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Message started by HockeyGuy0k on 01/21/17 at 07:37:10

Title: Did TM3/4 have any qualities that you liked?
Post by HockeyGuy0k on 01/21/17 at 07:37:10
So I was thinking about the best and worst qualities of each TM game I was thinking about TM3 and 4 and trying to think through why people disliked them so much and if there was anything that people actually liked about them so I thought I would share my thoughts.

BAD --- TM3's theme was way off the mark, the controls were bad, and some of the characters were straight up moronic (Club Kid, Hippy girl who drove the Volkswagon beetle, nerdy crazy guy with the glasses who drove the flamethrower car), levels like Washington DC, Japan rooftops, and the UFO were way to small and bland.

GOOD --- TM3's soundtrack was on point, the special weapons were diverse and unique and each felt like it served a purpose (Club Kids tornado thing is my favorite), most of the levels were sized right and felt like an open environment for you to roam not like narrow highways like in a racer game or some levels in TM2012.

BAD --- TM4 had some really dumb characters like rob zombie and the bug killer guy, the theme was off again being too cheezy with the whole circus concept.

GOOD --- I liked the idea of having custom made vehicles/characters (even if it was executed poorly with few options),

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Archminion on 01/21/17 at 09:57:20
TM4 had in my opinion at least some genuinely good level design and TM3 had a few levels that always stood out for me (London, Blimp).

Club Kid was also kinda fun to use.

A lot of the problems with the 989 games were simply execution.

It's so long ago that few here actively bash the games anymore.

It could be argued that if they hadn't been conceived, TM might have took an even worse turn and simply had ok but not great sequels churned out far earlier in it's life cycle.

The great TMB may have never been born...


Title: Re: Did TM3/4 have any qualities that you liked?
Post by †Adonael on 01/21/17 at 12:20:32
After playing these again recently here's my opinions:

Twisted 3:

Blimp idea was cool.

The handling was trash.

Story was too kiddo.

A lot of the arching weapons seemed to have a steep learning curve making the pretty ignorable.

Twisted 4:

Horrible character designs\stories.

Better handling.

I really enjoyed the "Hotwheels" bed room idea even if in the context of twisted metal it made no sense what so ever.

What they did to calypso and sweet tooth. Mainly sweet tooth.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by HockeyGuy0k on 01/23/17 at 04:25:38
Wow I wrote this a few days ago and wanted to check in to see what people had to say but only two responses, Gosh how dead is this site?

Yeah the blimp level, london, and hollywood I liked in particular on TM3. I felt the UFO level and Washington DC were much to small, Egyptian level was bland and one dimensional, and the Japan rooftops level was to compartmentalized (not a fan of any rooftops level with instant death all around you).

I felt the mortar and napalm weapons were great and done even better in TM4 with autolob (a mild homing element). Rain was pretty well useless as well as speed weapons (just needed more dmg IMO.


"The great TMB may have never been born..."

I never really thought about that. TM3 and 4 kind of held over fans and kept the game relevant until Black could come along and show everyone what the series was truly capable of. Interesting perspective.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by The Deadite on 01/23/17 at 20:10:42
I've never played TM3 and TM4 but both had Rob Zombie songs and the 4th part had a create a vehicle feature, albeit limited. They also had have better graphics (not really important on the grand scheme of things but still a plus)

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Big Boss on 01/24/17 at 04:26:55
TM3 had a console-linking feature which was cool shit until it desyncs. The ability to use multi-tap with both of the games was nice but it ran like absolute shit if you did.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Richard -Dick- Biggs on 01/24/17 at 06:25:28
In TM3 I like new vehicles like Firestarter, Club Kid and Primeval. And Club Kid's special is great. Another thing awesome is the ricochets, they make you hop instead of giving you a push, and if they don't hit, they keep going for a long time.
I also like the redesigned Spectre, Darkside and Minion, but especially the design of Axel, that's the best looking Axel of all.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Archminion on 01/24/17 at 07:01:26
The London/Minion battle was enjoyable also. Pretty intense, especially if he teleported right next to you...

Title: Re: Did TM3/4 have any qualities that you liked?
Post by †Adonael on 01/24/17 at 10:05:41
Minions design in 3 was pretty rad. Too bad the writing wasn't as much.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by HiroHamada on 01/27/17 at 00:04:20
I too, liked the idea of Customizing Cars in Twisted Metal 4. I'm shocked they could never do something like that in future games. (Save for the skin thing in TM2012. Also, I liked Auger, he looked like he could have been a good 'Actual Twisted Metal car'. Trash man was not much of a good idea, but the car? A garbage truck in Twisted Metal?! Why couldn't that have been in another Twisted Metal but with a better special?! Crusher looked rad as well. I once read of someone here giving a good fan execution of him. I also liked how in TM3, Outlaw could hit multiple cars with the tazer.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Teh Rocky Guy on 01/30/17 at 20:37:03
-Cool new weapons (Mortar, Rain) and vehicles (i.e. Auger, Calypso, Firestarter)
-The Lightning weapon actually dealt good damage
-Some good levels (i.e. London, Blimp, Oil Rig)
-Some of the tracks fit the game really well (Mostly Lance Lenhart's and Rob Zombie's music; the other tracks didn't age as well in my opinion)
-TMIII's boss fights are pretty intense (even though there's this death pit that you can knock Primeval into)

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Vlygar on 02/02/17 at 15:44:07
Both games had some good level designs.  They both also had some good songs on the soundtrack. 

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Ripzsaur on 02/13/17 at 21:20:15
I loved TM4. It had an awful grip on the Twisted Metal universe, but the game itself was great in my personal opinion. The handling was tight, the car designs were pretty cool albeit wrong for the TM universe, and the levels were thoroughly designed. I love Minion's Maze and the Carnival. Captain Grimm was an awesome car design, Drag Queen kicked ass, and the bosses on each level of old TM characters was interesting. i loved driving Orbital. A lot of the character's specials felt unique. It was a good game, but like Jaffe said, it wasnt a good TM game.

The stories were awful. None of the endings are remotely good. The game had a lot of clipping issues, especially the vehicles getting caught on walls etc. i liked weapons like Autolob, Rain 2 and the Speed missile. The AA commands were well mapped too, although I hate hopping between the different games in the series where they don't all line up. The worst thing about the game was the stories.

The menus were beautiful. I love the main theme and screen of TM4 almost as much as I love the menu to Black, which is absolutely beautiful.

On the otherhand, ALMOST  fuck TM3. A lot of the level designs were good. I liked London, Tokyo, and LA. I liked the vehicle designs of Club Kid, Roadkill, Minion, Spectre and Outlaw. But the overall game felt sluggish. The cars are harder to control and bounce around too much. Ive never been on my roof more in a TM game than this one. And the stories are god awful. Sweet Tooth with cavities? Flower Power eaten by plants? And Darkside wasnt playable without an Action Replay code which hurt. I always wanted to find a hidden unlockable for him when I was younger. I used to like TM3 more than I do now. Now it just feels too close to the TM it was supposed to be, but didnt hit the mark. TM4 on the otherhand felt different enough that I could forget about the oddities and just enjoy it as a game.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Thumpy on 02/17/17 at 23:15:28
No.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by †Adonael on 02/18/17 at 11:23:44
And Just to clarify because I am retarded. I don't like what they did with Calypso and sweet tooth in twisted metal 4. I just worded it shittly.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Magnum on 02/18/17 at 13:45:57
I'm with Thumpy. Just No.

Only because the site is so dead do I not even care there is a discussion of 3-4.

Fuck man. We are that old here? Jeez.....

Title: Re: Did TM3/4 have any qualities that you liked?
Post by †Adonael on 02/18/17 at 22:15:10
Put it in prospective mags. I was 21 when I joined. I'll be 27 this year. We're all old. Very very old.

That aside, I thought Prime Evil was a interesting looking car too bad there was no way to unlock it.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by -SCoLD- on 02/27/17 at 17:52:14
I'm now 30 fucking 2. Cry me a river.

TM3 and TM4 were horseshit, and are one of the reasons Microsoft rose to fame during the PS3 error. Sony dropped the ball on some of their key franchises and I feel like the only people that enjoyed them were younger, easily entertained kids who didn't understand gameplay > story or gameplay > graphics. I know I had cousins younger than me that didn't mind playing it, but I played enough TM2 to know there was no depth. However I will say TM3/4 had one thing that TMPS3 2012 did not...

Missile Dodging.
::bows::

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Kratoscar2008 on 03/11/17 at 13:58:13
TM 3.

Loved
- The car selection screen is pretty cool. Would had liked if 3 had helicopter POV like TM 1&2 had and that you could play at that arena.

-The napalms were pretty good there, even if they missed they still caused some small explosions.

-Cars battled between themselves making things less one sided than TM 1&2.

-The game was still fun.

Hated.
- Cars loves to flip a LOT which is annoying and really brings the game down.
- The characters were terrible except Outlaw and Flower Power.
-Cars handle terribly. And with turbo even worse.
>The homming was really bad.

TM 4.

I loved everything but the characters. Only exception was Orbital and Quatro, those guys are welcome to other TMs.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by HiroHamada on 03/19/17 at 06:38:45
Twisted Metal 3-4

TM3:

Liked:
-Outlaw able to have multiple tazers work

Auger and Club Kid.

xxxxxxxxxxxxxxxx

-Auger:
Liked:
--Special
--Car design
--Driver.

Hated:
-His ending

xxxxxxxxxxxxxxxx

-Club Kid:
Liked:
--Special
--Car design

Hated:
-Driver and ending

xxxxxxxxxxxxxxxx

That's it.

--------------

HATED:
-Dang nearly everything else not listed.

++++++++++++

Twisted Metal 4:

LIKED:

-CAR CUSTOMIZATION!!

-Orbital and Quatro are okay, to say the least.

-Crusher, Trash Man, Moon Buggy.

xxxxxxxxxxxxxxxx

-Crusher:
Liked:
--Special
--Car design

Hated:
-Name could replace 'er' with 'a'.

xxxxxxxxxxxxxxxx

Trash man:
Liked:
--Car design (I mean, Come on! A GARBAGE TRUCK in Twisted Metal. What's not to like? ;D)

Hated:
-Driver and ending
-Special
-Name. I would have named him 'Trash Master'

xxxxxxxxxxxxxxxx

Moon Buggy:
Liked:
Car design.

Hated:
-tone down his special a little bit, will ya?

xxxxxxxxxxxxxxxx

That's all.
----------------

Hated: EVERYTHING ELSE.

Bonus:
I imagine Twisted Metal Black Warthog is The Jonses car Strapped to tank treads (After killing the Jonses.) ;)

That's all i got to say.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Archminion on 03/20/17 at 11:07:28
I liked your Jones/Warthog crossover.
I used to think the same and it'd be cool if this was actually canon.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by MoshfieldAsylum on 03/20/17 at 22:54:05

ヒロ・ハマダ wrote on 03/19/17 at 06:38:45:
-Name. I would have named him 'Trash Master'


I'd have gone with 'Trash Metal'

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Luis on 03/21/17 at 21:04:56
I like how Mr. Slam is in TM4. I still can't believe he's in there.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Muddeh on 03/22/17 at 10:27:38
Positive: They're two games in my CD rack with black labels that look pretty.

Negative: It takes half a second time to dust them every couple of months.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Big Boss on 03/22/17 at 22:24:22
Has anyone actually tried more than two players though? I'm sure the games are okay with more than two players for deathmatch and whatnot. I felt that 1v1s in the first two games were fun for a little bit but then got boring not too long after.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Luis on 03/22/17 at 23:06:40
TM4 4 players is laggy.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Big Boss on 03/22/17 at 23:25:51
I wonder if an overclocked PSX could fix that.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Mr. Cornbread on 10/03/17 at 22:55:25
The third and fourth TM games were kind of garbage fires because the first and especially second games, in spite of their flaws, were executed extremely well, and have a lot of imagination. Had they been the start of a separate IP, TM3/4 might have faired better. That said, they have a few redeeming qualities.

I think the concepts of the stages were good. TM3 continued the "world tour" approach and TM4 had some interesting gimmicks such as Sweet Tooth's room, the futuristic Neon City and the carnival map at the end. Problem is, they were really boxy and empty, lacking the dynamic, frequently inventive designs of the previous games.

The new weapons, such as the speed missiles, improved remote bomb, the environmental weapons and the multiple land mind types were great. I don't think any TM game has ever dropped the ball on weapon variety.

TM3 at least has a lot of classic characters, and the new ones such as Auger and and Firestarter aren't bad, as far as design/handling goes. I don't have much anything positive to say about the others, or the almost entirely new cast of TM4 which is frankly just too cartoonish.


Title: Re: Did TM3/4 have any qualities that you liked?
Post by Manta Ray on 10/13/17 at 10:09:25
Twisted Metal 4 plays really well for a game that is not Twisted Metal. If they had marketed it as something else it wouldn't have gotten near the amount of hate it received. TMIII is a pile of garbage. The standard for bad car combat games.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Marltoro on 10/13/17 at 22:27:18
TM3 had the worst levels in TM history. Some of the levels from the prototype looked better than the levels we got in retail. It looks like they were going to make San Francisco at one point.

https://www.youtube.com/watch?v=epZZZSjvejc

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Coleiosis on 10/14/17 at 14:59:35
Ironically, one of the TM3 levels was later reused in TMHO (Egypt to be specific). They also reused Tokyo, but split up into two different parts (rooftops and streets). :P

I will admit, TM4 has much better gameplay than TM3, although the control mapping is not the same as the rest of the series. However, I always change the mapping back to the original and save it that way.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by math_skill on 11/07/17 at 00:37:13
Cheats.

Holy shit TM3's physics cheats make it an A+ Twisted Metal game. So much stupid shit can happen.

Other than that, TM4 was okay and TM3 was pretty bad.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Dark Ede on 11/12/17 at 07:06:50
TM3 had NO qualities that I liked.

TM4 was an improvement over TM3 but was not worth investing my time into.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Skwid79 on 12/15/17 at 00:35:23
I'd say the levels were cool in both games aswell as the addition of Rob Zombie music. The main thing I took issue with in TM3 was that if you chose a big vehicle it moved excruciatingly slow and the endings outright sucked. I wont rag on the FMVs as it is a PS1 game.

I enjoyed the bonus maps you get for beating TM4 aswell and it's car creation as limited as it was. As a middle schooler I would make vehicles for me and all my friends and have my friends vehicles controlled by AI on those bonus maps. The downside to TM4 is the vehicle drivers are horribly silly but the vehicles themselves I found alright.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Immortal_Reaper on 02/03/18 at 05:57:49
One of the biggest things, which also didn't return in Black, was the ability to play a deathmatch between 4 people on one console, and also to be able to deathmatch vs CPUs during a split screen match. It was always annoying in TM 2 when we wanted to play on Hong Kong or the Jet Moto level against bots instead of just 1v1. I also liked the Create-A-Car back then and TM4's levels. But the controls and story in both were garbage.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Ripzsaur on 02/05/18 at 10:06:05

Immortal_Reaper wrote on 02/03/18 at 05:57:49:
One of the biggest things, which also didn't return in Black, was the ability to play a deathmatch between 4 people on one console, and also to be able to deathmatch vs CPUs during a split screen match. It was always annoying in TM 2 when we wanted to play on Hong Kong or the Jet Moto level against bots instead of just 1v1. I also liked the Create-A-Car back then and TM4's levels. But the controls and story in both were garbage.

4-Player Death Match was possible on TMB, just no CPU, as far as I know.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Malefactor on 02/05/18 at 20:49:19

Immortal_Reaper wrote on 02/03/18 at 05:57:49:
One of the biggest things, which also didn't return in Black, was the ability to play a deathmatch between 4 people on one console, and also to be able to deathmatch vs CPUs during a split screen match. It was always annoying in TM 2 when we wanted to play on Hong Kong or the Jet Moto level against bots instead of just 1v1. I also liked the Create-A-Car back then and TM4's levels. But the controls and story in both were garbage.


There was four player death match in Black, just no CPU.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by tmfan89 on 02/20/18 at 04:19:39
TM3 and TM4 had good soundtracks for licensed music. The soundtracks fit the ethos of the series and the late 90's. Although I think TM2's original tracks stand the test of time more.

The graphics of both games featured more detail and the weapons fly across the maps farther. Another positive was the AI. The AI in both games was better than TM1 and TM2. In TM1 and TM2 the cars seem to just wander the map and go after you when you are in their range. It's a very bland approach to AI. The TM3 and TM4 AI's from what I remember would go after health pickups and battle each other a little bit.

TM4 also had some decent level designs and customization options. The biggest issues for both games were the handling of the cars (TM4 adjusting the handling worked better but was still an issue), the level design (TM4 did have some unique levels), and the ethos and story of the series was completely fucked up (No compelling new characters and the stories were terrible.)

Overall I think that TM3 and TM4 were a moderately talented developers imitation of the series. They improved on somethings (Graphics and AI) but they completely missed the boat on other (Story, level design, and gameplay.)

A lot of casual fans fondly remember the 2 games even though they are the black sheep of the series. They just didn't add up to being good games or even get the ethos of the series right.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Infernal on 03/14/18 at 22:15:28
Looking back at it, I enjoyed these games as a child until I got ahold of TM2 a few years later. TM1 was my first game ever but watching the demo from TM3 made me think that it would be similar to TM1 but was I totally wrong...

TM3 Positives:
- Like others stated, very few levels in this game had good design (London, Blimp in particular). Although, I came across a video stated to be the TM3 beta with some of the original levels having greater design than its final release. You will even see it if you take a really close look at Egypt in the TM3 demo. Its final release was the worst level in TM history and nothing will top that IMO.
- I appreciated the AI actually chasing for the health pickups.
- Auger (vehicle only), Club Kid's special
- The LA remix and London music tracks. Lance Lenhart made some good music there.

TM3 Negatives:
- Wishes/stories are godawful. You can do some of them in real life already so why join the tournament?
- Lack of AA. Aside from invisibility, you can only freeze, rear, and jump. Major step back.
- Car flipping...
- No ram.
- Don't know if it was my copy but my game would constantly freeze, particularly if you fell to death.

I feel like this game had some potential as 989 had access to the SingleTrac engine originally based on the video posted by Marltoro but they had lost the rights of using that engine and had to start all over again. But that's all speculation at this point.

TM4 Positives:
- They learned from their mistakes somewhat in the physics and gameplay aspect. Cars didn't flip anymore but handling could've been better.
- Some cars had nice designs and finishers. The Super versions of old classics were nice.
- Level design was better this time around despite some of the silly stuff like that bedroom or the carnival.
- Custom car creator. The concept was nice but could've used work.
- MIRV/Rain 2/Auto Lob. These weapons were nice to use I will admit.

TM4 Negatives:
- Once again, the stories. Characters were even worse than TM3. Bosses had no characters so it was weird if you were someone like Super Thumper. Guess Bruce doesn't exist here or is dead?
- I remember the frame rate lagging tremendously if you kept lighting the acid pools on fire.
- Car creation feature was very limited.

(Both games ran slowly if you had at least 3 people playing at once.)

It seems like few of these ideas were recycled like the Auto Lob transforming into the Satellite in TMB and the Joneses vehicle design becoming a part of Warthog in TMB. These were not the best of games (TM3 in particular being the worst) but it did its temporary fulfillment for me at least. I still wonder what TM3 could have been working under its original build. I also wonder why I took so much time in writing this out or how I remember all this.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by †Adonael on 03/27/18 at 05:46:36
The fact the longer I stare at this image the more I laugh, because the head on TM3's sweet tooth looks constipated.


Title: Re: Did TM3/4 have any qualities that you liked?
Post by BrandoTG on 04/13/18 at 17:49:56
I didn't learn about these games until many years later. I only had Brawl as a kid, played 2 once when my friend brought it over, and had Black for about a week in third grade before my mother saw the cutscenes lol (namely the first Shadow one). When I heard there was a 3 and 4, and that it was ripped away from Singletrac and handed to 989, My thoughts jumped to Jet Moto 3, which was given the same treatment.

3 sucked, I have nothing to say about it. It's an empty 4.

4 was cool, and is the equivalent of JM3. I try to keep it seperate from the other TM in my mind because it's so different, but good in it's own way. I loved the boss at the end of every stage, and the fact you unlock all of them when you beat the game. Although I would have preferred an original soundtrack, like the first 2, but rob zombie is cool too. Speaking of which, you can play as Rob Zombie, they get points for that. I like the calypso/sweettooth switch, I figured it would happen eventually, a carnage-lover like sweet tooth wanting to take the contest, but the ending cutscene for calypso is dumb and confusing, like the rest of the crappy cutscenes. I love the maps in 4, especially Neon City, The Oil Rig, and The Citadel. Even though they are a bit lackluster and gimmicky, I love that you can unlock 8, count em, 8 fuckin maps once you beat the game. The create-a-car is cool, albeit limited. Playing with an AI homie is cool, until they get fucked later on. In coop, you still unlock the bosses/maps, but don't get to see ending movies, so I suppose you could look both charaters' up afterwards if you wanted to. I like that you can choose to have 4 lives each, or pool em, which is cool. Doing an all-boss deathmatch on the unlockable maps is cool.

fuck Moon Buggy

Title: Re: Did TM3/4 have any qualities that you liked?
Post by MoshfieldAsylum on 04/14/18 at 05:28:49

BrandoTG wrote on 04/13/18 at 17:49:56:
when I heard there was a 3 and 4, and that it was ripped away from Singletrac and handed to 989, My thoughts jumped to Jet Moto 3, which was given the same treatment.

4 was cool, and is the equivalent of JM3. I try to keep it seperate from the other TM in my mind because it's so different, but good in it's own way. I loved the boss at the end of every stage, and the fact you unlock all of them when you beat the game. Although I would have preferred an original soundtrack, like the first 2, but rob zombie is cool too. Speaking of which, you can play as Rob Zombie, they get points for that. I like the calypso/sweettooth switch, I figured it would happen eventually, a carnage-lover like sweet tooth wanting to take the contest, but the ending cutscene for calypso is dumb and confusing, like the rest of the crappy cutscenes. I love the maps in 4, especially Neon City, The Oil Rig, and The Citadel. Even though they are a bit lackluster and gimmicky, I love that you can unlock 8, count em, 8 fuckin maps once you beat the game. The create-a-car is cool, albeit limited. Playing with an AI homie is cool, until they get fucked later on. In coop, you still unlock the bosses/maps, but don't get to see ending movies, so I suppose you could look both charaters' up afterwards if you wanted to. I like that you can choose to have 4 lives each, or pool em, which is cool. Doing an all-boss deathmatch on the unlockable maps is cool.

fuck Moon Buggy


Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that). as a fan of Rob Zombie I also thought it was cool to play as him driving the Dragula. The maps are actually nicely designed despite the gameplay, and it's cool the game is loaded with multiplayer maps (that look Tron -ish). But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept, changed the history of the contest, changed Calypso's source of power, muted SweetTooth and gave him a crew of midgets, etc.

The thing with Jet Moto 3 though is it wasn't developed by 989 Studios. It was published by 989 Sports who got a nearby studio Pacific Coast Power & Light to develop the game (the guy heading that studio had worked on the Road Rash series). Singletrac had no interest in making Jet Moto 3 apparently.

I would compare Twisted Metal 3/4 more to the game 3Xtreme. 3Xtreme was a sequel to Sony's ESPN Extreme Games & 2Xtreme. Sony got 989 Studios to make 3Xtreme and they decided to design the characters with polygons as opposed to sprites which caused the graphics to slow the game down, so the series went from fast-paced racing to a dumbed down slow racing.

At least 989 Studios didn't make Warhawk 2 like they were planning to.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by BrandoTG on 04/14/18 at 08:39:31

MoshfieldAsylum wrote on 04/14/18 at 05:28:49:
Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that). as a fan of Rob Zombie I also thought it was cool to play as him driving the Dragula. The maps are actually nicely designed despite the gameplay, and it's cool the game is loaded with multiplayer maps (that look Tron -ish). But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept, changed the history of the contest, changed Calypso's source of power, muted SweetTooth and gave him a crew of midgets, etc.

The thing with Jet Moto 3 though is it wasn't developed by 989 Studios. It was published by 989 Sports who got a nearby studio Pacific Coast Power & Light to develop the game (the guy heading that studio had worked on the Road Rash series). Singletrac had no interest in making Jet Moto 3 apparently.

I would compare Twisted Metal 3/4 more to the game 3Xtreme. 3Xtreme was a sequel to Sony's ESPN Extreme Games & 2Xtreme. Sony got 989 Studios to make 3Xtreme and they decided to design the characters with polygons as opposed to sprites which caused the graphics to slow the game down, so the series went from fast-paced racing to a dumbed down slow racing.

At least 989 Studios didn't make Warhawk 2 like they were planning to.

Yeah, that's right, it was only pubbed by 989, I keep forgetting to mention that, like, it's in my head, but it doesn't register for some reason, heh. I meant it's the same in the sense that jm3 and tm4 are, in my mind, standalone games, rather than games that capture the essence of their predecessors, but are good in their own right. I remember hearing about beef between sony and singletrac being the reason tm3 was taken away. (I just looked it up, it's on the wikipedia page for the TM series, with no cited source, so I'm gonna take that one with a grain of salt 'til I get a source) (always gotta double-check facts lol)

Title: Re: Did TM3/4 have any qualities that you liked?
Post by math_skill on 04/14/18 at 11:23:40

BrandoTG wrote on 04/14/18 at 08:39:31:
I meant it's the same in the sense that jm3 and tm4 are, in my mind, standalone games, rather than games that capture the essence of their predecessors, but are good in their own right.


I'm glad that I'm not the only person in the world who enjoyed Jet Moto 3. (honestly I think Jet Moto 3 is more fun than the first 2 games just because of the pacing and track design)

Fuck Planet X versus Expert AI though.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by BrandoTG on 04/14/18 at 17:54:56

math_skill wrote on 04/14/18 at 11:23:40:
I'm glad that I'm not the only person in the world who enjoyed Jet Moto 3. (honestly I think Jet Moto 3 is more fun than the first 2 games just because of the pacing and track design)

Fuck Planet X versus Expert AI though.

Hell yeah, Jet Moto 3 is great. I held a world record for a time on a track in that game, if only for a day. I got beat by one of the greats. Felt good to have friendly competition though.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by †Adonael on 04/14/18 at 19:47:26
http://jetmotocentral.proboards.com/thread/130/jet-moto-world-records

... :-?

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Richard -Dick- Biggs on 04/15/18 at 10:42:51

MoshfieldAsylum wrote on 04/14/18 at 05:28:49:
Agree on most of TM4's good points, except I really didn't like a boss per stage (and 2 on Oil Rig). and the SweetTooth as contest leader thing, I don't know, not crazy about it, but being able to play as Calypso was cool (crazy how 989 is the only one to try that).


I think it's cool as fuck to play as Calypso, but as a ten year old I wanted to use the train from the intro video, and I still want. I played a lot waiting for it to show as a secret final boss.


MoshfieldAsylum wrote on 04/14/18 at 05:28:49:
But yeah, TM4 despite being an improvement over TMIII still fails to capture the true Twisted Metal spirit so it feels like a standalone car combat game. It ditched the world tour concept


I also thought it was bad that TM4 lost the World Tour concept, but actually only three games used that anyway. I think it can be a bit limiting for devs creating maps, and the transition from 3 to 4 showed that; and then Black returned to the city concept from TM1.

Title: Re: Did TM3/4 have any qualities that you liked?
Post by BrandoTG on 04/15/18 at 11:15:56

†Adonael wrote on 04/14/18 at 19:47:26:
http://jetmotocentral.proboards.com/thread/130/jet-moto-world-records

... :-?

Oh, it's still up there, I'm honored.
(Jet Moto 3: Devil's Canyon)

Title: Re: Did TM3/4 have any qualities that you liked?
Post by Vlygar on 04/29/18 at 18:41:24
From the comment in this thread, it seems everyone enjoys TM4 more than TM3.  Odd, because I prefer TM3.

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