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What cars should be in TM:PS3? (Read 49760 times)
YJ318
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Re: What cars should be in TM:PS3?
Reply #75 - 06/15/10 at 14:14:40
 
I want to see the return of Thumper w/ the Flamethrower, and obviously YJ NEEDS to come back.  I could care less if Axel comes back, I fucking hate him.  


Here's My Lineup:

TMB YJ
TMB Grimm
TM1 Roadkill
TM1 Spectre
TM1/2 Thumper
TM2 Shadow
TM1 Hammerhead
TM2 Sweety
TM2 Minion
TM1 Crimson Fury
TMB Darkside (W/ Mr Ash)
TM2 Slam
TM2 Outlaw

and about 4 or 5 brand new never seen before characters would be nice.
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Axel the Amazing
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Re: What cars should be in TM:PS3?
Reply #76 - 06/15/10 at 22:12:41
 
That Death Warrant guy looked awesome! That suprise, at the end of the conference was EPIC!
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Re: What cars should be in TM:PS3?
Reply #77 - 06/15/10 at 22:13:40
 
Lets keep it all the talk and debate in one thread now. Sorry.
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BizarroKing
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BOO!

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Re: What cars should be in TM:PS3?
Reply #78 - 06/15/10 at 22:14:26
 
The helicopter was random lol. Finally we get to play as one? Interesting.

Just wanted to throw that out there.
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illicit bubbles
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Re: What cars should be in TM:PS3?
Reply #79 - 06/15/10 at 23:31:30
 
YJ318 wrote on 06/03/10 at 05:46:13:
I have to ammend my post oabout the spinning in one spot thing... I think it should be allowed but only by vehicles that are 100% capable of it in real life... while we all know TM is an "arcade" driver, the only two vehicles that should be allowed to do it would be a tracked tank and Axel.  Why Axel?  He's basically a large segway, segways can turn in place cause one wheel rotates and the other doesn't just like a tank turns one side's tracks and the other's remain stationary or the both turn in opposite directions at the same time


I think having the ability to spin on a dime is an absolute necessity.... that's what makes a TM game so playable. screw realism, do you want everything to handle like a bathtub? maybe they can make it like TM3 and cars can flip all the time.   Grin
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startainfection
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Re: What cars should be in TM:PS3?
Reply #80 - 06/20/10 at 05:41:16
 
i think there should be new versions of each car when u first play the game but theyre should be ways to unlock the tm2, tm black, and tm head on versions of each car
well aslong as it was in that game

soo
sweet tooth
axel
mr grim
warthog
roadkill
thumper
outlaw
spectre
shadow
twister
crimson fury
darkside
hammerhead
mr slam
and then all the new characters
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CyborgnetX
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Re: What cars should be in TM:PS3?
Reply #81 - 06/20/10 at 05:53:44
 
Surgeon -Rymagician- wrote on 05/02/10 at 23:23:07:
Piecemetal.

Crazed fan of the tournament gathering up parts of old contestants for years.

That's actually a really good idea. I could totally see a crazed follower of Calypso's tournament that wants in so bad that he/she gathers up all the parts from fallen TM warriors of past titles and pieces them together to forge a combat ready vehicle worthy of entry to Calypso's newest tournament.

On a side note to illicit bubbles; I can not believe you haven't received a verbal bashing for that TM3 remark you made, wow!
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Re: What cars should be in TM:PS3?
Reply #82 - 06/20/10 at 06:38:23
 
dark tooth(TM2), sweet tooth(TMB), minion(TM2) thumper(TM2), grim(TMB), warhawk(instead of tht itty bitty thing), axel(TM2), warthog(TM2), yj(TMB), slam(TM2), about 5 new characters
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TMShan88
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Re: What cars should be in TM:PS3?
Reply #83 - 06/20/10 at 06:40:57
 
I want to be able to customize vehicles.
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Re: What cars should be in TM:PS3?
Reply #84 - 06/20/10 at 07:44:45
 
i'd like to see (who arent already shown to be in the game):
shadow
warthog(TM2 version)
outlaw
spetre
grasshoper

I dont think there should be more than 15 total cars. when you get over that (or over 10 really) you get too much overlap in the game between them and they become too similar. from a gameplay perspective it makes them all a lot less interesting/special.
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The Dizaster Child
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Re: What cars should be in TM:PS3?
Reply #85 - 06/20/10 at 07:50:21
 
yea, if you have no imagination or nit-pick. with all the different types of vehicles out there, I'm sure he can put together a roster with no 2 cars being alike
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Re: What cars should be in TM:PS3?
Reply #86 - 06/20/10 at 08:20:52
 
i am completely amazed at all the conversation on turning in place ... why would you even care?  do you really think that would stop someone from camping/sniping if they couldn't?  people that do that will do it no matter what and honestly none of those guys will ever go far or be competitive in this game.  

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Re: What cars should be in TM:PS3?
Reply #87 - 06/21/10 at 20:28:15
 
Grasshopper
Outlaw (TM2)
Shadow
Darkside (TM1/Black)
HammerHead
Thumper
Mime or Trapper (if we can have them)
Twister (The Sister's)
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Re: What cars should be in TM:PS3?
Reply #88 - 06/21/10 at 21:45:47
 
The Dizaster Child wrote on 06/20/10 at 07:50:21:
yea, if you have no imagination or nit-pick. with all the different types of vehicles out there, I'm sure he can put together a roster with no 2 cars being alike

Amen Brother, DJ & SC & the guys could pack full all cars from 1, 2, & Black with all the variations and have them all serve different tactical purposes in the Team modes. just takes some imagination.  Wink
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The Dizaster Child
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Re: What cars should be in TM:PS3?
Reply #89 - 06/21/10 at 23:09:27
 
exactly, that's why I don't mind Talon as long as he's not overpowered. balance him out and you have a solid vehicle with tons of potential. I think the right team can take a group of cars and make them work in harmony
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