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Message started by goob on 03/15/20 at 19:43:21

Title: do you guys like the amount of homing missles
Post by goob on 03/15/20 at 19:43:21
would you prefer if the gameplay of a new twisted metal had less homing missles or would you like it to be like black? ive just been playing sp black and i would say i would prefer not to have the amount thats in the game. but maybe im wrong about that.


Title: Re: do you guys like the amount of homing missles
Post by MoshfieldAsylum on 03/15/20 at 21:07:53

goob wrote on 03/15/20 at 19:43:21:
would you prefer if the gameplay of a new twisted metal had less homing missles or would you like it to be like black? ive just been playing sp black and i would say i would prefer not to have the amount thats in the game. but maybe im wrong about that.


Did you know you can dodge homings in Twisted Metal Black?

Excluding certain special attacks, the freeze missile, & some environmentals the only homings in TM Black are homing missiles, and skill weapons (zoomy & reticle) - so I'm going to assume you are arguing for a TM game to have just 1 homing weapon (excluding Specials, etc.) like TM 1, 2, and Small Brawl.

I am not against a new Twisted Metal game having it that way - but I don't mind more homings as long as there is a way to evade/dodge them that doesn't involve using a map obstacle as a shield.

Homings aren't the only issue with Twisted Metal weapons though. High damage weapons should require skill, and low skill weapons should not result in high damage. Automatically locking weapons, ghost missiles, cheap Area of Effect/Splash Damage weapons, 1-hit or 2-hit auto-kill attacks - Developers of a new car combat game need to figure out a way to balance gameplay and dismiss ideas that can break the game for (not necessarily everyone, but) many people.

Title: Re: do you guys like the amount of homing missles
Post by goob on 03/15/20 at 21:15:34
yea ive seen the bible and stuff. but im playing on rooftops right now on black but even the fire missiles still home to me when i try it. and thats if im driving backwards its even worse going forwards you got 5 guys homing on to you

i guess i just thought design wise it would be more fun if the main attack wasnt homing missiles. at least in single player with 7 other guys shooting at you i think its kinda lame . by the way what are the low skill weapons that cause a lot of damage? im guessing the barrel move feels really easy to get a kill. satellite feels one of the more skilled weapons.

Title: Re: do you guys like the amount of homing missles
Post by goob on 03/15/20 at 21:24:46
i know theres already another guy here working on a twisted metal game. but im going to try and do the same thing and wanted to see how people felt about certain gameplay elements. because im not as good as the people who play online but just from playing singleplayer i dont like being barraged by 2-4 different people with homing missiles (fire missile) and thats just the default missile attack its not a special homing missile. but on the other hand i like the idea of people doing those tricks to dodge missiles. i got quite a few ideas for glitch type things i want to incorporate into a game too

Title: Re: do you guys like the amount of homing missles
Post by Manta Ray on 03/16/20 at 07:49:22
I always thought the Fire Missile was redundant and a bad holdover from the limited variety in the first game. That would probably solve your Homer problem.

Title: Re: do you guys like the amount of homing missles
Post by -Kilrahi- on 03/16/20 at 19:55:56
In my opinion getting rid of fire missiles would be a very bad move. They're about as redundant as fingers.

What you describe sounds more to me like a struggle with difficulty levels. I'm all for making an easier difficulty for people who want it, but let's not dumb down the game again in order to try to appeal to people with a one and done attitude. That was the mistake made in TMHO AND 2012.

Title: Re: do you guys like the amount of homing missles
Post by Luis on 03/16/20 at 20:15:28

MoshfieldAsylum wrote on 03/15/20 at 21:07:53:
Did you know you can dodge homings in Twisted Metal Black?
I'm pretty sure it's not worth trying to dodge them in the single player of Black because the bots shoots many of them.

Title: Re: do you guys like the amount of homing missles
Post by ÜAdonael on 03/16/20 at 20:18:19

Manta Ray wrote on 03/16/20 at 07:49:22:
I always thought the Fire Missile was redundant and a bad holdover from the limited variety in the first game. That would probably solve your Homer problem.


The fire missile was designed to be a trade off, less tracking for more damage (not that it always worked that way.)

I feel by that logic the power missile is redundant too and should be axed.

Title: Re: do you guys like the amount of homing missles
Post by goob on 03/16/20 at 20:32:04
when you guys dodge missles do you go backwards with the right joystick and then claw x to power slide

but i like the idea of having a game with a lot of depth i just think its annoying that a main attack is a easy to shoot missile that requires no aim. but i just wanted to hear peoples opinions. like what if the default missile was something that was fast but didnt home. or do you like the default missile being a homing one

Title: Re: do you guys like the amount of homing missles
Post by -Kilrahi- on 03/16/20 at 20:58:03

Luis wrote on 03/16/20 at 20:15:28:
I'm pretty sure it's not worth trying to dodge them in the single player of Black because the bots shoots many of them.


I do it all the time. Totally worth it.

Title: Re: do you guys like the amount of homing missles
Post by Manta Ray on 03/16/20 at 23:21:25

ÜAdonael wrote on 03/16/20 at 20:18:19:
The fire missile was designed to be a trade off, less tracking for more damage (not that it always worked that way.)

I feel by that logic the power missile is redundant too and should be axed.

I get what you mean, but I always thought the power missile was distinct enough for its lack of homing capability and itís damage output. In close range, especially in Black, fire and homing missile arenít so dissimilar that you could remove one and not affect the gameplay.

Title: Re: do you guys like the amount of homing missles
Post by -Kilrahi- on 03/17/20 at 01:23:38

Manta Ray wrote on 03/16/20 at 23:21:25:
I get what you mean, but I always thought the power missile was distinct enough for its lack of homing capability and itís damage output. In close range, especially in Black, fire and homing missile arenít so dissimilar that you could remove one and not affect the gameplay.


That's completely untrue, and anyone who has played TMB competitively will shout this one down.

Honestly, all three main missiles serve very important functions. Simplistic breakdown:

1. Power Missiles: Most devastating, but absolutely no aiming ability. Requires a head on attack or a lead shot. Slow.

2. Fire Missiles: Fastest of the missiles. Medium damage. Medium homing ability. Best for chasing down running opponents or for head on attacks.

3. Homing Missiles: Slower than homing missiles, but faster than powers. Excellent homing ability. Good for any situation, but minimal damage.


The ONLY problem with Black's fire missiles, in my opinion is they should do a BIT more damage. To me, 12 would be the ideal number instead of 8, but they are indispensable on the battlefield.

Title: Re: do you guys like the amount of homing missles
Post by Manta Ray on 03/17/20 at 20:45:41

-Kilrahi- wrote on 03/17/20 at 01:23:38:
That's completely untrue, and anyone who has played TMB competitively will shout this one down.

Honestly, all three main missiles serve very important functions. Simplistic breakdown:

1. Power Missiles: Most devastating, but absolutely no aiming ability. Requires a head on attack or a lead shot. Slow.

2. Fire Missiles: Fastest of the missiles. Medium damage. Medium homing ability. Best for chasing down running opponents or for head on attacks.

3. Homing Missiles: Slower than homing missiles, but faster than powers. Excellent homing ability. Good for any situation, but minimal damage.


The ONLY problem with Black's fire missiles, in my opinion is they should do a BIT more damage. To me, 12 would be the ideal number instead of 8, but they are indispensable on the battlefield.

I donít disagree, but you are talking from a ďcompetitiveĒ perspective. I donít think people who play casually appreciate these nuances.

I also donít know what you mean by power missiles not having aiming ability. I used to hit those from across a map, though I remember them working better in Twisted 2.

I guess Iím just approaching it from a streamlined perspective. Powers go straight, homing homes, ricos bounce, napalm goes overhead, etc. All of these weapons have distinct differences to me while fire missiles feel derivative of homing.

Title: Re: do you guys like the amount of homing missles
Post by -Kilrahi- on 03/17/20 at 22:28:24
It's just the perils of fast replies. I mean that power missiles have absolutely no self guiding ability.

Title: Re: do you guys like the amount of homing missles
Post by MoshfieldAsylum on 03/17/20 at 23:16:18
The original Twisted Metal handled Fire/Homing/Power missiles best to me.

Fires had very minimal homing, they'd curve but didn't track well, but they were the common weapon on maps, and thus easy to stockpile.

Homing missiles were the rarer map pickup, and they did significant damage, but usually you wouldn't have more than 2 at a time.

Powers were the most powerful missile but also the rarest missile on the map, so on top of firing in a straight path, they had to be used conservatively.

It wasn't until homing missiles and powers became more commonly distributed on maps that the fire missile seemed to become redundant - and as well the introduction of new missile weapons in the series, from 989s speed missiles to head-on's swarmers to tmx's stalkers.

Title: Re: do you guys like the amount of homing missles
Post by Infernal on 03/18/20 at 13:44:03
When I first played TM2, I wasn't fond of the Fire missile pickup only carrying two at a time instead of the 4 TM1 had. Not to mention, it made the weapon weaker in a sense. TMB helped it a bit by boosting its damage input, although I'd say 10 dmg might be best instead of the 8 it has.

Manta, I can see what you mean about your Power missile. TMB has several levels with bumps/slopes and find myself shooting my Powers into the ground sometimes (In some ways I consider that my fault). TM2 has more flat surfaces where longshots are more accomplished there.

I agree with Mosh, although I wish TM1 had more levels where you can dodge weapons. Everytime I think of that game, I think of how narrow the roads are.

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