release the toolkit I'll try to find the vehicle special structure so we can change his special too.

Me and MantaRay are working on a build so we can fix some bugs. I'll release a prototype soon so you guys can test it out too.

Unfortunately, MantaRay and I have found that some of the vehicles have really messed up texture coordinates. HammerHead is missing a part of his headlight and Shadow is missing a part of his front window frame. This makes it very difficult to make skins for certain cars. We can't really fix this issue until I finalize the model ripper and importer.

...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #434 - 07/22/17 at 01:44:40
 
I'm working on a few skins like the one I posted earlier giving better guidelines on what the actual borders are for a given skin. As I make my way through the vehicles I will post them.
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