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TM 1+2 Modding thread (Read 623230 times)
Manta Ray
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Re: TM 1+2 Modding thread
Reply #375 - 06/06/17 at 23:42:19
 
Marltoro wrote on 06/06/17 at 19:39:56:
Make sure those three DLL files are in the same directory as TM2.EXE

https://s12.postimg.org/rnf1re0ft/DGVOODOO.png
Still won't run..ah, well. I'll figure something out.
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Richard -Dick- Biggs
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Re: TM 1+2 Modding thread
Reply #376 - 06/12/17 at 06:40:45
 
Hi guys. Just a few minutes earlier I was ASTONISHED while finding out that Warhawk (1995) was released on PC (OMG!! WTF!!). In similar case as with TM1, the game was released exclusively on Japan (the live action videos even come with japanese voice-over) under the name Air Assault (I already knew that was the japanese name for the PSX version). I found it here:

http://www.legendsworld.net/shooter/game/11213

I'll feel very dumb if you guys already knew of this port, but I thought it would be very cool if you didn't know of this and could test the 10X AWESOME work you're doing here for us TM mdfkers. It works on Windows 7 by itself with no extra software, although with messed up colors.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #377 - 06/12/17 at 08:53:06
 
Richard -Dick- Biggs wrote on 06/12/17 at 06:40:45:
Hi guys. Just a few minutes earlier I was ASTONISHED while finding out that Warhawk (1995) was released on PC (OMG!! WTF!!). In similar case as with TM1, the game was released exclusively on Japan (the live action videos even come with japanese voice-over) under the name Air Assault (I already knew that was the japanese name for the PSX version). I found it here:

http://www.legendsworld.net/shooter/game/11213

I'll feel very dumb if you guys already knew of this port, but I thought it would be very cool if you didn't know of this and could test the 10X AWESOME work you're doing here for us TM mdfkers. It works on Windows 7 by itself with no extra software, although with messed up colors.

That's pretty cool. I wonder if there is anything from this game that is usable in TM2.
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Big Boss
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Re: TM 1+2 Modding thread
Reply #378 - 06/12/17 at 20:39:09
 
Better yet. Why not find a way to hack it and translate it back into English at least?
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Re: TM 1+2 Modding thread
Reply #379 - 06/13/17 at 23:00:52
 
Big Boss wrote on 06/12/17 at 20:39:09:
Better yet. Why not find a way to hack it and translate it back into English at least?

I bet we would get garbled (maybe hilarious) translations...

'Fire potato missile!'
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Marltoro
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Re: TM 1+2 Modding thread
Reply #380 - 06/14/17 at 01:51:20
 
Just wanted to let you guys know that I'm working on a permanent memory patcher for TM2. It will be an exe modification so you won't have to start the memory patcher every time you want to play. I'm going to try to release the Toolkit some time next month.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #381 - 06/18/17 at 23:11:52
 
I hope a mod sees this. When these modding tools and patches start to take shape, we need a sticky at the top of this forum. I'm so happy that this tiny little thread grew into something this cool over the past year. Thank god for passionate coders man. You are doing what we have wanted to do for years.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #382 - 06/20/17 at 13:51:47
 
...

I made this upscaled skin for Sweet Tooth. I can't get Twisted Metal to load properly and I'm not sure how this will look in-game. If someone could do me a solid and screencrap the vehicle with the skin loaded it'd be much appreciated. I think I got most of the dimensions correct along with the color codes and things..though the one thing I didn't upgrade were the couple of icons near the left tire..what are those supposed to be for? No idea. Anyways, hope you guys find this to be cool, I plan on making more in the future.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #383 - 06/21/17 at 00:08:25
 
I'll upload some screenshots of it in game later today. It looks really good.

Btw, are you guys having any issues with the TMTK demo? I just reinstalled Windows and when I tried the demo all the imported textures are a solid white image. Really odd since it worked fine before. I'll upload a fix soon.

Manta Ray you might need to run TM2 in a VirtualMachine with Windows XP. I had to do that for a while. If you have a Windows XP disc or ISO file it's really easy to setup. Also, are you using the no CD patch or the normal version?
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« Last Edit: 06/21/17 at 03:53:16 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Marltoro
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Re: TM 1+2 Modding thread
Reply #384 - 06/21/17 at 06:30:45
 
https://postimg.org/gallery/137ubgzxg/

I may have made the head a little too big. I don't even have TM2 installed so it could look even better on a PC with it installed. I'll try to get some screenshots of it with TM2 installed as well. Also the weird white texture bug for the TMTK demo is almost fixed.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #385 - 06/21/17 at 06:57:53
 
Whoa! Better than expected. Thanks for all the screencaps. Looks like I'll have to make some adjustments, but I think it's a good start.

As far as the VirtualBox goes, I got it working briefly, but the menus would bug out and after trying to install DirectX it failed completely at start up. I will eventually buy a second laptop just for this project I think. I think we can do some cool things with your program eventually.

As soon as I can get all my ducks in a row I'm going to work on a full conversion to higher definition graphics. My main concern is whether we'll ever actually be able to share this project with the world..not because of copyright claims or whatever, but more or less people like me not being tech-savy enough to get the game running on modern machines! Either way, I'm enjoying this progress and look forward to using your tools.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #386 - 06/21/17 at 08:31:45
 
Fixed the white texture bug.

Manta Ray, are you going to do DarkTooth next? You could make the head look horrifying.

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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Varia31
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Re: TM 1+2 Modding thread
Reply #387 - 06/21/17 at 11:35:04
 
Ooo, any chance the Sweet Tooth truck will be available as a standalone download?
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #388 - 06/21/17 at 13:21:54
 
I'd like to perfect the skin before we make it available to all, there's some stuff looking at it now that is bugging me that would be an easy fix.

Are those screens from the new toolkit release, Marltoro? I'd love to use that as reference sometime.

Dark Tooth is a possibility. I did steal his wheels for this skin though! I'd have to go in a new direction for that one. Right now I am tooling around with a few ideas. I'd really like to revamp some of the course characters first and the TM1 classics, but also it'd be neat to add some new characters from other games.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #389 - 06/22/17 at 05:01:17
 
https://drive.google.com/open?id=0B0o4uR2ahBj2ZjZDeHRpdlhIbUU

I ripped it and converted it to a Collada file. Should work with most 3D modelers. You'll need to update the texture image directories.

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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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