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what level of customization do you want? (Read 15630 times)
The Dizaster Child
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Re: what level of customization do you want?
Reply #15 - 02/28/10 at 19:16:04
 
while I dont own Forza, I have played almost every car game in existence that lets you fully customize your ride... and I dont think TM needs that kinda depth. sorry, but I dont wanna see ST with a damn body kit... all this would do is attract the ricer crowd will end up making the most ridiculous-looking cars ever. as far as appearance mods, I dont see changing the pre-existing cars except for maybe skins from previous games

on the hand, being able to fully design a car from scratch, that would be different. I'd like to make a street racer-style car with a kit, wheels, etc. and I could see using Forza-esque modding
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Re: what level of customization do you want?
Reply #16 - 02/28/10 at 19:22:21
 

Mr.SLaM wrote on 02/28/10 at 18:20:01:
Thats a fucking good idea especially the custom text ending


Thank you! Smiley
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« Last Edit: 02/28/10 at 22:07:52 by Taurus »  

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Re: what level of customization do you want?
Reply #17 - 03/13/10 at 14:56:28
 
Just got Slick's car combat / Badlands style game Scrap Metal.

Its got a very simple but fun and easy to use custom option (calling it an editior would be pushing it).

1. Take car
2. Pick colour (out of 6)
3. Pick paint scheme (from 2 to about 6)
4. Pick extras (about 4 or 5 from flags, furry dice, donuts (!) etc)

Then there's the upgrades which are simple and don't mess with stuff to much.

If TM took the simple custom options here and just gave you way more choice then for me that would be fine.

Has anybody played this yet?
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The Dizaster Child
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Re: what level of customization do you want?
Reply #18 - 03/13/10 at 19:59:25
 
played it last night... the customizing is a lil on the weak side, but I guess its better than overdoing it
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Re: what level of customization do you want?
Reply #19 - 03/19/10 at 09:58:02
 
I sort of want to get Scrap Metal. It seems like that old nes game, RC Pro Am, and that offroad, overhead-view truck game on SNES mixed with combat. I'm sort of hesitant to download it, though.  I may just wait it out.

...As for customization in the next game, I'm not too keen on it being too much in-depth past changing some skins or something otherwise cosmetic. For me, TM hasn't really been about customizing the vehicles. 

I'd like any "customization" to lie with what I can cook up in terms of the combos I can do or the damage I can do and how I can deal said damage.

Having a very in-depth weapon and damage scheme would really make the game for me.  You know what, the movement physics would be the foundation for that, as well. 

In TMBO, if a few things were different, a lot of deadly fragalicious combos could've been strung up by the right string of conventional weapons.  That's what I'd mainly like to see in the next game..even if the past paragraphs were sort of off-topic.
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Re: what level of customization do you want?
Reply #20 - 03/19/10 at 23:39:44
 
I WANT SOME DICE HANGIN FROM MA MIRROR, SOME BIG OLE FUZZY DICE.

In all seriousness, If any customization even happens, I think actual trophies would be cool. Aside from that, different bodies, paint jobs, add-ons that appear to reinforce different parts of your car. ie. TMB
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Re: what level of customization do you want?
Reply #21 - 03/20/10 at 05:53:58
 
To keep things balanced, you'd have to remove all or most other options of similarity when you choose something to customize. For example, say any one car can have a heavy weapon, which could be a mini gun, a set of machine guns, or a missile pack, and the user may only choose one. Then each would have to reserve its own in advantages and disadvantages. Whether it's accuracy over speed, or damage over ammo count, it would have to weigh out.

Creating a series of weapons to utilize in customization would probably mean coming up with a set amount of stats (speed, handling, ammo hold, accuracy, power and armor [maybe even melee damage and range stats]). They could make one weapon for every combination of two statistics, knock one stat down a ton, while boosting the other.

A quick example...

Minigun - High damage, armor decrease
Flame Thrower -  High damage, low ammo hold
Gatling Cannon - High ammo hold, low damage
Caltrops (something that drags behind you, for lack of knowing a better word) - High armor, handling decrease
Armor Spikes - High armor, speed decrease

And so on...

Then each player would have to choose what they want to use, based on the current level, their car of choice, and who they're battling.
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