As much as I hate twitter, I see that Jaffe is using it alot more than his blogs or the esp boards.
check it out:
"For the new Twisted Metal: Let the player unlock cars as they rank up- assuming we support ranking up- OR make all cars available@the start?"
"No, all the cars are balanced like in other TM games. New functionality would open up- flight, for ex- if we saved copter till level 10"
"Like in previous TM's, every car is attempted to be balanced. But every car functions different (special weapon mainly)for example but a car you get at level 1 would be balanced against a car at level 10."
" 'not be about gaining play advantage' i mean
Yeah if we give cars away with rank it would not be able gaining play advantage, but more about opening new play styles AND offering carrot."
"I'm tired of unlocking anyway. JAFFE: U know, I gotta say, there's a part of me that agrees. I'm torn between trying to 'follow the online shooter herd' of perks and unlocks and ranking and saying 'fuck it' and doing it the way I want which has NONE of that shit (which I personally find annoying and would rather see the team focus on balance and level design and weapon design)."
"But part of our job is to try to read the market's wants while ALSO staying true to our vision. Tricky balance
"