Oddz
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To keep things balanced, you'd have to remove all or most other options of similarity when you choose something to customize. For example, say any one car can have a heavy weapon, which could be a mini gun, a set of machine guns, or a missile pack, and the user may only choose one. Then each would have to reserve its own in advantages and disadvantages. Whether it's accuracy over speed, or damage over ammo count, it would have to weigh out.
Creating a series of weapons to utilize in customization would probably mean coming up with a set amount of stats (speed, handling, ammo hold, accuracy, power and armor [maybe even melee damage and range stats]). They could make one weapon for every combination of two statistics, knock one stat down a ton, while boosting the other.
A quick example...
Minigun - High damage, armor decrease Flame Thrower - High damage, low ammo hold Gatling Cannon - High ammo hold, low damage Caltrops (something that drags behind you, for lack of knowing a better word) - High armor, handling decrease Armor Spikes - High armor, speed decrease
And so on...
Then each player would have to choose what they want to use, based on the current level, their car of choice, and who they're battling.
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