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TM 1+2 Modding thread (Read 623043 times)
Marltoro
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Re: TM 1+2 Modding thread
Reply #195 - 02/02/17 at 22:27:04
 
Working on the textures. It's almost done.

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maartyrr
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Re: TM 1+2 Modding thread
Reply #196 - 02/02/17 at 23:47:36
 
I'm guessing since darkside is replacing thumper, slam can pick him up like a car?
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Re: TM 1+2 Modding thread
Reply #197 - 02/03/17 at 01:08:06
 
Good shit.

By the way, are those high-quality textures for the skyboxes or am I just trippin'?
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†Adonael
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Re: TM 1+2 Modding thread
Reply #198 - 02/08/17 at 07:26:11
 
I'd like to know about this DPC viewer and more about the DPC format because it would help me wonders with something I'm working on.

Care to share a little insight Marltoro?
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Marltoro
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Re: TM 1+2 Modding thread
Reply #199 - 02/11/17 at 02:00:01
 


I added the damage and low detail models. Now he replaces Shadow instead of Thumper since I had issues working with Thumper's damage model. I also changed Shadow's special so it won't show the low detail model when it's far away.

Big Boss wrote on 02/03/17 at 01:08:06:
Good shit.

By the way, are those high-quality textures for the skyboxes or am I just trippin'?

I didn't modify the skybox. I can't get textures above 256x256 to run but I have an idea for a workaround.

†Adonael wrote on 02/08/17 at 07:26:11:
I'd like to know about this DPC viewer and more about the DPC format because it would help me wonders with something I'm working on.

Care to share a little insight Marltoro?

I'm not sure how much you know about computer graphics so I wrote a document on the basics of the DPC format.

Hope it helps.

https://drive.google.com/open?id=1KNixbRBZ8vGpsKwt8xWh2vvty1Gfav5SMTiyef_jkcE
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« Last Edit: 02/11/17 at 16:13:27 by Marltoro »  

Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #200 - 02/12/17 at 02:26:19
 
Thank you for the document.
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ヒロ・ハマダ
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Re: TM 1+2 Modding thread
Reply #201 - 02/21/17 at 03:22:48
 
when will this Darkside be released?! also, since I can't change skins, Darkside does not have his normal texture.

Also, how did you get TM2 in a window?! Shocked
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Marltoro
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Re: TM 1+2 Modding thread
Reply #202 - 02/22/17 at 21:47:50
 
ヒロ・ハマダ wrote on 02/21/17 at 03:22:48:
when will this Darkside be released?! also, since I can't change skins, Darkside does not have his normal texture.

Also, how did you get TM2 in a window?! Shocked


You just replace HS.TPC with the HS.TPC file inside the zip file. That has the Darkside textures.

TM2 can run in a window using DXWnd
https://sourceforge.net/projects/dxwnd/

I'll post another update for the DPC Viewer within the next week or two. There are a couple features I still want to add then I'll start planning its release. I'll release the source code as well.

Here's a couples picture of the texture panel:

...
...
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Twisted Toolkit
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Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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Re: TM 1+2 Modding thread
Reply #203 - 02/23/17 at 02:40:13
 
I tried that nothing happened.

I'm using the Twisted metal 2 PC with the skin selector.

And WHOA GOLLY! THAT TEXTURE PANEL!

will there be software for Windows 7 that we can use to retexture things and edit sounds?! that would be rad!
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Currently I am trying to understand how to modify Twisted Metal 2 PC.

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Re: TM 1+2 Modding thread
Reply #204 - 02/24/17 at 00:13:04
 
That is awesome man!, keep the good work. I look forward to everything that you guys are doing in this thread.
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Re: TM 1+2 Modding thread
Reply #205 - 02/27/17 at 17:55:04
 
Wow, that is truly impressive sir. Wish I had TM2pc still to make another run at it. Still hope you gave Shadow some love somewhere else, poor Mortimer having no choice but to join the DARKSIDE!
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Marltoro
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Re: TM 1+2 Modding thread
Reply #206 - 03/02/17 at 06:46:51
 
... ... ... ...

I was able to replace some of the level textures with 512x512 textures. I even tested the texture replacement code by replacing all the textures in Hong Kong with snow and replacing some of the roads with higher quality textures. But we have a problem.

It seems whenever the .TPC file becomes larger than 2.7-2.8 MB, it causes the game to crash. I even tried replacing some textures with smaller ones and then it ran perfectly fine once the .TPC file was under 2.7 MB. This kind of limit may be a common issue when modding older games so I'll look around and see if there's any kind of fix for this issue.
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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†Adonael
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Re: TM 1+2 Modding thread
Reply #207 - 03/02/17 at 07:58:11
 
I was messing with replacing textures in the Jet Moto PC .tpc files. A interesting thing on that side is that game inverts colors and makes it difficult to replace the textures.

Not only that the game has mini-textures for when your viewing something far away and then loads the bigger texture as you get close to it.

It was an interesting thing to play around with for awhile.
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Re: TM 1+2 Modding thread
Reply #208 - 03/02/17 at 09:51:33
 
omg that vaguely reminds me of some weird mountainish/swamp level I had a dream of that was in the TM2 engine.
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Marltoro
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Re: TM 1+2 Modding thread
Reply #209 - 03/06/17 at 05:33:52
 
I tested some HD textures on Hong Kong. Here's how they look in comparison. The textures used in the HD images are 512x512 but I think the engine may support 1024x1024. The transparency still needs finished.

... ... ... ...
... ...

Also, some good news. I figured out how to increase the TPC size limit. Normally it would crash if the TPC file was bigger than 2.67 MB but now I can use a TPC file that's around 50 MB or more. I replaced every texture in Hong Kong with a 512x512 texture to test it and it ran without any issues. This will require a .exe hack though.

...
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Twisted Toolkit
https://drive.google.com/file/d/1Zi-vnTGotGM6lGGX11U7qlWuBk7ZgaeA/view

Source Code Repo
(The source code repo isn't working atm. I need to upload some missing files)
https://bitbucket.org/mrees240/toolkit

Currently working on the Map Editor
 
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