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Message started by CYRAX on 12/16/10 at 06:32:20

Title: Game Informer January 2011 Twisted Metal Interview
Post by CYRAX on 12/16/10 at 06:32:20
Game Informer had a very awesome interview with Jaffe, and Campbell in the January 2011 issue, I'd recommend picking it up, it's quite nice.

Interestingly enough Jaffe mentioned "monster trucks running into a highschool" So I think he accidentally leaked Hammerhead.

http://www.gameinformer.com/b/news/archive/2010/12/15/david-jaffe-and-scott-campbell-talk-twisted-metal.aspx
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Toasty on 12/16/10 at 07:52:14
LOL!

Pirating? Are you that much of a pussy?

In comparison, I don't think it'd really be much of pirating to scan at least a page or two. Let's say if you scan like a whole manga, or a popular book. If you manage to make an E-Book writing every single word from a book or scanning every page and wanting people to see by uploading it somewhere and showing a link to it.

Then yeah that would be considered pirating. But I don't see the harm of scanning a couple pages.

But of course, everything that involves sharing anymore is considered pirating.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Obliverate on 12/16/10 at 07:54:45
Scan it! Scan it! Scan it!
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Archminion on 12/16/10 at 09:02:17
I scanned the whole OPTM article from a couple of months ago and I'm not in court yet?


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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by maartyrr on 12/16/10 at 15:57:03
http://www.gameinformer.com/b/news/archive/2010/12/15/david-jaffe-and-scott-campbell-talk-twisted-metal.aspx

That article is everything that's in the GI mag and then some...the only thing is that its missing one pic of vermin and roadboat having a head on collision
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by CYRAX on 12/16/10 at 20:51:52
I download certain "things" all the time, I didn't want to break any form of TMA rule or anything.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Archminion on 12/16/10 at 20:55:25
As long as its not kiddie porn your probably fine

:)
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Kilrgrn on 12/17/10 at 01:30:59
Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead! Hammerhead!
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Surgeon -Rymagician- on 12/17/10 at 05:02:55
(Thumbs up Sign)  Surgeon -Rymagician- Likes Kilrgrn's post.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by The Dizaster Child on 12/17/10 at 05:28:54
yea, but in what form? back to the pick up? the black SUV thing from TM2? Dave and Mike comeback or some new ppl?
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by TMShan88 on 12/17/10 at 06:20:02
Dave and Mike for prez
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Kilrgrn on 12/17/10 at 10:02:19
I AGREE WITH THIS! ^^^^^^^^^
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by maartyrr on 12/17/10 at 12:09:55
haha, i really do hope that it is HH... I guess we'll know for sure come the start of 2011
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by magnum on 12/17/10 at 13:53:36
Awesome read. Thanks for posting that Maart.

When they were talking about "what would be sweet spot for # of players?" I was hoping Dave or Scott would say roughly 8 or so. I would've love to see them say something along the lines of "Player host can choose 'x' amount"

That's what I was looking for too reading through that. Looking to see if they mentioned anything regarding host control over in game settings like player #'s, healths and the like. I didn't see them mention it.

I'm REALLY hoping they have it, and they're just not saying it. Why they wouldn't metion it if they did makes me scratch my head a little but, everything I've read there sounds awesome.

We're gonna be melting these discs playing it so much.  :D
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by maartyrr on 12/17/10 at 16:38:06
no probs mags.  I do remember Jaffe saying something that some levels will only support x amount of cars.  So some levels will be only 8 or so, while the massive levels will be 16.  I wonder how big those levels are, and how only having 8 players per (massive) level would good or bad?

Maybe they have set rules for the ranked games as in keeping the health/health semi's in the game?  I mean, you can always blow the truck up - and with the addition of one hit kills  with the sniper rifle and charged up remote bombs you can take away someone's health completely.  I for one would want to run some games with the health semi running around.  
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Archminion on 12/17/10 at 18:32:25
"I for one would want to run some games with the health semi running around."

And I for one would want to run a health semi around some of those games!

Might be a cool secret character or something?

I dunno I know what I'm saying is probably far away from reality but I just think the idea of driving one of these big fuckers with the health option (and some weapons of course) seems fun.

maybe an alternate MP game option...???

I'll go away now...


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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Surgeon -Rymagician- on 12/17/10 at 19:45:13
Maybe when you die in last man standing you can become health semis?  Or pedestrian cars?
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Archminion on 12/17/10 at 20:38:45
ha you might want to check out a similar post on the ESP site.

I'll accept the burn like a man....
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Surgeon -Rymagician- on 12/17/10 at 21:49:32
Haha did someone already think of that?
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by TMShan88 on 12/17/10 at 23:52:22
In the old forums I thought it would be cool if you went on foot with a gun after ur car got destroyed. Just for "Oh Shit" moments. U'd be nothing more then a piss ant but it'd be funny.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by magnum on 12/18/10 at 16:12:00
I'll play the game however. If it's with healths or not. If it's 1v1 or 16 players in a Dogpound setting.  :-? It doesn't matter. It's TMPS3, and I'm gonna be blasting it up with anyone who wants an explosive to the face.

I was just looking a comment on host customization for settings that's all. I know that it was mentioned and suggested many times on old TMA, and in this forum as well.

I hate to harp on that point but, it would definately make for some great customized games. Not like anyone would want to run around with MG only.......  ::) Fucking barf.

 
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by RoaDiE on 12/18/10 at 16:45:23
Im pretty sure we can have the option to turn off health pickups.

Health pickups, imo, slow the game pace down and just promote pussy tactics to farm healths to make up for skill.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by TMShan88 on 12/18/10 at 17:48:52
God forbid anyone use strategy! Just charge in headfirst and die in the clusterfuck!
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by RoaDiE on 12/18/10 at 20:31:25
If you played TM2PC or TMBO you would know healths were banned for important reasons. It simply didn't add anything to gameplay except kill the fun factor and force the players actions to rely far more on defense than actual fighting.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Surgeon -Rymagician- on 12/19/10 at 01:22:07
I am sure that healths will be turned off.  However, I find it interesting how we at TMA seem to hate health pickups and especially full health pickups, while Jaffe seems to mention the fun of chasing down some dude racing for the last heath.


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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by RoaDiE on 12/19/10 at 01:55:41
Well no offense to Jaffe and developers, but he nor they are perfect and mostly haven't played the fuck out of their own online games like we have. I mean the developers from Incog whored Axel and C8 in TMBO, how fucked up was that? Also, Jaffe hasn't worked on an online TM game to know just how bad healths get abused. Funny how they asked about TMBO.

In TM2PC, if we had of allowed health pickups, some people would just never die (myself included). To get better, everyone pretty much learned how to dodge every weapon in order to last longer in combat. I'm damn sure people wouldn't have been near as good as they got had we allowed em.

In TMBO it was far worse though, it was a much longer and arduous task to bring an enemy's health bar down to zilch than it did in TM2PC, you did a tremendous amount of work that simply got undone by one stupid pickup. Why reward a player's lack of defense with easy access to a freebie full health pickup that undoes 3 minutes of hard work from the enemy?

Also, I can recall people simply running circuits around levels from mini health pickup to mini health pickup and being cloaked the entire time. Thank god we played a ton of net damage games in the early days.

Jaffe also keeps saying this is a car combat game that's had balance like a fighting game? But what fighting game uses health items?  

I have nothing against people using strategy that adds to gameplay, it's just that the only strategy that is born out of farming health pickups is both game breaking and kills all the fun. It's a car combat game, not nascar.




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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by tmfan89 on 12/19/10 at 06:28:45

RoaDiE wrote on 12/19/10 at 01:55:41:
Well no offense to Jaffe and developers, but he nor they are perfect and mostly haven't played the fuck out of their own online games like we have. I mean the developers from Incog whored Axel and C8 in TMBO, how fucked up was that? Also, Jaffe hasn't worked on an online TM game to know just how bad healths get abused. Funny how they asked about TMBO.

In TM2PC, if we had of allowed health pickups, some people would just never die (myself included). To get better, everyone pretty much learned how to dodge every weapon in order to last longer in combat. I'm damn sure people wouldn't have been near as good as they got had we allowed em.

In TMBO it was far worse though, it was a much longer and arduous task to bring an enemy's health bar down to zilch than it did in TM2PC, you did a tremendous amount of work that simply got undone by one stupid pickup. Why reward a player's lack of defense with easy access to a freebie full health pickup that undoes 3 minutes of hard work from the enemy?

Also, I can recall people simply running circuits around levels from mini health pickup to mini health pickup and being cloaked the entire time. Thank god we played a ton of net damage games in the early days.

Jaffe also keeps saying this is a car combat game that's had balance like a fighting game? But what fighting game uses health items?  

I have nothing against people using strategy that adds to gameplay, it's just that the only strategy that is born out of farming health pickups is both game breaking and kills all the fun. It's a car combat game, not nascar.


I don't think Health pickups are a bad thing if there is only like 1 or 2 per-level and they don't regenerate at all. Like if a third of the way through the match the health pick up(s) appear and once they are picked up they are gone.

The health semi's might be tricky because you could just destroy them or they could be abused. Either way health pick ups aren't a bad thing if they are rare and not full health pickups because that element of random adds a little wrinkle to the gameplay.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Roket on 12/19/10 at 07:20:35
it depends really how you see it. Some people play the game how it is while others try to balance the game. As nit pickers, TMA in whole try to balance the game as much as possible. As long there is an option this time to turn them off, which there should be, there shouldnt be a problem setting it up games we all enjoy.

need to get this magazine tomorrow, dont want to read the scans unless I have to.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by magnum on 12/19/10 at 15:44:58

Roket wrote on 12/19/10 at 07:20:35:
it depends really how you see it. Some people play the game how it is while others try to balance the game. As nit pickers, TMA in whole try to balance the game as much as possible. As long there is an option this time to turn them off, which there should be, there shouldnt be a problem setting it up games we all enjoy.

need to get this magazine tomorrow, dont want to read the scans unless I have to.


Exactly what Rok said here. I play the same way. All out no matter what. "Rules" or "No rules"  But then again, I have been on the side of the fence where Road is talking about, and it's a very valid point.

Either way, I'm hoping there are host options. Please in the next interviews Jaffe/Scott, SAY that there is a host option so we can have it in concrete.  
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by RoaDiE on 12/19/10 at 17:18:50
There will always be people in every game who exploit the little things or do the cheesiest tactics just for the win regardless of how lame it is. It's when these tactics alter everyone elses strategy that really sucks the life force from the game. In order to combat people farming healths, now you yourself have to grab healths just to stop them from getting the upper hand.

Yes I would be totally down for 1-3 pickups that do not regenerate. But I think id be playing 100 percent of time with zero healths.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by maartyrr on 12/19/10 at 21:58:15
I don't think healths will be that huge of a problem, The only full health in the game is the semi, and you can always blow that up ( I don't know if respawns or not) (hopefully not) and all you have left are the minis which in the tm univerise usually only fill 30 percent of the health bar.  But in this TM it seems like there a shit ton of more weapons at your disposal to stop a fleeing car...and there's no option to cloak, so its not like cars and disappear from radar and make a health run....Not to mention its pretty hard to dodge a homing missile when running away.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by RoaDiE on 12/20/10 at 01:10:37
I wouldn't say there is no cloaking for sure at this point. Could have just been absent from e3 demo build.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by The Dizaster Child on 12/20/10 at 05:14:16
health pick-ups might not be bad, depending on how you can, as a host, set it up. I think one, non-regenerating, 50% health per match might be pretty fun.. as long as it randomly spawns every time, that way there's no camping it out. and it could be rewarding if, for example, you're kicking the shit out of a bunch of noobs so badly, they gang up on you. it'd be fun to spoil their pussy parade by nabbing a health pick up

just a thought..
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by CYRAX on 12/20/10 at 05:19:35
I think the new health trucks were put in for the sole purpose of making it harder to get health.

And from what I've seen it is pretty hard to get into them.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by tmfan89 on 12/20/10 at 05:31:35

The Dizaster Child wrote on 12/20/10 at 05:14:16:
health pick-ups might not be bad, depending on how you can, as a host, set it up. I think one, non-regenerating, 50% health per match might be pretty fun.. as long as it randomly spawns every time, that way there's no camping it out. and it could be rewarding if, for example, you're kicking the shit out of a bunch of noobs so badly, they gang up on you. it'd be fun to spoil their pussy parade by nabbing a health pick up

just a thought..


I think that health pickups add an element to the gameplay thats good. Its just they shouldn't regenerate as they could be farmed and become cheap. Two random spawns per match would be fun (Depending on the game style of course) it allows for you to make a mistake or two and still be able to win by finding a pickup.

Obviously full healths are kind of cheap and so are ones that continue to spawn in the same areas over and over again.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by maartyrr on 12/20/10 at 14:08:44
well, there wasn't a dpad option to use cloaking, and none of the other buttons do that... i'll die when cloaking is spectre's secondary special tho
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by RoaDiE on 12/20/10 at 20:06:59
Or perhaps there might be loadouts in some fashion. You could choose a few Advanced attacks, but are limited to three for the D-Pad.....
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by TMShan88 on 12/20/10 at 21:18:15
Well I think I remember jaffe talking about different energy loadouts as you rank up in online. None of them would be OP compared to what u already have, just give you different options. So you never know what is in store.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Archminion on 12/21/10 at 10:08:58
About the loadouts: I have more recently heard Jaffe state that the loadouts will just stay unique to each vehicle (as in the turbo bar/ weapon bay limit etc).

It might mean you'll get a different set of starting weapons?

Every TM has started you with a 'loadout' of sorts but it's never been more than the a couple of Fire missiles and a Napalm or something.

So I think that will still happen but maybe it's just a different set for each car.

(Theoretically Thumper might start with Napalms and Grasshopper might start with Mines- that sorta thing?)
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Surgeon -Rymagician- on 12/21/10 at 18:40:34
I think it would be cool if the health trucks worked like killstreaks.  Kill three people without dying and the health trucks will lower their doors for you.  If you don't, you just can't enter them.  Still gotta chase em though.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by The Dizaster Child on 12/22/10 at 06:52:26

Surgeon -Rymagician- wrote on 12/21/10 at 18:40:34:
I think it would be cool if the health trucks worked like killstreaks.  Kill three people without dying and the health trucks will lower their doors for you.  If you don't, you just can't enter them.  Still gotta chase em though.

I actually like that idea. it'd keep the health farmers from.. well.. farming lol, and make them get into a fight. but I can also see this making kill thieves out of ppl, just camping outside of a fight and when the health bars go red, they unload..

I also like the idea of car-unique weapon loadouts at the start. that'd give the cars/drivers a lil more personality since that was kinda stripped away with the drivers no longer being tied to a certain car. that's really gonna take some getting used to on my part
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Surgeon -Rymagician- on 12/22/10 at 18:01:55
The loadout idea would also reflect how the CPU drivers would play in TM1 and 2, where they favored certain weapons.  Thumper with napalm, Warthog with mines, Sweet tooth with ice cream and homing missiles.

And ya you would have kill stealers, but you have kill stealers in every game.

I think it would be cool to see how long of a killstreak you could get in a twisted metal game.

Or maybe the "killstreak" is relevant to the game.  For instance one missile launch in nuke, 100 points of damage in damage, kills in LMS.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Archminion on 12/22/10 at 23:03:22
I always liked the cpu unique car weapon sets.
Made it very fun as you always had to handle every enemy car different.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by XIZOR on 12/23/10 at 05:09:01
Health pick-ups wouldn't be a problem if they are in fixed places and don't respawn at random weapon spawn placements where a player could accidentally pick one up. That was what would happen in TMBO all the time if I remember correctly?

I would rather there be an option to just turn them off as I don't think they are necessary, but I'm pretty sure I'm going to be playing with mostly TMA'ers who know the rules and will play fair so either way I'm not stressing about it.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by Archminion on 12/23/10 at 09:20:44
Probably been mentioned already but there's to much to sift back through: Ltd health regen?

Maybe the option to have each fixed health appear only once (or max of 3 times during any one match).

It'd be less annoying since players would know there is an end to it.
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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by CYRAX on 12/23/10 at 10:48:45

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Title: Re: Game Informer January 2011 Twisted Metal Interview
Post by spectrum on 12/27/10 at 07:19:57
awsome
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