Oh gotcha lol.
I've been hacking away lately.
I was messing with Tony Hawk's pros skater 3 before I was doing twisted metal.
THPS3 uses the renderware engine (same as gta3-san andreas), so it wasn't a very big task to tamper with files I exported from 3ds max with a script written for GTA3, and then convert them to the tony hawk format. But that's an entirely different topic.
With the documentation from the link I posted, and with some help from my father (professional computer programmer), I should in theory be able to make a conversion process for the .dpc files.
I use a program called quickbms, and a script written by a nice guy from over on the xentax forum to extract the .tim images from the .tpc files.
http://forum.xentax.com/viewtopic.php?f=10&t=3901&start=0&st=0&sk=t&sd=aHere's the thread I made there 2 years ago about the topic.
I'd suggest that anyone seriously interested in modding tm2 texture learn to use quickBMS, it is available for download from xentax.
As for the .dpc files...
That's going to be a lot of hard work on my part.
I'll need a very simple .tmd object to begin my work.
Sorry for all the miscommunications everybody, I have way more energy than I know what to do with lately, so I've been reading way too far into things
I have plans for this game, once the .dpc/tmd file formats are completely figured out (if I can do it that is [big IF]), this game will be fully moddable.
EDIT:
I just compared a dpc file to a tmd files, not very close.
I'll need to tamper with the .dmd files as well.
This task is looking very ugly.
It will take a lot of time before I can even think about converting the TM2 files into any kind of usable format. And after that I would need to find a way to convert files back to .dpc format.
Ugly stuff.
I'm gonna try though, it's worth a shot.