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TM 1+2 Modding thread (Read 623286 times)
Manta Ray
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Re: TM 1+2 Modding thread
Reply #390 - 06/22/17 at 07:50:35
 
How do you get the models to load into something like Blender? I'm guessing you have to convert the .DPC files. Something like this would be wonderful to use so I can design skins more accurately. How are you loading entire levels for example? Is that part of the next Toolkit release? Ahh..so anxious..
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Marltoro
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Re: TM 1+2 Modding thread
Reply #391 - 06/22/17 at 08:53:13
 
Manta Ray wrote on 06/22/17 at 07:50:35:
How do you get the models to load into something like Blender? I'm guessing you have to convert the .DPC files. Something like this would be wonderful to use so I can design skins more accurately. How are you loading entire levels for example? Is that part of the next Toolkit release? Ahh..so anxious..


Yeah those are part of the alpha release which I plan to release some time next month. The Toolkit can read mesh data including vertices and texture coordinates from a DPC file and store them in a list that can easily be rendered. At that point it can easily convert the mesh data to the Collada (.dae) file format. As for loading entire levels, it's a little more complicated. The DPC file is full of instructions that tell TM2 where to position different objects in the world. We had to organize the instructions into a hierarchy and iterate through each instruction and every other instruction that it's linked to in order to render things like levels.

The DPC file also has things like collision boxes which have been by far the hardest structure I've ever had to decipher in this entire project. The structure of a collision box with no rotation is fairly trivial but once a collision box needs rotation or a slanted corner, shit gets real.

Btw, when you tried to run TM2 did it give you an error message? And I can rip some more car models if you want.
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sweetyman
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Re: TM 1+2 Modding thread
Reply #392 - 06/22/17 at 09:46:29
 
Is there a source code for the whole Twisted Metal 2 game? I believe it would be cool to see how the game works.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #393 - 06/22/17 at 16:09:01
 
Marltoro wrote on 06/22/17 at 08:53:13:
Btw, when you tried to run TM2 did it give you an error message? And I can rip some more car models if you want.
Yeah, it's the same error I get when I run any PC game on Windows 10, 0xc0000022. For VirtualBox it worked briefly with the menus and things glitching out, then I tried installing DirectX and it failed after the menu screen.

Any models you can rip would be appreciated, but I'm really looking forward to something I can view models on so I can accurately design skins.

I'm really interested an any TM1 models you can bring over like Outlaw and OG Grimm.
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Re: TM 1+2 Modding thread
Reply #394 - 06/22/17 at 16:39:33
 
@Manta Ray, Are you using the no CD version of TM2?

sweetyman wrote on 06/22/17 at 09:46:29:
Is there a source code for the whole Twisted Metal 2 game? I believe it would be cool to see how the game works.

The best we can do is disassemble TM2 to assembly language. With a program called IDA, you can see the flow of the assembly code. In this pic, you can see a switch that runs code based on the car chosen by the player.

...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #395 - 06/22/17 at 18:16:04
 
Yeah, I have one from elsewhere on the internet and then the "TMA Edition." Wish I had my original copy with me.
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ヒロ・ハマダ
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Re: TM 1+2 Modding thread
Reply #396 - 06/23/17 at 14:26:23
 
How far have we gone into custom cars so far?
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Marltoro
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Re: TM 1+2 Modding thread
Reply #397 - 06/23/17 at 15:23:38
 
ヒロ・ハマダ wrote on 06/23/17 at 14:26:23:
How far have we gone into custom cars so far?

I found some of the car structures. I haven't had time to figure out how to add cars yet.

...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #398 - 06/23/17 at 16:23:04
 
I disassembled TM2 PC with IDA years ago but I didn't understand a damn thing with it so I just left it alone lol
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sweetyman
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Re: TM 1+2 Modding thread
Reply #399 - 06/24/17 at 11:45:19
 
Marltoro wrote on 06/23/17 at 15:23:38:
I found some of the car structures. I haven't had time to figure out how to add cars yet.

https://s16.postimg.org/7vsn18no1/vehicle_structures.png


How do you know the health and turbo? Is it because the values changes when you use it?
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Re: TM 1+2 Modding thread
Reply #400 - 06/24/17 at 11:49:01
 
sweetyman wrote on 06/24/17 at 11:45:19:
How do you know the health and turbo? Is it because the values changes when you use it?


Yeah I just changed the acceleration to a really high value and Spectre started going insanely fast.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #401 - 06/24/17 at 12:45:45
 
Oh wow, so you can actually edit the attributes? This could change a lot of things even with just the selection we have for vehicles.
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Re: TM 1+2 Modding thread
Reply #402 - 06/24/17 at 20:23:01
 
Manta Ray wrote on 06/24/17 at 12:45:45:
Oh wow, so you can actually edit the attributes? This could change a lot of things even with just the selection we have for vehicles.


(Dark tooth's speed increases)

(Sweet tooth's health increases)

(Axel's health decreases)

(Thumper is suddenly slower than molasses in a cold January)
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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YouTube account: https://www.youtube.com/user/TheApocalypseNine
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Re: TM 1+2 Modding thread
Reply #403 - 06/24/17 at 22:56:45
 
The only vehicle that would really need any stat changes is Hammerhead because he's badly underpowered in TM2 as opposed to TM1.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #404 - 06/25/17 at 01:04:32
 
Big Boss wrote on 06/24/17 at 22:56:45:
The only vehicle that would really need any stat changes is Hammerhead because he's badly underpowered in TM2 as opposed to TM1.

I remember a lot of people taking issue with Axel players back in the day and his insanely overpowered rams.
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