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TM 1+2 Modding thread (Read 628315 times)
Ripzsaur
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Re: TM 1+2 Modding thread
Reply #360 - 06/02/17 at 01:38:57
 
Marltoro wrote on 05/29/17 at 07:09:11:
I made a little present for you guys. It's a sneak peak of what's to come.

https://drive.google.com/drive/folders/0B0o4uR2ahBj2X3JwOTZXVGZHR2s?usp=sharing

Please hook ya boy up with a screenshot. Im curious, but dont have TM2 PC and dont care enough to download it just to swap and check it out.
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Re: TM 1+2 Modding thread
Reply #361 - 06/02/17 at 06:14:54
 
Ripzsaur wrote on 06/02/17 at 01:38:57:
Please hook ya boy up with a screenshot. Im curious, but dont have TM2 PC and dont care enough to download it just to swap and check it out.


think TM3 Spectre...

Without guns, and it looks like it came straight from a racing game.
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Re: TM 1+2 Modding thread
Reply #362 - 06/02/17 at 08:32:43
 


Here's an older video some of you may not have seen:
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Re: TM 1+2 Modding thread
Reply #363 - 06/02/17 at 14:42:14
 
Marltoro wrote on 06/02/17 at 08:32:43:


Here's an older video some of you may not have seen:

This is great. Where are these models from exactly?
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Re: TM 1+2 Modding thread
Reply #364 - 06/02/17 at 15:24:17
 
Marltoro wrote on 06/02/17 at 08:32:43:


Here's an older video some of you may not have seen:

Wow that's some cool beans. You'd think it would inspire more community involvement at TMA from some of the old regulars. How would this work on TM2's multiplayer component? As in, if we connected with two different mods applied. And are those models from the Test Drive games?

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Re: TM 1+2 Modding thread
Reply #365 - 06/02/17 at 18:51:52
 
Ripzsaur wrote on 06/02/17 at 15:24:17:
Wow that's some cool beans. You'd think it would inspire more community involvement at TMA from some of the old regulars. How would this work on TM2's multiplayer component? As in, if we connected with two different mods applied. And are those models from the Test Drive games?



Those models are from Gran Turismo 1. As for the multiplayer component, I'm pretty sure everyone would only see the mods they have on their client, but I can't test this on my PC. If this is the case then I'll see if there's a way we could share mods easily.

I think at this point I'm going to finish Twisted Metal 1 compatibility and then work on its alpha release. When it's ready I'll make a separate thread and then we can discuss where we should go from there. If we can figure out the vehicle structures then maybe we can change specials and vehicle stats. I'll work on a vehicle stats panel after the alpha release.

Right now the source code is a mess so I have to redesign most of the code's structure and then I'll make it publicly available.

I'd like to make a level editor but it would be a separate program.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #366 - 06/02/17 at 20:17:45
 
Marltoro wrote on 06/02/17 at 18:51:52:
Those models are from Gran Turismo 1. As for the multiplayer component, I'm pretty sure everyone would only see the mods they have on their client, but I can't test this on my PC. If this is the case then I'll see if there's a way we could share mods easily.

I think at this point I'm going to finish Twisted Metal 1 compatibility and then work on its alpha release. When it's ready I'll make a separate thread and then we can discuss where we should go from there. If we can figure out the vehicle structures then maybe we can change specials and vehicle stats. I'll work on a vehicle stats panel after the alpha release.

Right now the source code is a mess so I have to redesign most of the code's structure and then I'll make it publicly available.

I'd like to make a level editor but it would be a separate program.

You are doing the lord's work, sir. Rest assured these tools will all go to use shortly.
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Re: TM 1+2 Modding thread
Reply #367 - 06/04/17 at 01:38:38
 
Next thing we know, Crash Bandicoot is running around Paris. Just a thought/joke, though.
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Re: TM 1+2 Modding thread
Reply #368 - 06/04/17 at 06:27:06
 
Coleiosis wrote on 06/04/17 at 01:38:38:
Next thing we know, Crash Bandicoot is running around Paris. Just a thought/joke, though.

I wouldn't be too quick to assume anyone's opposed to that. That's a little funny of a thought.
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #369 - 06/04/17 at 15:22:56
 
I really want to use these mods, but I can't get the game running on Windows 10..I am now considering turning my gaming laptop into a Windows XP machine.
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Re: TM 1+2 Modding thread
Reply #370 - 06/04/17 at 17:26:16
 
Manta Ray wrote on 06/04/17 at 15:22:56:
I really want to use these mods, but I can't get the game running on Windows 10..I am now considering turning my gaming laptop into a Windows XP machine.

TM2 won't run on my Windows 8.1 PC unless I have dgVoodoo installed. Then the game runs perfectly at 1080p, 60FPS.

http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
https://www.play-old-pc-games.com/compatibility-tools/dgvoodoo-tutorial/

You could download VirtualBox and run a Windows XP Virtual Machine. I did that for a while. It's free too.
https://www.virtualbox.org/wiki/Downloads

On a slightly off-topic note, the Toolkit sort of works with JetMoto and Outwars, except it can't load Outwars's textures so I had to use placeholder textures. At some point I'll get the textures working with Outwars. I never played Outwars but if there is a fanbase then they could use the toolkit to make an HD texture pack for it.

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« Last Edit: 06/05/17 at 00:19:28 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #371 - 06/05/17 at 08:17:28
 
Any chance of getting a Jet Moto racer into TM2? And I'll check out dgVoodoo, thanks!
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Re: TM 1+2 Modding thread
Reply #372 - 06/05/17 at 19:31:33
 
This is so cool !! Cheesy
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Manta Ray
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Re: TM 1+2 Modding thread
Reply #373 - 06/06/17 at 17:28:29
 
Marltoro wrote on 06/04/17 at 17:26:16:
TM2 won't run on my Windows 8.1 PC unless I have dgVoodoo installed. Then the game runs perfectly at 1080p, 60FPS.

http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
https://www.play-old-pc-games.com/compatibility-tools/dgvoodoo-tutorial/

You could download VirtualBox and run a Windows XP Virtual Machine. I did that for a while. It's free too.
https://www.virtualbox.org/wiki/Downloads

On a slightly off-topic note, the Toolkit sort of works with JetMoto and Outwars, except it can't load Outwars's textures so I had to use placeholder textures. At some point I'll get the textures working with Outwars. I never played Outwars but if there is a fanbase then they could use the toolkit to make an HD texture pack for it.

https://s29.postimg.org/6zb5texmb/image.png
https://s29.postimg.org/dea6q34c3/image.png
https://s29.postimg.org/6cc93w0qb/image.png
https://s29.postimg.org/uhcylll0z/image.png
https://s29.postimg.org/496vtc78z/image.png
https://s29.postimg.org/gp3ln30kz/image.png
https://s29.postimg.org/rpyqs3stv/image.png
https://s29.postimg.org/bszyve0fn/image.png

What settings do you use for dgVoodoo?
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Marltoro
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Re: TM 1+2 Modding thread
Reply #374 - 06/06/17 at 19:39:56
 
Make sure those three DLL files are in the same directory as TM2.EXE

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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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