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Message started by AxelPower on 01/21/12 at 13:18:27

Title: Playstation Magazine - TMPS3 Scan
Post by AxelPower on 01/21/12 at 13:18:27
Sorry for the quality, I did this all in just a couple minutes on a crappy scanner.  Some of it is hard to read, but that's ok it should encourage people to buy it, I guess.

Enjoy!




















Title: Re: Playstation Magazine - TMPS3 Scan
Post by Archminion on 01/21/12 at 13:29:52
Much appreciated!

Cheers

Title: Re: Playstation Magazine - TMPS3 Scan
Post by AxelPower on 01/21/12 at 13:57:49











Title: Re: Playstation Magazine - TMPS3 Scan
Post by Surgeon -Rymagician- on 01/21/12 at 19:15:19
Juggernaught can shield 6 times off of one bar!  Holy shit!  That's probably fair though, considering he is a massive target.

Also, Darkside and Roadkill both have 3 specials.

I am very disappointed that copied specials seem to be confirmed (Crimson/Kamikazi both have flame throwers, Juggs/Darkside/Talon all have turrets, Axel/Warthog both have crushing specials, Darkside/Roadkill both have mines, and Deathwarrent/Roadkill both have gatlinggun/blood rockets.

It is this last one that I am most disappointed in: Roadkill and Death Warrent seem incredibly similar, with identical specials (Roadkill also has mines...but the same exact mines as Juggernaught and Darkside).  WTF is with this?

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hugo Digletts on 01/21/12 at 19:22:09
Alot of the cars seem to similar from just reading about them, the way I reckon it, you could probably just combine Roadboat, Death warrent and Roadkill into one car..

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Rusty Shackleford on 01/21/12 at 19:39:05

Surgeon -Rymagician- wrote on 01/21/12 at 19:15:19:
Juggernaught can shield 6 times off of one bar!  Holy shit!  That's probably fair though, considering he is a massive target.

Also, Darkside and Roadkill both have 3 specials.

I am very disappointed that copied specials seem to be confirmed (Crimson/Kamikazi both have flame throwers, Juggs/Darkside/Talon all have turrets, Axel/Warthog both have crushing specials, Darkside/Roadkill both have mines, and Deathwarrent/Roadkill both have gatlinggun/blood rockets.

It is this last one that I am most disappointed in: Roadkill and Death Warrent seem incredibly similar, with identical specials (Roadkill also has mines...but the same exact mines as Juggernaught and Darkside).  WTF is with this?


I actually kind of already figured the last part would probably be true. That's part of why I don't really like Death Warrant; he just seems like a knockoff Roadkill in spirit. I can forgive it from Meat Wagon (to shadow) since the design has a lot of personality... but DW seems kinda bland to me, especially compared to RK's awesome new design. Anyway it doesn't really bother me that a lot of the cars share specials, since each one has two. None of them overlap completely. I still don't know what Outlaw's secondary is...

One final note... does anyone else find it odd that breaking out of enemy EMP attacks faster is listed as a con on Kamikaze? Or am I misunderstanding that? Maybe they mean his EMPs are faster to break out of?

Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/21/12 at 20:17:12
I didn't expect each car to have unique specials anyway.  After all, 15 cars with 2, 2 with 3... that's 36 "unique" specials.  Hell, it earlier games many specials were just variants off of pickups, so at least these are truly "specials".  Anyway, I love this game every time I see more.  Thanks for the scans :D

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Surgeon -Rymagician- on 01/21/12 at 20:40:23
RoadBoat is entirely different from Roadkill and Death Warrent...

And why shouldn't they have unique special weapons?  It is called a "special weapon" isn't it?  And if they are gonna strip the cars of unique drivers because the cars are the characters (which I agree with), then cloning specials (or even cars as seems to be the case with RK and DW) seems like a cheap shortcut.


Title: Re: Playstation Magazine - TMPS3 Scan
Post by ajaxthebetter on 01/21/12 at 20:42:54
I can't see the specials of the vehicles. Could someone perhaps post the vehicles and their respected specials?

Also, is DS's turret first person or outlaw tmb style?

Im guessing specials were copied to help add to balance. Hopefully cars like DW and RK behave differently in terms of AA, speed, handling, etc. Maybe RK feels heavier, doesnt turn as well, but reaches top end faster, while DW stops on a dime, and is nimble etc. As long as the vehicles behave differently, I am not all that upset by recycled specials. If DW and RK end up being the same exact vehicles with different skins then that would be saddening.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Deathtracker on 01/21/12 at 20:52:32
I have no problem with what's happening with the specials. Think about it, think CoD(sorry), but Things like the M16 and the famas are extremely similar. They both have the same damage, and accuracy, and have the three round burst, but they have completely different looks, feel, and overall preference. The specials don't overlap, so this keeps the individuality of the cars. I'm sure the mines, and the triguns and the shockwaves and the crushes all have variable damages, and feel completely different, even though they are similar.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Flaming_duck on 01/21/12 at 20:59:20
I'm almost disappointed by the copied specials, but like the person said above, it would be unrealistic to have 34 unique specials.  

And i'm not satisfied by the symmetric maps.  Although, there seems to be different things at the two ends of the maps.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Deathtracker on 01/21/12 at 21:02:36
Many places in the world are symmetric, so it's fine. Also, the sides are indeed very different.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by ajaxthebetter on 01/21/12 at 21:12:39
Symmetrical maps are probably one of the best ways to insure balance. If the map is different all the way around, especially in a game mode like Nuke, then it is very likely that one side would have an inherent advantage that would be hard to overcome. Imo, maps are on of the fatal flaws in team games if not done well.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Babadingldoo on 01/21/12 at 21:41:38
The only level that's completely symmetric is the arena. I have a hunch that it will be the most popular nuke level online, since it's small, open, and 100% fair for both teams. The Facing Worlds of TM, so to speak.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/21/12 at 23:15:22

Surgeon -Rymagician- wrote on 01/21/12 at 20:40:23:
cloning specials (or even cars as seems to be the case with RK and DW) seems like a cheap shortcut.


RK has a third special, less armor, more speed.  Both are rounders, cars that many players will prefer to use.  By making two variants of the same concept it adds variation to the gamplay, especially online.

Good to see that Meatwagon has "above average armor".  The official page shows it has having low everything.  I assumed that was was a mistake anyway.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Meat Auger on 01/21/12 at 23:59:58
I did a scan of just the vehicles; should be more legible now:




Title: Re: Playstation Magazine - TMPS3 Scan
Post by ajaxthebetter on 01/22/12 at 00:22:54
Thanks man, that got me excited. Except now im second guessing wanting to be death warrant, seems like the overall noob car, him and RK. Might have to hop behind the wheel of crimson fury lol.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by The Blarg on 01/22/12 at 00:32:32
Looks like Sweet Tooth is a good car for LMS. Considering he can find anyone hiding... comically ironic really.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/22/12 at 06:17:14
i hate saying this because it pisses me off anytime i draw something and i don't notice weird details like this.

But Sweetooth's passenger isn't wearing any pants on the cover. It looks like he's got his leg up in the window and his arm reaching down for his junk.

Either that or what i'm percieving to be an arm is someones face and the leg is his torso. That guy has some jagged knee like shoulders... But seriously squint your eyes and look at that. Hilarious.

Probably not intentional. I can't count how many times i've drawn people fighting and it looks like one of them is grabbing a handful of crotch. The guy riding shotgun just has some leg shoulders and a huge forehead.





I can't unsee it now.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by speciall on 01/22/12 at 07:06:00
I am dissapointed with specials,i thought that every car gonna have unique primary special attack,meh

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/22/12 at 07:29:14
I like it. The secondary specials make it to where each car isn't painted into a hole. It looks like in 1 vs 1 situations some cars may have advantages over others. But not nearly as much as they did in previous games.

Also ghost missiles not only show up on radar. But can also be shot down. That is nice.

I also like the ramming damage that has been mentioned. But i also like that the cars that are most vulnerable to ramming damage seem to break out of EMP's faster.

Also Kamakazi's group EMP sounds awesome. Though i can't imagine it being useful in every game. There are those moments where enemies swarm near each other like flies and a group EMP blast could easily catch 2 vehicles.

On paper the cars look amazing and i can't wait to experiment with different combinations.

But if i had to take a random stab i'd say the mid grade cars are probably the easiest to play as. Though playing Last Man Standing as Reaper sounds a bit difficult, i imagine a skilled player can eliminate just as quickly as they are eliminated.

Lots of variation and i can't really spot anything that looks overpowered or exploitable. Outside of standard run and rush strategies.

I can see Kamakazi being a favorite simply for the speed and power. But without the possibility of being killed in 1 or 2 hits.

I'll probably start off as Vermin cause i like guided missiles, and i bet no one is going to play as him to start with.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Meat Auger on 01/22/12 at 09:23:26
I don't think we need to worry too much about specials being too similar right now. For some reason, the biggest question I had was why Crimson Fury and Kamikaze both had flamethrowers, but I've since decided to let it go. All of the specials are going to be different to some degree, even if similar in concept.

I'm willing to bet Jaffe & Scott poured hours and hours into design decisions over which vehicles had what specials; there's a method behind the madness. I'm also willing to wager that once we get 16 people with 17 vehicle choices out on the battlefield, the similarity in vehicle specials is going to the last of your concerns or your focus.

What's absolutely insane to me is how tweaked each vehicle is now. Even vehicles within the same class, like Roadkill and Death Warrant, will probably drive and feel much different. Armor, handling, speed, time taken to break out of an EMP freeze, ramming power, AA regeneration speed and amount used, the degree of EMP homing, carrying capacity, and probably more stats we aren't even aware of right now.

Sound is an important aspect for me, so I can't wait to hear what the different specials sound like, and even more so, how each vehicle sounds when driving around. The one that has stood out the most so far has been the rumbling of Death Warrant's throaty, guttural engine. Sounds terrific, and I can only hope each vehicle is as distinct and appropriate. Really adds to the experience and immersion, even with arcade-style physics and control.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Magnum on 01/22/12 at 11:18:53
Thanks for posting the articles Axelpower, and then thanks for resizing them Meat Auger.

Good read man. Can't belive this is only a few weeks away.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by AxelPower on 01/22/12 at 11:50:28
Not a problem, I was glad to do it for anyone who can't get ahold of the magazine for whatever reason.  And again, thanks to Meat for the resize.  I did that on break at work, and didn't really have the time or tools to get the job done right.  But hey, something was better than nothing, I figured. :)

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/22/12 at 12:12:44

Meat-Auger wrote on 01/22/12 at 09:23:26:
I don't think we need to worry too much about specials being too similar right now. For some reason, the biggest question I had was why Crimson Fury and Kamikaze both had flamethrowers, but I've since decided to let it go. All of the specials are going to be different to some degree, even if similar in concept.

I'm willing to bet Jaffe & Scott poured hours and hours into design decisions over which vehicles had what specials; there's a method behind the madness. I'm also willing to wager that once we get 16 people with 17 vehicle choices out on the battlefield, the similarity in vehicle specials is going to the last of your concerns or your focus.

What's absolutely insane to me is how tweaked each vehicle is now. Even vehicles within the same class, like Roadkill and Death Warrant, will probably drive and feel much different. Armor, handling, speed, time taken to break out of an EMP freeze, ramming power, AA regeneration speed and amount used, the degree of EMP homing, carrying capacity, and probably more stats we aren't even aware of right now.

Sound is an important aspect for me, so I can't wait to hear what the different specials sound like, and even more so, how each vehicle sounds when driving around. The one that has stood out the most so far has been the rumbling of Death Warrant's throaty, guttural engine. Sounds terrific, and I can only hope each vehicle is as distinct and appropriate. Really adds to the experience and immersion, even with arcade-style physics and control.




I am going to seriously love playing a Twisted Metal game in nice digital surround. Not that stereo surround bullshit either.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by †Adonael on 01/22/12 at 12:46:35
What is road kills special exactly? Does he just fire a bunch of junk at the enemies?

Thanks for the article. Now I'm going to have to try all of the vehicles.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by maartyrr on 01/22/12 at 14:52:30
thanks for posting - i haven't been able to find the mag anywhere.. good read!

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Sweet-Tooth-Is-The-Bomb-01 on 01/22/12 at 16:17:33
Jaffe said that the similar specials are to create more depth and risk/reward gameplay, like Crimson Fury and Kamikaze both having flamethrowers, it is to basically show that different cars and their specials are better for different situations. Crimson Fury's flamethrower is stronger but has to be done at close range where as kamikaze's is weaker but has longer range and shoots out fireballs every 2 seconds.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Deathtracker on 01/22/12 at 16:30:20
Why do I have a feeling some of the repeat specials are placeholders for another unannounced special? Also, I think there's at least two or three cars being withheld from the public.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Sweet-Tooth-Is-The-Bomb-01 on 01/22/12 at 16:38:44

Deathtracker wrote on 01/22/12 at 16:30:20:
Why do I have a feeling some of the repeat specials are placeholders for another unannounced special? Also, I think there's at least two or three cars being withheld from the public.

I personally don't care that the specials are similar, but I do agree with you about 2 or 3 cars being kept a secret from us.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Archminion on 01/22/12 at 16:46:24
Some great info here.

Very happy to hear about Warthog's weak spot like how Jugs has the whole open trailer damage multiple feature.

Speaking of Jugs. We all know how the Sniper rifle works now right?

Its the problem I mentioned before. I'm assuming you have to actually target the cab as if you only need to target the overall vehicle then Juggernaut will be one seriously broken truck.

A headshot takes him out as easily as any other vehicle...

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Tazz94 on 01/22/12 at 17:16:42
Probably a stupid question, but what kind of car is RK? He looks like a 65 Mustang with 1st Gen Camaro headlights.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Serpentine on 01/22/12 at 17:20:02
Roadkill is just a mish-mash of different body parts mostly from Mustangs.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Midknight on 01/22/12 at 17:26:57
I dont think you can snipe him or welll have time to

Title: Re: Playstation Magazine - TMPS3 Scan
Post by The Dizaster Child on 01/22/12 at 17:27:06
I'll be out and about later in the day, so I'm gonna try to track this magazine down. Hopefully I won't have to treasure hunt the damn thing.

Tazz, that's already been discussed.. but no one can seem to agree. I'll reiterate that there are no Camaro parts on Roadkill. It looks most like a mash-up of parts from a Mustang and a Dodge Challenger.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Archminion on 01/22/12 at 17:36:12
Yeah its mentioned in Jugs 'Cons'.

His size and speed would make him an easy target.

It's been confirmed that the Sniper works more like a TMB Reticle weapon than a conventional FPS style sniper rifle.

So in theory I would expect that you only need to keep a small part of Jugs in your site for the full duration to get the headshot?

It would be great if Jaffe was reading this and might be able to clear that up for us?

Title: Re: Playstation Magazine - TMPS3 Scan
Post by ajaxthebetter on 01/22/12 at 17:50:02
I think its a good thing he can be sniped even focusing on the trailer, per se. He has like 7 shields in an AA bsr, once sniper level hit truly dangerous levels he could probably start burning those sheilds to protect himself from a deadly blow. If anything, I could see the sniper as more of a way to distract juggs and burn his AA as opposed to being a one hit wonder.

Also I think RK is modeled after dodge charger, challener came in 70 and the description of RK is about 60's. But, thats reallt just nitpicking. And as for the front end, I disagree with disaster, a classic mustang has a solid protrusion that comes from the lower quarter panel and approaches the front headlight. I think it is more camaro esque front end. The grille is kind of stang styled though.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Archminion on 01/22/12 at 17:57:09
good point.

I forgot about the 6 shield AA.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by ajaxthebetter on 01/22/12 at 18:02:56
Oh, yeah. Six not seven, my bad. I think a good strategy would be to stagger two sniper rifles, that way juggs burns his sheilds for one, and then is killed by a closely followed second shot.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Archminion on 01/22/12 at 18:05:17
It could create some pretty tense situations for the Jugger player and the guy with the sniper rifle.


Title: Re: Playstation Magazine - TMPS3 Scan
Post by Serpentine on 01/22/12 at 18:15:05
I don't know if this question has been answered already, but I wonder if the sniper rifle holds only one ammo per pick-up? So it doesn't get spammed or mis-used somehow?

Because I just had this scenario in my head where there are 2 people manning the sniper rifle from different vantage points with the sights trained on Juggernaut.. If one of them misses or Jugs throws up the shield, the another one could get a hit in before Jugs shields again. I dunno, just thinking strategies.. Haha, goes to show how excited I am about the game.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by StrafeMaru on 01/22/12 at 18:25:37
Shadow looks really. fucking. good.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by The Dizaster Child on 01/22/12 at 18:38:49

ajaxthebetter wrote on 01/22/12 at 17:50:02:
a classic mustang has a solid protrusion that comes from the lower quarter panel and approaches the front headlight. I think it is more camaro esque front end. The grille is kind of stang styled though.


Yeah... no. Not seeing it. The more I look at Roadkill, the more I lean towards a Mustang Boss 302. The separated dual round headlights, the profile of the car.. There is absolutely nothing Camaro about that car at all.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/22/12 at 18:43:41
What is Sweettooths passenger doing in the cover?

Title: Re: Playstation Magazine - TMPS3 Scan
Post by ajaxthebetter on 01/22/12 at 19:00:26
I think the grille of the car has some stang. However, I think the fenders look like camaro. Mustang has a line that essentially runs between the fender flare and top line of the fender, making three distinctive lines on the fender. Plus, it looks like the fender on Rk rounds down towards the headlights, mustangs dont really round down, generally run ptetty straight.  Thats where I fall upon camaro esque. Camaro fenders have more roundness to them, kind of the hot rod look imo. Also, from what I can tell, the hood stops short. Mustangs have hoods that come all the way up to the grill, camaro hoods stop short. Idk, I have walked out into my garage and looked at my mustang and see too many differences, most notably a lack of distinctive fender lines.

Plus, on a comical note, no one ever puts a blower on classic stangs, can't say the same for camaros lol.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Serpentine on 01/22/12 at 19:07:42
Sweet Tooth's passenger is flashing his dick and it's blurred out. Just what I would do in middle of car combat. Or doing a Michael Jackson, holding a baby covered in black fabric.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/22/12 at 19:48:32
I often jack it while playing TM so i'm glad the artists are into that too.

I'm sorry i really cant unsee that and it's funny every single time i click this thread.




On a serious note the actual art style of the game is fucking awesome. It looks like a slightly new take on TM while retaining elements from TM2 and TMB. Can't ask for much more then that.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/23/12 at 16:38:07
holy shit, I finally see the nude, crotch grabbing clown.  You really have to twist your thinking to get there.  Its very telling that this was Hellbent's first impression.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/23/12 at 16:41:56
If there is something pornographic in a drawing i'm gonna catch it. I grew up on Disney VHS tapes and late night cartoons on cable TV.

Though i don't think that one is intentional. They just drew his passenger like a midget and gave him knee shoulders. Also the fire on on his head makes his head kind of look like an arm due to the colors not contrasting.

Took me about 5 seconds to notice it and i'm still laughing.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/23/12 at 18:18:00
lokking at it again, I'm not sure what its supposed to be.  It think it has polka dot pants, so maybe it is a crotch shot.  This deserves a new thread

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Rusty Shackleford on 01/23/12 at 18:29:44

Hellbent wrote on 01/22/12 at 06:17:14:
i hate saying this because it pisses me off anytime i draw something and i don't notice weird details like this.

But Sweetooth's passenger isn't wearing any pants on the cover. It looks like he's got his leg up in the window and his arm reaching down for his junk.

Either that or what i'm percieving to be an arm is someones face and the leg is his torso. That guy has some jagged knee like shoulders... But seriously squint your eyes and look at that. Hilarious.

Probably not intentional. I can't count how many times i've drawn people fighting and it looks like one of them is grabbing a handful of crotch. The guy riding shotgun just has some leg shoulders and a huge forehead.

I can't unsee it now.


I've tried and tried to see this so many times now but I just can't see it...   :-/

...If anyone had ever told me that in the future I'd be straining to catch a glimpse of a clown jerking it in an ice cream truck I would have seriously had a problem with them. Oh well, I guess maybe I should be glad I don't see it.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Deathtracker on 01/23/12 at 19:12:17
I don't see it either, don't feel bad. Besides, Hellbent is our resident dirty mind.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/24/12 at 00:43:48
Well he doesn't have to be beating off. Perhaps he is trying to keep his soda from spilling or he's texting somebody.

But it looks more like a knee/thigh and an arm to me. If the top of the "arm" is supposed to be a flaming clown head. Then that guy is a dwarf.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Rabid on 01/24/12 at 15:19:50
I can't believe people are complaining about repetition in specials.  Based on these magazine pages, this game has way more depth in specials than any past TM game.  How can you say there's too much repetition when TM1 had 75% straight shooting specials? And everyone still loves that game.


Warthog having a weak spot when he's using his crush special?? That's amazing.  Think of the potential strategies there.  If you're up against Warthog, load up on power missiles.  When he comes near, throw up a shield and smash him with 2 power missiles.  Or pick Mr. Grimm and wipe him out with 1 flaming chainsaw.  Based on this fact alone, Warthog will play WAY differently than Axel.  And guess what?  It looks like we finally got the Hammerhead style vehicle we always wanted. I look forward to CRUSHING lots with Warthog.  
EDIT: Let's not forget that Warthog will have great turbo ram damage without using a special whereas Axel has weak turbo ram damage.  This will be another important distinguishing factor.


Darkside has insanely good ramming AND retains his TMB ramming special?  Perfect.

Outlaw has extra turbo and strong ram damage?? Genious idea...lead ramming is going to be fun with this guy.

Shadow's special does more damage the longer it travels??  Nice! We've been asking them to do that for YEARS.  In TMBO, you could use Shadow and JYD's specials just like an Axel shockwave blast if you double clicked the button.  Now this lame, unskilled tactic is abolished.


Looks like JYD has a cool T-slide type ram move.  Robot ST's swiping attack and his airborne "Sweet Slam" seem like really cool specials.  Roadboat retains Mr. Slam's special with a cool new twist.


Also very cool how different cars break out of freeze/EMP faster and how some can jump higher, burn through AA slower, burn through turbo slower, etc, etc.  This is going to make every car feel drastically different.


Based on what I'm reading on these magazine spreads, ESP has listened to us.  They've given us the big dogs we wanted, and they're coming with cool, unique specials.  TMBO Darkside and his t-slides, TMBO Axel and his wheels of death, TM2 Hammerhead in the form of Warthog with his CRUSH, a sick new version of Sweettooth that seems to play even more head-on than past games, TMBO JYD with a bonus up-close special, TM2 Mr. Slam in the form of Roadboat.  And if that's not enough, we also get Outlaw who seems like he'll be able to play quite aggressively.  Don't forget Juggernaut.


It seems like they gave all of the fast cars good up-close specials and fairly weak distance specials.  This is the perfect formula for a TM game.  It means the fast cars can't run and dick around all game.  If they want to win, they'll have to learn how to get into the heart of the battle and inflict damage close-up.  It really sucked chasing around Roadkill/Brimstone/Spectre all game with Darkside/Manslaughter in TMBO.  We might not have to worry too much about that anymore.  Looks like Darkside and Sweettooth have really accurate low damage specials to finish off targets in red health, another nice addition.


Kamikaze looks like a really cool vehicle.  Save up a few specials, use an EMP blast special, then use your AA freezes and flamethrower special weapon to wreak havoc.  If you find you're getting killed a lot by Kamikaze, you can counter by picking a car like Mr. Grimm or JYD because they break out of the EMP very quickly.  However, a car like Darkside will likely get owned by Kamikaze since he says disabled longer by the EMP.  I think this is an excellent addition and will add heaps of depth to the game.


Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/24/12 at 16:55:46
well put rapid.  each car has two or three special weapons, more dynamic than standard weapons, and with many uses.  complaining about cloned specials is petty

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/24/12 at 22:18:51
On paper this TM is prime to be the best of the series. There is no doubt about that. The levels of complexity and strategy that runs through my mind as I read the pros and cons of each vehicle in this article is quite astounding, and although I was a little apprehensive about some vehicles sharing similar specials earlier on, I think once you get down to it, they are not that similar at all.

The true test of whether this game is as deep and rich as Jaffe and co. claims will only become apparent after TMA and the long standing players of the series as a competitive bunch get their hands on it. I'm sure this game will be amazing, but I'm not going to get too hyped up or disappointed until after I've played it for a substantial amount of time. In an age where every gaming franchise continually gets dumbed down to accommodate noobs and veterans alike I have to be fearful if TM will suffer the same fate.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Kilrahi on 01/24/12 at 22:20:51

XIZOR wrote on 01/24/12 at 22:18:51:
On paper this TM is prime to be the best of the series. There is no doubt about that. The levels of complexity and strategy that runs through my mind as I read the pros and cons of each vehicle in this article is quite astounding, and although I was a little apprehensive about some vehicles sharing similar specials earlier on, I think once you get down to it, they are not that similar at all.

The true test of whether this game is as deep and rich as Jaffe and co. claims will only become apparent after TMA and the long standing players of the series as a competitive bunch get their hands on it. I'm sure this game will be amazing, but I'm not going to get too hyped up or disappointed until after I've played it for a substantial amount of time. In an age where every gaming franchise continually gets dumbed down to accommodate noobs and veterans alike I have to be fearful if TM will suffer the same fate.


This is my feeling as well.  Everything sounds suped up and better, but it's been ten years and my expectations are high.

I KNOW this is worth purchasing, and I KNOW it'll be fun.  I KNOW I'll play it a while.  Will it hook me for years on end?  I've played some aspects of it that say, "Hell yeah," and others that say, "Hmmmm . . ."

In twenty more days I'll have a better idea.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by maartyrr on 01/24/12 at 22:38:59
It seems that the smaller cars are going to rely heavily on a run and gun method when it comes to their specials.  After watching stitches and kil's vid,  getting in doing damage and jetting out seems like the obvious strategy..  though I'm sure we will have to see when the game actually ships.

i still have my faith in esp for putting a finely tuned and deep game play.  I think alot of the vets are still somewhat hung up on tmho with being in development for 6-8 months tops.  

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/25/12 at 00:42:27
To me my hesitation to go ahead and get all hyped and fall head over heels in love with the new game has nothing to do with how TMHO turned out. I enjoyed HO for what it was but I think it was ultimately only supposed to be a bite sized version of TM made for handhelds in an era when wifi and serious portable online gaming were in its infancy.

In a way the same could be said for TMBO because it was launched at the same time that Sony was taking its first foray into online gaming on consoles. However, the differences are vast as BO was intended to be a very deep game and the foundation was already laid out from the retail version. Much more time was invested in crafting the experience, not to mention Jaffe was at the helm. But I digress....

I have a lot of faith in ESP as well, but like Kilrahi said, its been 10 years and a lot of us have been fantasizing, especially those of us who lived through the TMBO days, what a new TM would be like and I'm scared it isn't going to be that. Don't get me wrong, I don't want to be one of those old bastards who hates on every new TM game because they are hopelessly in love with past iterations of the game and just can't get past that. At the same time, TMBO to a lot of us, was.....the absolute shit. I don't want to go into the new game expecting TMBO2, but I do want some of the same experiences and feelings that that game gave me. I want the depth that takes months to uncover.

I don't want this to be overly noob friendly because games have become that way. Most MP games these days are master within two weeks to a month, play for few months max and then move on to something else. Its just a pattern that has developed in today's ever changing bland MP gaming landscape and I hope I don't feel like I've seen and done it all within a few months after release.

A lot of people say the characters in the game are what makes it TM and gives it its personality. A lot of people say the cars are what make this game TM and gives it its personality. Where this game has personality is in its gameplay and how people play it. I remember playing so many people in TMBO and their unique style and personality would show through how they chose to play the game. It was all about subtle ideas and personal gameplay choices that made the game so fun and original. I just hope the new game feels like that. I want it to be obvious who I'm facing in a match based on how they attack me and not have everyone just doing the same shit to the point that its generic.

I totally just rambled.....

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Rabid on 01/25/12 at 04:12:47
I didn't want to get hyped up too early for this game.  But honestly, the more I learn about the game, the harder it is to contain my excitement.  Like Xizor said, that magazine article makes the game sound incredible.  Even if this game doesn't have the same driving and dodging mechanics as TMBO, it's still going to be a killer game.  

TM2 didn't have amazing handling and dodging mechanics but the freezing, ramming, and variety of specials made it fun for years.  I wouldn't get too caught up on the driving depth.  You don't NEED that in order to have an addictive car combat game.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Bertos on 01/25/12 at 05:59:56
I was hyped when the news came that there would come a Twisted Metal for PS3. Personally my hype feelings were on the top just a month before the previous release. After that the delay the hype feeling cooled down a lot. I'm glad for that, because more than once hypes ruined the final product for me. I saw many blogs of Jaffe, which really made me confident, I trust him. I'm totally not sure if the multiplayer will succeed, I have my doubts here in Europe, where the franchise isn't that popular. But I think the singleplayer component will satisfy me big time.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by maartyrr on 01/25/12 at 06:44:48

Rab1d wrote on 01/25/12 at 04:12:47:
I didn't want to get hyped up too early for this game.  But honestly, the more I learn about the game, the harder it is to contain my excitement.  Like Xizor said, that magazine article makes the game sound incredible.  Even if this game doesn't have the same driving and dodging mechanics as TMBO, it's still going to be a killer game.  

TM2 didn't have amazing handling and dodging mechanics but the freezing, ramming, and variety of specials made it fun for years.  I wouldn't get too caught up on the driving depth.  You don't NEED that in order to have an addictive car combat game.



sorry rabs, driving in TM is half the battle and what really helped provide such a deep gameplay experience with tmbo.  Driving and firing go hand in hand to me.  TMHO had a dumbed down driving experience with no powersliding features and no dodging ability.  It does sound like some of the faster cars in the game need skill to drive them wreckless and not pinball all over the level - which is good, the game does need an equally deep weapons and driving system to give players that unique personality that xizor was rambling about...

if it makes you feel any better xiz, I'll do laps everytime i face you

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Meat Auger on 01/25/12 at 12:08:40
I think the biggest issue for me right now is trying to manage my expectations. It's hard for something I've been waiting on for sooo long, and with such great anticipation, to live up to the fantasy hype machine I have created in my own mind.

I think this will be the best TM to date. As some of you have said, on paper this is the deepest TM ever. Now we just need all of these gameplay elements to come together and translate as a fun and competitively rich experience.

I don't know if I'll ever be able to recreate the memories I had with earlier Twisted Metal games. I simply much older now, and sometimes those kind of mental projections we manifest and remember are hard to replicate. However, this game will give us more features and add more aspects to car-combat than we've ever had before.

One of my really good friends who I just don't get to talk to that much anymore will be getting the game. We played TM1 & TM2 for countless hours together, and I can't wait to get the opportunity to do that again after all these years.

The amount of content, value, and variety Jaffe & ESP have packed into this game is really impressive. Did you guys see the recent Jaffe video where he showed some of the map variations? Like the Watkin's Harbor level, where one version was the center area that connected the two factories via the canal. Now while it's not the full map, the gameplay and pick-up locations are going to be totally different. 30+ map variations. Stuff like that is what really gets me so excited to play the game.

I could go on and on about all the features the game will offer, but at this point I see no reason to do such a thing. I know that all any of us want to do RIGHT NOW is play this motherfucker. Thank goodness the wait is almost over.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/25/12 at 13:30:47
I have a friend also who I grew up playing co-op TM with and I cannot wait to play through the story mode co-op with him when the new game hits. My first few days to a week are going to be spent reliving the glory days of co-op TM with a friend.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/25/12 at 15:47:54
I hope they do something to make coop more difficult. It was still pretty easy in TM2 and TMB.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by sweetdk on 01/25/12 at 15:54:58
I wonder how my CO-OP buddy will react when I pull out a brand spanking new copy of TM.  He's my older bro and doesn't have much time to play videa games, hes got a job, kids, and he'd rather ride his bike in his spare time.  He used to get mad when I'd play without him cause I'd get better than him.  I'm not gonna open it till I show him, but I really don't think he'll be that interested.   Great memories though of the glory days of TM2.   Really great times.  I was really excited to play with my nieces and nephews cause at least 2 of them like games but the M rating isn't good.  

Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/25/12 at 16:41:24
No one in my family cares about games.  I used to play some coop with my brother, but he always preferred Star Wars Battlefront.  Fucking George Lucas...

Title: Re: Playstation Magazine - TMPS3 Scan
Post by The Blarg on 01/25/12 at 17:29:21

That one guy wrote on 01/25/12 at 16:41:24:
No one in my family cares about games.  I used to play some coop with my brother, but he always preferred Star Wars Battlefront.  Fucking George Lucas...

We are in the same boat. THE SAME DAMN BOAT! My family doesn't care about it and my bro used to play co-op and other stuff. But now his judgment is retarded. Not playing TMPS3 for what??? A damn helicopter put him off! Not because he thinks it'll ruin the gameplay. But just because it's THERE. And he never shuts up about them making a Star Wars Battlefront 3. Yes, awesome game. One of my favorites. But gawh...

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Rabid on 01/25/12 at 17:51:51

maartyrr wrote on 01/25/12 at 06:44:48:
sorry rabs, driving in TM is half the battle and what really helped provide such a deep gameplay experience with tmbo.  Driving and firing go hand in hand to me.  TMHO had a dumbed down driving experience with no powersliding features and no dodging ability. you



Well of course both elements are very important.  I doubt it's going to be as basic as TMHO.   My point is that the game can still be very fun if it's more offense oriented (i.e. TM2PC).

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/25/12 at 19:29:29
Speaking of co-op with friends, Roadie just informed me (and forgive me if this is old news) but TM WILL NOT have online co-op? What the fuck is this shit? I thought this was confirmed by Jaffe as being in the game a long time ago so I just never thought anything of it. What gives? When was this HUGE piece of information UNconfirmed? Well, there goes half my fun plans for the first week. Because of this the game can only achieve a high score of 9/10 max.

>:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/25/12 at 19:30:57
From what I've seen, driving seems more like Black.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by sweetdk on 01/25/12 at 19:39:05
Hey XIZOR

I'm pretty sure road head told you wrong.  Check out this web site.  

The last sentence reads--- "Twisted Metal hits the Playstation 3 on February 14, 2012. It will feature split-screen and online campaign co-op for two players." --- http://www.co-optimus.com/article/7555/twisted-metal-will-include-online-pass-after-all.html

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/25/12 at 19:53:04
This is from Roadhead,

http://mp1st.com/2012/01/08/twisted-metal-no-move-or-3d-support-ps-vita-version-not-planned-and-co-op-story-local-only/

Now I'm confused. My heart strings are being ripped apart here.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by The Dizaster Child on 01/25/12 at 19:53:59
There was either a blog or that hour and a half long podcast where he confirmed online 2P co-op.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by RoaDiE on 01/25/12 at 20:04:29
Nah from all my sources the game has offline coop only. They planned for online but never got implemented in time. Also, when Jaffe sometimes refers to "coop" he means Team games in online. Not campaign.

@davidscottjaffe should have online co op.If you can do split screen online and split screen campaign,why no online campaign co op?strange. - msg to jaffe

".@strickers66 Agree but as I said- if the main reason you want to play TM is campaign anyway, you'll have bigger issues that the fact that co-op is local only (i.e. not online). I'm not trying to knock our campaign (I mean, fuck, I think the bosses are the best we've ever done, think the world of TM via stories and such is so realized I wanna go make a feature film now,etc!)...just saying the game is really about the MP. Altho lots of team modes (online and split) so there is online co-op in a way, but I know what you mean. " - Dave Jaffe response to twitter person Jan7th 2012

Title: Re: Playstation Magazine - TMPS3 Scan
Post by sweetdk on 01/25/12 at 20:08:53
Dang!!!  Thats a bummer.  This whole time I thought online CO-OP was included.   I was sure of it too.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/25/12 at 20:13:50
Same here. This is greatly disappointing beyond belief. After confirming it last year I thought there was no reason to even assume that it would NOT be in the game. I guess it was better to find this out now than Feb. 14 when I go to boot up the game and try to play co-op with my friend who LIVES OUT OF STATE! First days of TM now ruined.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Tazz94 on 01/25/12 at 20:28:56
Awwww...this sucks. Also, what does AA mean?

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/25/12 at 20:29:59
It stands for Alcoholics Anonymous.  

Title: Re: Playstation Magazine - TMPS3 Scan
Post by That one guy on 01/25/12 at 22:04:04
Don't be a dick Xizor.
It stands for Anal Arthritis

Sorry about the coop :'(

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Bertos on 01/26/12 at 07:51:25
Personally, I don't really bother the lack of online coop, although it's strange because many games do have the option these days. I prefer playing together on a couch. I played some games cooperative online, but I thought the experience was boring. But still, I hope the possibility will come with DLC for you guys.  

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Archminion on 01/26/12 at 08:13:00
Shit!

I missed that as well.
Was so looking forward to playing online coop campaign with my bro.

I know it was planned...

Well, they quietly let that one slide down the crack didn't they?

Did Head On PSP have online coop campaign?

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Magnum on 01/26/12 at 08:22:09
"Also, what does AA mean?"

Alternate Attack.

Alcoholics Anonymous and Anal Arthritis.....LOL.

Dickheads.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Kilrgrn on 01/26/12 at 10:42:18

Magnum wrote on 01/26/12 at 08:22:09:
"Also, what does AA mean?"

Alternate Attack.

Alcoholics Anonymous and Anal Arthritis.....LOL.

Dickheads.



No, it's Advanced Attack. Gosh Mag.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/26/12 at 12:08:25

Archminion wrote on 01/26/12 at 08:13:00:
Shit!

I missed that as well.
Was so looking forward to playing online coop campaign with my bro.

I know it was planned...

Well, they quietly let that one slide down the crack didn't they?

Did Head On PSP have online coop campaign?



No it didn't. But coop would have been weird anyways with how the bonus levels were structured.

It takes a bit more time to program something like that then it would seem. It's not as easy as just putting the coop maps into the online mode.

Though it sounds like exactly the kind of thing that might be patched into the game in the future.if enough people request it.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Kilrahi on 01/26/12 at 16:47:22

Hellbent wrote on 01/26/12 at 12:08:25:
No it didn't. But coop would have been weird anyways with how the bonus levels were structured.

It takes a bit more time to program something like that then it would seem. It's not as easy as just putting the coop maps into the online mode.

Though it sounds like exactly the kind of thing that might be patched into the game in the future.if enough people request it.


Actually, TMHO did have online coop.  It wasn't very good.  TMHO was easy enough to beat as it was, but when you played online coop they didn't add any additional cars to the bad guy roster, and, if I remember right, they actually took one away, making it stupidly easy.

Still, it was neat to have it, and it does bum me out that the new game won't have it.  I remember when it was announced it was said no, and then later yes . . . which turns out the yes was just a missunderstanding . . . and so now we're back to no.  Damn.

I gotta sludge through single player unlockable crap on my own now.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Rusty Shackleford on 01/26/12 at 17:09:34
Aw goddamit. Just the other day I was worried 'cause I was doubting about online co-op, so I asked on these boards. Then someone was like "Yeah, sure it is" (not blaming them at all, of course), so I was real relieved. Now I find out it's OUT. This is just messing with my head  :(

I think we should raise a stink about it a while after the game comes out. Maybe they'll add it if they can and they know we want it. If not, then we'd eventually have to shut up and leave well enough alone  :-X

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Mr.SLaM on 01/26/12 at 17:28:07
Wow no online co-op? My bud and I were looking forward to playing it together.He just got into TM a month or two ago and we were talking about how that was the first thing we were going to do. Well that's a bummer, more games need online co-op.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/26/12 at 18:07:58

wrote on 01/26/12 at 16:47:22:
Actually, TMHO did have online coop.  It wasn't very good.  TMHO was easy enough to beat as it was, but when you played online coop they didn't add any additional cars to the bad guy roster, and, if I remember right, they actually took one away, making it stupidly easy.

Still, it was neat to have it, and it does bum me out that the new game won't have it.  I remember when it was announced it was said no, and then later yes . . . which turns out the yes was just a missunderstanding . . . and so now we're back to no.  Damn.

I gotta sludge through single player unlockable crap on my own now.


It's hard to remember the TMHO menus anymore haha.

But i imagine if enough people complain about it they'll know that it's a highly desired addition to the game.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by XIZOR on 01/26/12 at 22:55:20
I hate to be one of those guys who bitch about pointless shit in a game when there is already so much and MP is the real meat of the game. Sounding like one of the countless cry babies who complain that the single player only has three characters is not what I mean to come across as, but I'm sorry....I really wanted online co-op as a feature day one.

Playing through the campaign co-op just seems like the right step the franchise would take in this day and age considering that those of us who grew up playing couch co-op with friends would obviously be older, in different places in our lives now, and want this feature. Most people co-op the single player first. Online co-op IS what a lot of people wanted to do to get their dick wet while getting a firm grasp on the mechanics of the game. What better way to develop combo attacks than with a friend?

I don't know. I just can't let this go. I'm greatly disappointed that I won't be able to enjoy the new game how I always envisioned it which was discovering the depth and fun with a friend without all the added pressure of competitive play. Not that I'm scared of it, just that, well, that's how its always been. We've evolved beyond couch co-op nowadays.

Can't wait to drudge through the campaign ALONE to unlock shit while all I want to do is play with friends. Guess I'll just have to party chat with fellow TMA players....oh wait.... /sarcasm

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Magnum on 01/27/12 at 07:45:27
Kilrgrn! Shhhh!!!!

Hey!! I don't piss on your campfires!!

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Archminion on 01/27/12 at 07:59:12
No party chat either?

I feel a Jaffe vid response coming on...

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Magnum on 01/27/12 at 08:00:48
That's not Jaffe's issue. It's Sony's because they don't support party chat on PS3.

Just the way it is.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Mr.SLaM on 01/27/12 at 10:05:53

Magnum wrote on 01/27/12 at 08:00:48:
That's not Jaffe's issue. It's Sony's because they don't support party chat on PS3.

Just the way it is.

I remember seeing a video on  Brawl about some guy from Sony saying there wasn't enough RAM to even put it in if they wanted to.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/27/12 at 12:46:41

Mr.SLaM wrote on 01/27/12 at 10:05:53:
I remember seeing a video on  Brawl about some guy from Sony saying there wasn't enough RAM to even put it in if they wanted to.


Yeah that was the excuse. Even more lame of an excuse then the "Oh we had to remove backwards compatibility, but hey want to buy some PS2 and PS1 games?" crap. I mean seriously how stupid do they think people are that they feel they can convince people that the PS3 can't play your PS2 disks, but you can play this huge library of PS1 and PS2 games which you can purchase off PSN... That is just insulting.

Or "It can only do everything, by the way no more Linux so fuck you nerds! I DARE YOU TO HACK US!".

It always feels great to buy products from a company that treats the majority of it's customers like they are stupid and that they own them. Hell i even like PS+ but man it's really hard to trust Sony after the PS2 and PSP. Hamsters live longer then those systems.







I could totally get it if they could not do party chat for older games. Since older games would use up the ram. That makes logical sense.

But don't you think they could change the maximum requirements for new games to allocate like 5mb of RAM for voice chat?

I mean i'm not a super fucking computer programmer or anything. But when my computer runs out of RAM and starts running on Virtual RAM. i turn off something i'm not using to speed the system up again.

I don't know. I want there to be a good explanation but i just know it has more to do with spending money on something that won't hurt or help sales.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Sling on 01/28/12 at 00:58:58

Quote:
JAFFE: There are pre-game lobbies but they are not party specific.
By the way, I just asked Bill- Twisted Metal’s QA lead- this question and here is what he said: If you press the select button, that will bring you to the Party Manager menu where you can view other party members. You CAN voice chat during this whether players are online or offline. So if he’s asking if there’s some other “lobby” or menu where party members can chat, then YES, they are able to chat and view who’s in the party in this menu. I wouldn’t consider it a “pre-game lobby” though.


So does this mean if you're playing SP you can talk with someone who's playing online?

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/28/12 at 05:52:33

Sling wrote on 01/28/12 at 00:58:58:
So does this mean if you're playing SP you can talk with someone who's playing online?



I would also like to know that. If they programmed a fully fledged chat system for the entire game. Fucking bravo. Seriously every game should have that.

I won't ever believe the PS3 can't do party chat. I can believe it can't do it for old games. But new games should let you just start a party and chat. Like in Gears of War of Call of Duty. It just makes playing the game so much more simple.

The easiest way to screw up an online game is to make playing it with your friends a fucking chore.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Magnum on 01/28/12 at 09:20:26
I'm no comp master either but, if anyone thinks party chat means like 360, you can forget it.

Back when I was playing alot of TMA'ers with NFS, there was no "party chat" The only time you could communicate was if you were in the game room itsself. Otherwize you'd have to PM anyone that was not in your room.

So no. If they haven't changed the formula of the PS3 for TM, and it's the same kind of set up like NFS "chat" was, we can all hear each other even if we're on the other team.

That's what I meant by no party chat. Honestly though.....I don't like it but, this is TM and dammit, party chat or not, I'm playing!

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Mr.SLaM on 01/28/12 at 09:51:04
See you guys are all XBox players, I play PS3 everyday I'm just used to how the party chat runs. It's not that hard to get over.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Kilrgrn on 01/28/12 at 15:01:43

Mr.SLaM wrote on 01/28/12 at 09:51:04:
See you guys are all XBox players, I play PS3 everyday I'm just used to how the party chat runs. It's not that hard to get over.



I was a hardcore PS3 player for several years...then I got an Xbox.. After I sampled that which was party chat, me and the rest of the crew I hang with are going to have to use Skype for TMPS3

Title: Re: Playstation Magazine - TMPS3 Scan
Post by The Blarg on 01/28/12 at 15:36:28
Actually, Motorstorm: Apocalypse has a slight form of party chat. Even though I don't think it was intended. If someone is playing SP and someone else is online and tries to join them. They'll be in the lobby like normal. But the host is still in SP. So the SP guy can play while the other guy can chat it up as well. I don't think it was intentional because you can't do anything but sit there. Because only the host can decide what to do... and you aren't the host.

Title: Re: Playstation Magazine - TMPS3 Scan
Post by Hellbent on 01/28/12 at 18:49:02

Mr.SLaM wrote on 01/28/12 at 09:51:04:
See you guys are all XBox players, I play PS3 everyday I'm just used to how the party chat runs. It's not that hard to get over.


No i'm even worse then that. I'm a PC gamer.


TM2PC4EVR <3 <3 <3 <3 LOLOCAUST

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