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TM 1+2 Modding thread (Read 81208 times)
Manta Ray
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Re: TM 1+2 Modding thread
Reply #240 - 03/14/17 at 18:13:54
 
I seem to remember an exploit several years ago where you could add Dark Tooth to the player select screen. Somewhere in a hex editor you could change the attributes. Would be amazing just to be able to add new vehicles and change their stats, let alone make new specials. I mean, in the first game alone I think half the characters had the same projectile move.
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DefinitelyNotTrollTaco
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Re: TM 1+2 Modding thread
Reply #241 - 03/27/17 at 22:38:16
 
Anyone have an idea how to edit vehicle skins on TM2?
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Re: TM 1+2 Modding thread
Reply #242 - 03/28/17 at 02:37:41
 
We're waiting on Marltoro to get back to us on that stuff. He linked a document on the TPC format but it was pretty complex and required basic programming knowledge.
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Re: TM 1+2 Modding thread
Reply #243 - 03/28/17 at 10:09:30
 
I haven't been on here in months, and I come back to find TM1 Darkside in TM2 with HQ textures. I am so happy this dedicated community is breathing new life into this game. Hope that dude releases a full set of modding tools and tutorials once he's done. A mod should sticky it. The man is doing the lords work, haha. I'll be lurking.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #244 - 04/11/17 at 04:41:03
 
Here it is folks. Make sure you download the x64 version if you have a 64 bit operating system and the x86 version if you have a 32 bit operating system. And make sure you read the Readme file that's inside. It's really short anyway.

If you run into any bugs try to explain what you were doing when it happened.

Twisted Metal Toolkit Demo (x64)
https://drive.google.com/open?id=0B0o4uR2ahBj2VEJFYnpVSkJ0Y1E

Twisted Metal Toolkit Demo (x86)
https://drive.google.com/open?id=0B0o4uR2ahBj2dnVVbllpS1J1am8

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« Last Edit: 04/19/17 at 20:25:54 by Marltoro »  
 
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Re: TM 1+2 Modding thread
Reply #245 - 04/11/17 at 06:40:55
 
My prayers have been answered (/*-*)/
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Re: TM 1+2 Modding thread
Reply #246 - 04/11/17 at 07:39:50
 
So there is a God. Beautiful!
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Re: TM 1+2 Modding thread
Reply #247 - 04/12/17 at 03:26:26
 
Marltoro wrote on 04/11/17 at 04:41:03:
If you run into any bugs try to explain what you were doing when it happened.


Every time I try to open a file it says access denied

Example: If I try to open BURB.tpc I get "Access to the path 'C:\Program Files\Sony Interactive\Twisted Metal 2\LEVELDB\BURB.TPC' is denied.
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Re: TM 1+2 Modding thread
Reply #248 - 04/12/17 at 06:40:45
 
It works fine for me. just ran the patcher, then installed the program. Although i have created custom textures, It still loads Axel's standard look. I converted the BMPs to TIMs after editing but now.....
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Re: TM 1+2 Modding thread
Reply #249 - 04/12/17 at 22:05:09
 
DefinitelyNotTrollTaco wrote on 04/12/17 at 06:40:45:
It works fine for me. just ran the patcher, then installed the program. Although i have created custom textures, It still loads Axel's standard look. I converted the BMPs to TIMs after editing but now.....

Did you click to File->Save after replacing the textures?

Road-Kill_3197 wrote on 04/12/17 at 03:26:26:
Every time I try to open a file it says access denied

Example: If I try to open BURB.tpc I get "Access to the path 'C:\Program Files\Sony Interactive\Twisted Metal 2\LEVELDB\BURB.TPC' is denied.

Try running it as an Administrator. Right click on the TM Toolkit Icon and click run as Administrator. I'll see if there's a way I can elevate its permissions level by default.
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Re: TM 1+2 Modding thread
Reply #250 - 04/12/17 at 22:08:21
 
When is model support finished? I want to port the models to the Doom source port GZDoom and try and make a Twisted Metal Doom mod.
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Re: TM 1+2 Modding thread
Reply #251 - 04/12/17 at 22:11:09
 
I finally figured it out and I can say I'm having a ball with this. For a demo, this functions great.
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Re: TM 1+2 Modding thread
Reply #252 - 04/13/17 at 03:55:08
 
The Toolkit will need a new icon. Anyone up for the job?
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Re: TM 1+2 Modding thread
Reply #253 - 04/13/17 at 04:07:50
 
I could give it a shot. I have to make custom icons for some of my programs all the time.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #254 - 04/13/17 at 05:05:05
 
I fixed a bug that would prevent the program from updating texture coordinates.

Twisted Metal Toolkit Demo (x64)
https://drive.google.com/open?id=0B0o4uR2ahBj2VEJFYnpVSkJ0Y1E

Twisted Metal Toolkit Demo (x86)
https://drive.google.com/open?id=0B0o4uR2ahBj2dnVVbllpS1J1am8
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« Last Edit: 04/19/17 at 20:28:40 by Marltoro »  
 
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