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Message started by Cyrax151 on 06/15/10 at 21:51:24

Title: Finally! TM for the PS3 on E3
Post by Cyrax151 on 06/15/10 at 21:51:24
Just saw it on G4's live stream.

Also, did anyone see the guy in the Sweet Tooth outfit in the ice cream truck? I want that truck and that mask so badly.

When it happened I was yelling and jumping around so much that my Fiancee went into the other room. I wish I would have had confetti rain down as well.

/discuss.

The trailer is now on youtube. Uploaded by me:
http://www.youtube.com/watch?v=nFrCctVGr3k

Gameplay:
http://www.youtube.com/watch?v=WCdXfjO0lmk
http://www.youtube.com/watch?v=kI_mhf_Ewyw
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Title: Re: Finally! TM for the PS3 on E3
Post by SLAYERx78 on 06/15/10 at 21:53:42
HELLS FUCKING YEA!!!!  twisted is back and looks bigger than ever....damn my mind is still trying to grasp everytthing i just saw! :D :) 8-)
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 06/15/10 at 21:53:47
WOOOOOOOOOOOOOOOOOOOOOOOOO. TAKE THAT YOU FUCKIN DOUBTERS. :D
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Title: Re: Finally! TM for the PS3 on E3
Post by PjRoadkill on 06/15/10 at 21:54:29
OH HELL YES!!!!! I got an industry pass for E3 so I'm gonna try to check it out tomorrow. Will post thoughts when I get a chance ;)
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/15/10 at 21:55:11
FINALLY!

God that intro with the cab drivers was perfect. lol.  Completey sums up the TM community.
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/15/10 at 21:55:18
Sweet Tooth: It's good to be back....

That was epic! Loved the ice cream truck they arrived in with Needles and the gameplay is boss!
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/15/10 at 21:55:52
holy fucking shit it finally happened this is the second coming of Jesus!
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/15/10 at 22:12:21
Alright, lets try to keep all the discussion here for the sake of keeping things tidy. I know everyone is excited as fuck right now, but we need to pick a thread to throw down the knowledge, speculation, and video break downs and interpretations of what we can take for what was honestly the most shocking thing I've seen in years.

Holy fucking lord.
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/15/10 at 22:15:26
The helicopter=WIN!

Wonder if the story will be the same.
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Title: Re: Finally! TM for the PS3 on E3
Post by DARKSIDE on 06/15/10 at 22:15:34
Yeah, lets keep it all here to avoid confusion.

And I'm sorry Xizor and the rest of the Xbox boys, looks like I'll be getting a PS3 before I get a 360
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/15/10 at 22:17:39
Completely understandable. The definitive reason to get the PS3 is here.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/15/10 at 22:18:32
Ok so, Sweet tooth and Dollface factions....discuss:
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Title: Re: Finally! TM for the PS3 on E3
Post by DARKSIDE on 06/15/10 at 22:18:47

XIZOR wrote on 06/15/10 at 22:17:39:
Completely understandable. The definitive reason to get the PS3 is here.

Indeed, I'm still recovering from the initial shock of what I just saw.
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/15/10 at 22:19:40
I was COMPLETELY shocked. They saved it for the end lol. Love the factions idea. I wonder what other cars will be featured. Did I see YellowJacket?
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/15/10 at 22:20:01
Fuck. I really want to break down the video footage of the new TM but I have to go to work now. I don't even know if vids are up online yet.
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Title: Re: Finally! TM for the PS3 on E3
Post by Reaper on 06/15/10 at 22:20:28
So much going on... I need to see it all again.

All I kept thinking was "Oh shit!"
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Title: Re: Finally! TM for the PS3 on E3
Post by TMR on 06/15/10 at 22:20:49
Oh my god it looks beautiful.  I was going insane.  I've been waiting for this for so long.  This is just perfect.
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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/15/10 at 22:23:01
Amazing!!!!

Love it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Title: Re: Finally! TM for the PS3 on E3
Post by Hellsing2o2 on 06/15/10 at 22:24:54
YES YES YES YES YES YES!! FUCKING AWESOME!!!!!
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Title: Re: Finally! TM for the PS3 on E3
Post by ObsessedByCruelty on 06/15/10 at 22:26:29
http://www.1up.com/do/newsStory?cId=3179899

Well, I'm still excited for this! Can't wait for the news to come...
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/15/10 at 22:27:39
Yeah, that was the teaser trailer. Anyone have the E3 footage yet? Ok, really leaving for work now....must...go...can't
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Title: Re: Finally! TM for the PS3 on E3
Post by ObsessedByCruelty on 06/15/10 at 22:28:36
Not yet, but I'll try and find it for a while.
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 06/15/10 at 22:30:55

XIZOR wrote on 06/15/10 at 22:20:01:
Fuck. I really want to break down the video footage of the new TM but I have to go to work now. I don't even know if vids are up online yet.

All I saw was the teaser. Which was amazing, my heart dropped seeing Needles and . . . his Ghost Rider gang. lol :P

And hearing him say "It's good to be back" gave me chills.
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Title: Re: Finally! TM for the PS3 on E3
Post by asdfffdsa on 06/15/10 at 22:33:17
WOW ... that was amazing.  Still recovering right now, so my thoughts are kind of mixed up, but ....

... the napalm (can't remember if I saw a Freeze) actually looks good ... well, more like AMAZING.  The freeze/napalm hasn't looked good in TM since Twisted Metal 2.  I think this is a sign ...

Also, Jaffe looked real fucking pissed.  Probably because they only gave him like 3 minutes to show off his game.

And as soon as someone finds a download/stream of the TM PS3 presentation, post it here (the conversation between the cabbies included)!  That was a fucking epic way to introduce the game.

(also, can't remember if I've actually posted here before, but I've had an account for some time and I quite regularly browse the forums).
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Title: Re: Finally! TM for the PS3 on E3
Post by The New Vegas on 06/15/10 at 22:34:01
Was I the only one to see, the death warrant character after, the copter commited suicide? The car looks like a 2004 ford mustang.
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/15/10 at 22:36:31
There will be multiple factions, not just  dollface and sweettooth.
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Title: Re: Finally! TM for the PS3 on E3
Post by ObsessedByCruelty on 06/15/10 at 22:38:31
They said they will announce more news regarding Twisted Metal in the future. But from what I saw, there were several new vehicles that I have never seen before.
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/15/10 at 22:40:48
right,

just come on on now, will go have a look!!!
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/15/10 at 22:51:58
Anyone know what city that was? Was that LA? Seattle? Can't be NY?

not sure?

well in the gameplay? it looks like boston? doesn't matter..

form what ive seen so far..

2 Special attacks!

Motorcycle? -> its a girl.. might be the girl who took Grimm's powers in TM:HO? (could be a standard gang)

Confirmed Characters?


OHHHHH!!!!



Roadboat?


Snipping!  :D


So we have a sports car, ambulance, heli... looking good so far.. and a van!! :D

Experience points.. hmmm


Looks like they are going back the TM1 an TM2 sweet tooth look.. THANK GOD!!! Unless his Black car is unlockable?
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/15/10 at 22:54:30
I want a Minion faction.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/15/10 at 22:56:15
By the way, the videos are not up yet, as soon as they are I plan to rip them off of G4tv and plant them on youtube. As soon as that happens I'll update the thread (And soon to be) megathread.
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/15/10 at 22:57:52
FINALLY A AMBULANCE! Also, it looks like No-Face will be back
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/15/10 at 23:02:04
just seen the (very) cool trailer and 2 screens for now, will keep looking. I think I need to see the part of the press conference where it shows you the real stuff
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Title: Re: Finally! TM for the PS3 on E3
Post by Trichocyst on 06/15/10 at 23:02:38
I was going to ask people to stop gasping and post a fucking link... but thankfully there was no need.

Wonderful news though. Considering how much respect Jaffe and Co. seem to have for TMA and our views, I'm sure at least some of our suggestions over the years will have been taken seriously, and that's always good.
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/15/10 at 23:02:44
http://www.gametrailers.com/e3/livefeed/sony

Here's the entire conference. Not sure where TM is within it. Haven't found it yet. Can anyone post a time?
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/15/10 at 23:04:10
It's at the very end, Synth
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/15/10 at 23:04:11

SynthR wrote on 06/15/10 at 23:02:44:
http://www.gametrailers.com/e3/livefeed/sony

Here's the entire conference. Not sure where TM is within it. Haven't found it yet. Can anyone post a time?


1:19? 1:28? I think?
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Title: Re: Finally! TM for the PS3 on E3
Post by ObsessedByCruelty on 06/15/10 at 23:11:09
It starts exactly at 1:18:20.

Edit: The stream showed me a completely different time, but it's 2:56:16.

Edit: Gah, this feed keeps changing the time, just find out yourself.
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Title: Re: Finally! TM for the PS3 on E3
Post by illicit bubbles on 06/15/10 at 23:13:38
This is the most exciting news i've heard all year! I can't wait!

also, hello all!
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Title: Re: Finally! TM for the PS3 on E3
Post by The_Dead on 06/15/10 at 23:15:54
YAY! David's foreskin as an easter egg! haha. The chainsaw thing looks cool.. Ah man, sick, sick, sick.. Now, I wonder how long well have to wait to get it..
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/15/10 at 23:16:52
David's foreskin as a easter egg? Wha?

Also, was Sweet Tooth riding a motorcycle with a flaming chainsaw? WHOA.
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/15/10 at 23:20:34
You can visit the Twisted Metal E3 booth in Home and watch a trailer.  Just downloading, ill let u know how it is.

::Just the cab driver intro, but still cool::
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 06/15/10 at 23:21:16
on ps site too

http://blog.us.playstation.com/2010/06/15/surprise-twisted-metal-coming-to-ps3/?utm_source=facebook&utm_medium=social&utm_campaign=twistedmetal_061510
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Title: Re: Finally! TM for the PS3 on E3
Post by The_Dead on 06/15/10 at 23:27:47

BizarroKing wrote on 06/15/10 at 23:16:52:
David's foreskin as a easter egg? Wha?

Also, was Sweet Tooth riding a motorcycle with a flaming chainsaw? WHOA.

Yeah, are you not watching E3? haha. Morgan asked David if he ever got circumsized, haha.
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Title: Re: Finally! TM for the PS3 on E3
Post by SpeedinSpecter on 06/15/10 at 23:29:31
Damn.  I already want it.  It just looks so friggin awesome!  And a motorcycle with a chainsaw!!!
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/15/10 at 23:30:55
he seemed pretty snappy with munn
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/15/10 at 23:34:22
loving the style- the clown sidekicks remind me of the joker henchmen from DarkKnight.

Anyone have a link to footage part 1?

Seen part 2 with the Nuke mode

cheers
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 06/15/10 at 23:34:28
i dnt think tht was sweettooth becuz why the hell would they take him out of his ice-cream truck??? lol it could be darktooth :D
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/15/10 at 23:43:00

Cinder wrote on 06/15/10 at 23:34:28:
i dnt think tht was sweettooth becuz why the hell would they take him out of his ice-cream truck??? lol it could be darktooth :D

/facepalm
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Title: Re: Finally! TM for the PS3 on E3
Post by zarien85 on 06/15/10 at 23:46:32
maybe they will change some of the characters in some way but keep others at lest in the design aspect such as doll face all of them wear her mask in some way
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Title: Re: Finally! TM for the PS3 on E3
Post by illicit bubbles on 06/15/10 at 23:49:46
the whole factions thing makes me think that there will be less specialized cars and more 'car types'...
exciting news indeed! now everyone can pick apart the gameplay footage screen by screen...
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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/15/10 at 23:53:27
The surprise:
http://www.youtube.com/watch?v=mqjDuv-BRzA

Gameplay (deathmatch and TM Nuke):
http://www.youtube.com/watch?v=jEGVWb-ZYjk

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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/15/10 at 23:54:47

illicit bubbles wrote on 06/15/10 at 23:49:46:
the whole factions thing makes me think that there will be less specialized cars and more 'car types'...
exciting news indeed! now everyone can pick apart the gameplay footage screen by screen...


I wouldn't be surprised if it has all the characters from the TM universe..  ;)
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Title: Re: Finally! TM for the PS3 on E3
Post by DeathStrikesBack on 06/15/10 at 23:55:37
finally. I look forward to a giant TMA based group crushing everyone in multiplayer.
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/15/10 at 23:58:08
I think It's pretty obvious that we aren't seeing any of the single player characters in the multiplayer footage.  They said there was a campaign, so that's where the story is gonna be at.  For multiplayer, we get the different cars, all driven by dollface and sweettooth minions.  Kinda genius really.

Few other things I noticed.

-Swarm missles seem to be back. (one of the HUD icons shows three missles)
-The Left, Up, and Right d pad buttons seem to do something (visible in the left bottom corner)  probablly used for AA attacks, but they might be used for team communiation too or something.
-Most of the cars seem to have a passager to wield the sniper rifle/shotgun.  How will this play out in single player?  i doubt every character will have multiple drivers.
-Sweet tooth is again a traditional ice cream truck but retains a transformation (but can now walk instead of roll)
-Ambulance has a controllable special attack which u can steer. (looks like they took the design from Rogue Trip too)
-Looks like we know what those notes about dragging characters behind cars were about a few months ago :-)
-Also the sweet tooth mushroom cloud looks like it was intended to be TM, since it's featured at the in home at the Twisted Metal E3 booth
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 00:01:50

Surgeon -Rymagician- wrote on 06/15/10 at 23:58:08:
-Also the sweet tooth mushroom cloud looks like it was intended to be TM, since it's featured at the in home at the Twisted Metal E3 booth


Twisted Metal: NUKE..
My god... it was right in our faces.
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 00:15:05

Vitor Icewall wrote on 06/15/10 at 23:53:27:
The surprise:
http://www.youtube.com/watch?v=mqjDuv-BRzA

Gameplay (deathmatch and TM Nuke):
http://www.youtube.com/watch?v=jEGVWb-ZYjk


Or for the lazier ones, here it is all together lol:
http://www.youtube.com/watch?v=NzELDy-9PDs
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Title: Re: Finally! TM for the PS3 on E3
Post by PjRoadkill on 06/16/10 at 00:15:54

DeathStrikesBack wrote on 06/15/10 at 23:55:37:
finally. I look forward to a giant TMA based group crushing everyone in multiplayer.


No doubt about that DSB ;) I hope they decided to offer an open beta for the title. Those can work wonders as long as the development team is receptive.
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/16/10 at 00:26:19
Holy shit. So much awesome. I was a little afraid it would be WAY different but this looks like a natural evolution, with obviously tons of new, amazing stuff. I'm not sure I could have asked for anything more. Holy fucking shit.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 00:31:38

NightShade wrote on 06/16/10 at 00:26:19:
Holy shit. So much awesome. I was a little afraid it would be WAY different but this looks like a natural evolution, with obviously tons of new, amazing stuff. I'm not sure I could have asked for anything more. Holy fucking shit.

I need to get a copy of it signed by Jaffe and Cambell when it is released.
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 06/16/10 at 00:33:04

Taurus wrote on 06/15/10 at 23:54:47:
I wouldn't be surprised if it has all the characters from the TM universe..  ;)

Like one big-ass collaboration for the roster? Unlikely but it'd be cool. Or not, didn't work that well when Mortal Kombat did that.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 00:33:08
I do believe this thread needs a good stickying.
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Title: Re: Finally! TM for the PS3 on E3
Post by Hellsing2o2 on 06/16/10 at 00:33:12

NightShade wrote on 06/16/10 at 00:26:19:
Holy shit. So much awesome. I was a little afraid it would be WAY different but this looks like a natural evolution, with obviously tons of new, amazing stuff. I'm not sure I could have asked for anything more. Holy fucking shit.


Fucking agreed.
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 00:34:24
Twisted Metal X

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=78157
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 06/16/10 at 00:41:26
all we see is multiplayer, theres a good chance single player and co-op might be oldskool arena style as well as some sort of mission mode.  i think cuz jaffe was asking about that on the ESP forum, could be wrong though.

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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/16/10 at 00:41:30
Yay, nice to see Hellsing and PJ, and -Darkside- too. Howdy guys!

It isn't a traditional car select as we are used to.

Now you can select any character with any car or bike. It allows for a lot of varying stats across all cars... rather than just one car for one driver. You could have sweet tooth on a bike as you saw in the teaser.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 00:42:44
I still want to see Minion <3
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 06/16/10 at 00:43:43

RoaDiE wrote on 06/16/10 at 00:41:30:
Yay, nice to see Hellsing and PJ. Howdy guys!

It isn't a traditional car select as we are used to.

Now you can select any character with any car or bike. It allows for a lot of varying stats across all cars... rather than just one car for one driver. You could have sweet tooth on a bike as you saw in the teaser.


So it did what Mario Kart Wii did . . . I don't even know how I feel about this.
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 00:44:17
Sweet Tooth looks like from TM:B, but what's with the clown army?  Is this gonna be TM4 all over again?
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 00:46:06
Jaffe and Camb would never let this be four, this actually looks decent. Four was a bunch of idiotic animations with even stupider characters, (With the exception of Orbital and Quatro who weren't terrible just because they had little to no story at all).
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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/16/10 at 00:46:53

NightShade wrote on 06/16/10 at 00:26:19:
Holy shit. So much awesome. I was a little afraid it would be WAY different but this looks like a natural evolution, with obviously tons of new, amazing stuff. I'm not sure I could have asked for anything more. Holy fucking shit.


+1

I love how it feel so diferent with a lot new features, but in the same time it look so natural!

The best part was watching the air vision and the normal vision in the same match! A lot of freddon on it! So cool!
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 00:49:23
VIDEOS

Enjoy

http://www.gametrailers.com/video/e3-2010-twisted-metal/101574
http://www.gametrailers.com/video/e3-2010-twisted-metal/101582

http://www.gametrailers.com/video/e3-2010-twisted-metal/101584

Oh and Mort confirmed there IS a single player and there is more to come.... so hang on fuckers


It releases 3/2011?
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 00:51:53

LindaP wrote on 06/16/10 at 00:33:04:
Like one big-ass collaboration for the roster? Unlikely but it'd be cool. Or not, didn't work that well when Mortal Kombat did that.


Problem with MK:A was that it was using the same damn engine for too damn long.

I hope to see YJ and PV from TM1 return.. or atleast have unlockable paint jobs.
2 specials could also work..

Yellow Jacket -
TM1 Special - FLAMING MOLOTOV COCKTAIL
TMB Special - Spike/Harpoon Launch

Pit Viper/grasshopper
TM1 - Acid Splash
TM2 - Jump slam

I wouldn't be surprised if this a Black VS Cartoon world matchup?
Dreams VS Reality?

OMFG.. Downloadable content i hope.. maybe custom pain jobs?
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 00:52:08
Awsome, but anyone else think the Nuke Mode is something taken out of Fat Princess?
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 00:54:19
So do we have a idea on what the roster is? So far I have...

-Sweet Tooth (of course)
-Dollface (driving Darkside?)
-No-Face
-Junkyard Dog
-New Helicopter
-Ambulance
-Death Warrant or w/e
-Mr Grimm.
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 00:56:59

BizarroKing wrote on 06/16/10 at 00:54:19:
So do we have a idea on what the roster is? So far I have...

-Sweet Tooth (of course)
-Dollface (driving Darkside?)
-No-Face
-Junkyard Dog
-New Helicopter
-Ambulance
-Death Warrant or w/e
-Mr Grimm.


You forgot Talon.
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 01:03:29

BizarroKing wrote on 06/16/10 at 00:54:19:
So do we have a idea on what the roster is? So far I have...

-Sweet Tooth (of course)
-Dollface (driving Darkside?)
-No-Face
-Junkyard Dog
-New Helicopter
-Ambulance
-Death Warrant or w/e
-Mr Grimm.


Posted this on page 2

Confirmed Characters?


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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 01:05:53
WE WANT DARKTOOTH MOTHA FUCKERS!!!!
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Title: Re: Finally! TM for the PS3 on E3
Post by DeathStrikesBack on 06/16/10 at 01:06:40

Taurus wrote on 06/16/10 at 01:03:29:
Posted this on page 2

Confirmed Characters?


Fuck yeah, I look forward to playing as 'Scott'.
Or that 'David' fellow, he seems more in line with my tastes.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 01:07:41
holy fuck...i wished we still had the old TM...alot of the things that we wanted and discussed and posted about are in this game with certain twists...its funny how close we were to guessing certain elements.  
We were right about the "team weapon" for a team mode, and we were right about it being a 16 player death match when we got our hands on the leaked photo. Ive always suggested cars having two specials (one long range, one short range)

Do you see how ridiculously fast this game was? Like I had a hard time watching everything that was going on around in the game.  I remember Jaffe telling us that he would allow us to call the cars whatever we wanted online,  but the ability to switch cars in mid battle after dieing is mindblowing.

edit: i see hammerhead on the list of cars but I didnt see him in the game at all. but like I said, maybe you can name the cars whatever you want
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 01:08:27

DeathStrikesBack wrote on 06/16/10 at 01:06:40:
Fuck yeah, I look forward to playing as 'Scott'.
Or that 'David' fellow, he seems more in line with my tastes.


don't be an ass.  ;D lol
Didn't we play as Scott already?
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 01:09:56
I think that list seems to be more drivers than actual cars lol. Although Darkside and Hammerhead is listed so i dunno.

Also, David=David Jaffe perhaps?
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 01:13:33
I saw the Nuke Mode trailer, and the ambulance almost loks a lot like Ozone from Rouge Trip.
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 01:13:45

BizarroKing wrote on 06/16/10 at 01:09:56:
I think that list seems to be more drivers than actual cars lol. Although Darkside and Hammerhead is listed so i dunno.

Also, David=David Jaffe perhaps?




As you can see from the vids, you can customize the cars. chars and names and do a mix and match between cars and the drivers from the looks of it. MP seems completely customizable, and done the RIGHT way too. Not some dumbass TM4 way
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 01:15:08

BizarroKing wrote on 06/16/10 at 01:09:56:
I think that list seems to be more drivers than actual cars lol. Although Darkside and Hammerhead is listed so i dunno.

Also, David=David Jaffe perhaps?


Of course.. so it's possible that it could just be filler names
Anything is possible.. HELL.. maybe we might see a Rogue Trip character make it in there?  :-?
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 01:15:24

wrote on 06/16/10 at 01:13:45:
As you can see from the vids, you can customize the cars. chars and names and do a mix and match from the looks of it. MP seems completely customizable, and done the RIGHT way too.


So the list we saw is apparently the names of the players, not necessarily the cars?
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 01:17:01

BizarroKing wrote on 06/16/10 at 01:15:24:
So the list we saw is apparently the names of the players, not necessarily the cars?



Looks like it. Did you guys actually watch the videos?



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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 01:19:22

BizarroKing wrote on 06/16/10 at 01:15:24:
So the list we saw is apparently the names of the players, not necessarily the cars?


I also saw junkyard dog..
BUT it could be from a custom car making mode.. who knows?
Road Boat.. looks like Road Kill.. and Deathwarrent looks like a modern Spectre.

Deathwarrent?


Roadboat?

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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 01:20:17
P7, you may have your wish, look at the ambulance. It looks like the Ecto-1 from Ghostbusters, which Ozone was based off of.


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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 01:21:51
Why RoadBoat if it's not a boat? lol I barely know anything about cars so am I missing something?
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 01:22:28

wrote on 06/16/10 at 01:20:17:
P7, you may have your wish, look at the ambulance. It looks like the Ecto-1 from Ghostbusters, which Ozone was based off of.

When there is something strange...in the neighborhood...who ya' gonna call? .....
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Title: Re: Finally! TM for the PS3 on E3
Post by Toasty on 06/16/10 at 01:27:02
Definitely getting the game first before the PS3!
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 01:28:00
http://www.youtube.com/watch?v=oWSsLJ-m5cg

Somebody show this to MonkeyKing. The ambulance is his Flatliner fanfic come true.
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 01:35:51

wrote on 06/16/10 at 01:20:17:
P7, you may have your wish, look at the ambulance. It looks like the Ecto-1 from Ghostbusters, which Ozone was based off of.



Its an adult modnation racers for MP lol



AND MECHA SWEET TOOTH BACK!!!!


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Title: Re: Finally! TM for the PS3 on E3
Post by Father Time on 06/16/10 at 01:36:48
Well the graphics may need some work, but the new game modes look promising. They could not have handled the trailer any better.
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 01:43:55

Father Time wrote on 06/16/10 at 01:36:48:
Well the graphics may need some work, but the new game modes look promising. They could not have handled the trailer any better.


It's the particle effects that need some major touchups.. rest is pretty good.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/16/10 at 01:52:05
OH
MY
GOD

I couldnt wait to get outta work so I could come home and watch these links. I'm damn-near speechless.. its so fucking awesome.. just wow..
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 06/16/10 at 01:54:44
when sony said they had 1 more announcement and the trailer started i was like fuck dude, its not here. then the dudes were talkin and the guy said something about racing and blowing shit up then i sad damn, its not twisted metal but then the guy said car combat and mentioned not a game on PS3 my mouth went dry then dude throws the cigar and sweet tooth picks it and says its nice to be back............... it was like christmas '84 all over again. ;D

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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 01:56:21

The Dizaster Child wrote on 06/16/10 at 01:52:05:
OH
MY
GOD

I couldnt wait to get outta work so I could come home and watch these links. I'm damn-near speechless.. its so fucking awesome.. just wow..



I feel your pain.
I was heading from Manhattan to Brooklyn.. I ditched the bus and ran down the street when my friend gave me the good news.

I felt like charlie when he got the golden ticket.. lol..
well.. maybe not that euphoric.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 02:21:36
I'm not sure, if I'm supposed to be mad at Jaffe for lying, or to be unbelievably happy for the new Twisted Metal. Either way this game this game is bad ass!
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 02:22:55
It looks the protect the king matches in tmbo have been twisted around into sacrifice the leader in TM: nuke.  I cant wait to see the other battle grounds and other factions in the game.

From what I can tell of the weapons
gas can
satellite
recticle/swarm (hope to god its not as overpowered as it was in tmho)
power
homing
rico
sniper
shotguns?? i wonder if the other character in the car is controlled by AI or by another player, or if you can swap out the controls, so that the AI takes over the car while you aim the shotgun.
I can't tell if the environment is just for show or if it actually does damage to the cars.
(I'm not liking the whole unlimited weapons aspect and hope they get rid of that)

I hope that there are more multi-tier levels in which battles can take place on the ground or on the the roofs or underground.

What do you guys think of the flying aspect of the game? I'm thinking that the helicopter will handle something like warhawk with the option or switch hover/flight on and off? I'm all for it, the rescue option for the special seems to really helpful, especially in a last man standing match.  I'm really dieing to see the stats on that thing (hell all the cars for that matter)

I'm surprised that no one used an AA, I didn't see one freeze, shield(unless the red glow around the car launching sweettooth into the nuke machine was a shield) , mine or anything for that matter. but did you guys notice the M F S in the lower left hand corner? I guess you can map the AA to dpad like in tm: lost...I wonder if we're going to be using the analog stick to steer?

I liked the idea of showing where the enemy fire is coming from with the red hashes, which most fps and 3rd person games have.  In a game this fast, I think it would be hard to keep track otherwise.

Im gonna keep re watching the vids and look for anything else note worthy
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 06/16/10 at 02:25:33

Axel the Amazing wrote on 06/16/10 at 02:21:36:
I'm not sure, if I'm supposed to be mad at Jaffe for lying, or to be unbelievably happy for the new Twisted Metal. Either way this game this game is bad ass!


ha im not at all that mad i just cant fukin wait!!! ;D
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/16/10 at 02:32:54
we all knew he bullshitting thru his teeth.. that he HAD to do it. if you read the PSXE interview, they explained how they didnt wanna ruin the E3 surprise. that was totally cool on his part.. no way you can be mad

that trailer with the cabbies was just awesome. and it's cool that they gave Hellbent a cameo as one of the cabbies LOL

man am I excited. I cannot get this shitty grin off my face
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 02:33:11
Agreed! lol, I cannot wait either, that nuke mode looks like a great deal of fun, I would kill myself though, if I had to sacrifice Sweet Tooth, to a missile launcher! I mean killing my childhood hero would cause, for me to go into a deep depression ,and end up in Houston, where I kill myself!
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 02:33:23

Axel the Amazing wrote on 06/16/10 at 02:21:36:
I'm not sure, if I'm supposed to be mad at Jaffe for lying, or to be unbelievably happy for the new Twisted Metal. Either way this game this game is bad ass!


lol he was trying to surprise us which he did so be happeh XD
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 02:35:45
[color=#cccccc]I couldn't wait for the game to be announced, but now I can't wait for it to be released![/color]
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/16/10 at 02:39:51
I saw a freeze missle later on in one of the demos, so yah its there in some form.
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/16/10 at 03:03:12

maartyrr wrote on 06/16/10 at 02:22:55:
What do you guys think of the flying aspect of the game? I'm thinking that the helicopter will handle something like warhawk with the option or switch hover/flight on and off? I'm all for it, the rescue option for the special seems to really helpful, especially in a last man standing match.  I'm really dieing to see the stats on that thing (hell all the cars for that matter)


I got a serious sense of deja vu from Rogue Trip. The helicopter and UFO were secret vehicles and crazy overbalanced, but the way they maneuvered reminded me of the chopper in this demo. I hope they'll figure out a good way to balance that because an extra axis on which to maneuver is a HUGE change in how the game will play. I assume it'll have pretty weak armor.

Also, they said the game is on the floor of E3 so I'm hoping we see a bunch more footage over the next few days. If anybody finds any videos from the floor, obviously post 'em here.

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Title: Re: Finally! TM for the PS3 on E3
Post by Hellsing2o2 on 06/16/10 at 03:06:10

RoaDiE wrote on 06/16/10 at 00:41:30:
Yay, nice to see Hellsing and PJ, and -Darkside- too. Howdy guys!

It isn't a traditional car select as we are used to.

Now you can select any character with any car or bike. It allows for a lot of varying stats across all cars... rather than just one car for one driver. You could have sweet tooth on a bike as you saw in the teaser.


Hey dude! :)
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 03:07:36

NightShade wrote on 06/16/10 at 03:03:12:
I got a serious sense of deja vu from Rogue Trip. The helicopter and UFO were secret vehicles and crazy overbalanced, but the way they maneuvered reminded me of the chopper in this demo. I hope they'll figure out a good way to balance that because an extra axis on which to maneuver is a HUGE change in how the game will play. I assume it'll have pretty weak armor.

Also, they said the game is on the floor of E3 so I'm hoping we see a bunch more footage over the next few days. If anybody finds any videos from the floor, obviously post 'em here.


Where was the UFO? I think I missed that.
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 03:10:25
Looks good. I bet the story (if there evr is) is Calypso decides he is tired of the current state of Twisted Metal and deicdes that this year's contest will be a gang war. So he enlists Sweet Tooth and Dollface and many other past contestants to be the gang leaders as they would recurit underlings from the criminal underworld to their team.

If Mr. Grimm isin, I hope there's a team called The Reapers.

NightShade:  Yeah, and the ambulance has a resemblance to Ozone (which I already said too many times.)

And the helicopter, by the looks of the design, is more of a helicopter used for the evening news and such (like the ones the local news stations use to track police chases and other crap.)
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Title: Re: Finally! TM for the PS3 on E3
Post by Cosmo Kramer on 06/16/10 at 03:25:38

wrote on 06/16/10 at 03:10:25:
Looks good. I bet the story (if there evr is) is Calypso decides he is tired of the current state of Twisted Metal and deicdes that this year's contest will be a gang war. So he enlists Sweet Tooth and Dollface and many other past contestants to be the gang leaders as they would recurit underlings from the criminal underworld to their team.

If Mr. Grimm isin, I hope there's a team called The Reapers.

NightShade:  Yeah, and the ambulance has a resemblance to Ozone (which I already said too many times.)

And the helicopter, by the looks of the design, is more of a helicopter used for the evening news and such (like the ones the local news stations use to track police chases and other crap.)



I certainly hope that's not the case. From what was said, that's just online MP. I think the SP will be like it's always been.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 03:34:53
Could their be a possibility of a separate campaign just for co-op? If so, I'd imagine it to be like a hybrid of two characters, like if you had outlaw with warthog, it could show cut scenes of them interacting with each other  based on their original single player story.
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/16/10 at 03:50:11
http://www.psxextreme.com/feature/587-1.html
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 03:52:16

wrote on 06/16/10 at 03:10:25:
Looks good. I bet the story (if there evr is) is Calypso decides he is tired of the current state of Twisted Metal and deicdes that this year's contest will be a gang war. So he enlists Sweet Tooth and Dollface and many other past contestants to be the gang leaders as they would recurit underlings from the criminal underworld to their team.

If Mr. Grimm isin, I hope there's a team called The Reapers.

NightShade:  Yeah, and the ambulance has a resemblance to Ozone (which I already said too many times.)

And the helicopter, by the looks of the design, is more of a helicopter used for the evening news and such (like the ones the local news stations use to track police chases and other crap.)


Eh... maybe?
Twisted Metal fans? hmmmm

Well.. unless they keep the gangs seperate from single player story mode?? :-?
Not sure.. hmm

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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/16/10 at 04:05:37

maartyrr wrote on 06/16/10 at 02:22:55:
It looks the protect the king matches in tmbo have been twisted around into sacrifice the leader in TM: nuke.  I cant wait to see the other battle grounds and other factions in the game.

From what I can tell of the weapons
gas can
satellite
recticle/swarm (hope to god its not as overpowered as it was in tmho)
power
homing
rico
sniper
shotguns?? i wonder if the other character in the car is controlled by AI or by another player, or if you can swap out the controls, so that the AI takes over the car while you aim the shotgun.
I can't tell if the environment is just for show or if it actually does damage to the cars.
(I'm not liking the whole unlimited weapons aspect and hope they get rid of that)

I hope that there are more multi-tier levels in which battles can take place on the ground or on the the roofs or underground.

What do you guys think of the flying aspect of the game? I'm thinking that the helicopter will handle something like warhawk with the option or switch hover/flight on and off? I'm all for it, the rescue option for the special seems to really helpful, especially in a last man standing match.  I'm really dieing to see the stats on that thing (hell all the cars for that matter)

I'm surprised that no one used an AA, I didn't see one freeze, shield(unless the red glow around the car launching sweettooth into the nuke machine was a shield) , mine or anything for that matter. but did you guys notice the M F S in the lower left hand corner? I guess you can map the AA to dpad like in tm: lost...I wonder if we're going to be using the analog stick to steer?

I liked the idea of showing where the enemy fire is coming from with the red hashes, which most fps and 3rd person games have.  In a game this fast, I think it would be hard to keep track otherwise.

Im gonna keep re watching the vids and look for anything else note worthy


Ok, finally sifted through all the mess here.

Yeah, I'm wondering if the sniper and shotgun characters that lean out of the cars as well as that first person chain gun on the heli are controlled by you, another player, or AI as well. That was my initial question. I'm thinking two players in a car is very unlikely but its a concept that could be very cool if there was enough for two players to do and have equal fun and control but I somehow doubt this is the case.

Edit: After looking at it again I noticed when the player is dragging Sweettooth that he just has the shotgun weapon selected and the guy is just sitting there hanging out of the car so I'm guessing its AI controlled. You probably don't aim it either because I noticed with the sniping weapon that it has some sort of laser auto targeting. Or at least that what it looks like.

I'm turned off by the unlimted weapons as well but I wonder if that's just for certain modes to keep the pace quicker because if every game is going to have 16 players picking up weapons its going to be a huge bitch to keep stocked up. Maybe there will be some traditional TM modes and hopefully tons of options.

I didn't notice any pick ups lying around the levels but I don't know if maybe I'm just overlooking them amidst all the chaos and eyegasming. If they are going this route with weapons then a nice idea would be to just have maybe one singlular ammo pick up thats are spread out across the maps and gets you a few rounds of each weapon type and then maybe have more rare power weapon picks up instead of individual picks up for every weapon since it does take some time to collect a good arsenal in TM games.

Another thing I don't understand yet is Jaffe says in one part, "you can send in vehicles that are really really strong like the motocycles that have flaming chain saws. They can take out bad guys in two or three hits." So are these controlled by you or are they AI because it looks like someone is playing that clown on the bike but something like these seems really cheap and unskillful because the chain saws seem to kinda lock on and take the enemy down really fast. That isn't something you normally see in a TM game. Maybe they are just situational or one of the team attacks?

At first I was put off by the flying aspect of the game and I guess I'll have to wait and see how that plays out and feels to fly, but it seems like the chopper only has that mini gun or machine gun and a few missiles so I don't really know if it would be much of a nuisance. I didn't notice him firing anything else. Seems the first person chain gun was its special I guess or was that the rescue magnetic hook up? I don't have much interest in flying in a TM game, but we shall see.

I also want to know if every team mode is going to be faction based where you can pick different cars after every death or if there will be old school TM team modes were everyone just picks a car for the duration of the match and they just fight it out with another team of randomly chosen cars. I also want to know if the factions have things specific to them like a special team weapon or something.

I like the idea of being able to change cars after every death. That way if someone is being a cheap ass you can just be a cheap ass back or if you need to change tactics on the fly this you can.

I was disappointed by the lack of AA attacks as well but I think maybe I saw a freeze at about 1:55 of the video right when it splits into two separate screen views. I just saw something blue come out of the front of the motocycle I think it was but I'm not sure. And I saw that red hue around the car that you suspected might be a shield but I'm not sure either.

I'm glad the game seems to have generally kept the dark, ominous tones from Black. The cars also, just by looking at them cause I have no real clue, look as though they control like the ones in black. They looked to be rather light in weight and were able to zip around quickly.

I don't know about anyone else, but the music also stood out to me. I hope thats actual music that will be playing in game because it sounds bad ass.

I just want to know about options next. I want to know what is possible to change or leave out in certain modes or game types and how much control players actually have over the game at large. I want to know if there is net damage as well. How a whole team controls those nukes, and much much more. Still so much to take in with this video. I'll have to watch it a thousand more times.

Sadly, I could have broke the news of the new TM being at E3 early this morning before the press conference because we already had the sku's in our computers at Gamestop for a new TM game but he neglected to call me and tell me. Faggot.
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 04:11:05
There will also be chainsaws that are only used when you ride motorcycles.
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 04:24:55

wrote on 06/16/10 at 04:11:05:
There will also be chainsaws that are only used when you ride motorcycles.


That might explain that motorcycle character storyboard?
Stunt man?
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Title: Re: Finally! TM for the PS3 on E3
Post by ja1lb1rd on 06/16/10 at 04:26:57
Wow after seeing the good news about the new Twisted Metal I knew I had to come back to TMA and get in on the discussion! For those who are wondering this is Jailbird[pt] from back in the TMBO days. There's been a few names I've recognized so far and its crazy to think that you guys have been here the whole time waiting for today. If anyone wants to add me on ps3 my psn is ja1lb1rd so hit me up!
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/16/10 at 04:29:31
So there WILL be a normal single player mode?
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Title: Re: Finally! TM for the PS3 on E3
Post by eskuAdradit0 on 06/16/10 at 04:34:49
Yes there will be it, as he said on the interview. They just went more creative in a tm-way on the multiplayer and extras. The nuke, the advertisement, the trailer, the gameplay. ALL OF IT FREAKING GENIUS.
I'll preorder it 30 times. Looks amazing.
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/16/10 at 04:35:12

BizarroKing wrote on 06/16/10 at 04:29:31:
So there WILL be a normal single player mode?


From the link I posted up above (which is actually really interesting and answers some of our questions):

"We have the story and fiction; we’re showing the characters and really focusing on the multiplayer experience and the team play. What we’re showing today is only multiplayer but the fiction still exists, there is of course a single-player component. The characters are still there and they’re really cool but right now, we’re talking about the online multiplayer; we’ll get into other aspects later. But it’s absolutely not a multiplayer-only game. We had originally said it would be online-only like Warhawk but then we did focus testing and brought it to Sony, and there was resistance to that idea.

We sort of kicked and screamed about single-player; we thought we were done with stories and we wanted to focus on multiplayer. But a lot of people involved said we’d go down the wrong path if we didn’t bring in the single-player aspect. Now, it’s a full-product idea and we found we were totally jazzed to talk about the stories. You were always kind of locked into a single-player campaign in Twisted Metal, anyway and besides, it’s been years since there’s been one, so we had to give the fans everything."
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 04:48:40
I noticed that the helicopter was firing off power missiles and blowing up houses early on in the first demo. I think I will have to get used to the new weapons HUD, I'm really attached to my text list from tm2 and tmb/o.

Maybe when he meant "send in the bikes with chainsaws" he meant you can tell your team mates to go in and take out the enemy, or you can switch to a biker, kinda like switching to a TOW missile in warhawk?  But jeez 45 points of damage is a lot, if those things can take down a car in 2 - 3 hits, will the bikers go down in 1 hit then?

Im still kinda torn on the sniper rifle.  the things that would make or break it for me would be

: ability to drive at highspeed and zoom in on a target
:auto aim - does the rifle automatically lock onto a car?
:does it do an insane amount of damage to a car (it has to be a one shot kill when it hits a driver)


Im sure Jaffe and co have spent many hours balancing this game, and I am excited how these other interviews will go
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/16/10 at 04:56:55

maartyrr wrote on 06/16/10 at 04:48:40:
Maybe when he meant "send in the bikes with chainsaws" he meant you can tell your team mates to go in and take out the enemy, or you can switch to a biker, kinda like switching to a TOW missile in warhawk?  But jeez 45 points of damage is a lot, if those things can take down a car in 2 - 3 hits, will the bikers go down in 1 hit then?


It seemed to me like he was talking as if he was the team leader sending in his minions, all of whom would be human players.
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 04:59:45
Okay, the single player is still there. Kinda like Bioshock 2 having two seperate storylines for the singleplayer and multiplayer modes.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 05:12:35
quick note:

not sure if anyone posted it yet, but scott mentioned TM having 2 - 4 player split screen online.  

also take note of pedestrians and ai traffic (a first in tm) for online modes as well...i wonder if they will block incoming shots or amplify the explosions.

also xizor, I'm seeing blue orange and purple fuzzes scattered throughout the level, I think those are weapon pick ups
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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/16/10 at 05:12:28
Oficial trailer:
http://e3.gamespot.com/video/6265796/?hd=1
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Title: Re: Finally! TM for the PS3 on E3
Post by XShadowAssassinX on 06/16/10 at 05:13:38
It looked great. The team aspect is pretty cool, and I  like how you can drive on new vehicles. All in all, it made the Sony presentation that much better when they came out and showed some of the new game. Can't wait to play it  8-)
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 05:15:23
I'm just hoping they have some sort of...culmination of all the TM characters, kind of like what they did with MK but without the lack of decent gameplay.
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/16/10 at 05:17:43

maartyrr wrote on 06/16/10 at 05:12:35:
quick note:

not sure if anyone posted it yet, but scott mentioned TM having 2 - 4 player split screen online.  


Awesome! I must've missed that, thanks for the heads up. I was hoping it'd follow in WH's footsteps but that's still a fairly rare mode, but it's something I've wanted in TM for as long as I can remember. Thank you, Jeebus.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 05:21:26

NightShade wrote on 06/16/10 at 05:17:43:
Awesome! I must've missed that, thanks for the heads up. I was hoping it'd follow in WH's footsteps but that's still a fairly rare mode, but it's something I've wanted in TM for as long as I can remember. Thank you, Jeebus.


I missed it too, can't seem to find it, but...I'm skipping around quite a bit looking for it..
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Title: Re: Finally! TM for the PS3 on E3
Post by eskuAdradit0 on 06/16/10 at 05:26:33
This only gets better and better.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mr.slam on 06/16/10 at 05:31:28
I just shit my pants, but they better haver Slam!
We've ben wiating soooo long!!!!! ;D  I just shit a little more
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/16/10 at 05:44:37
Although...I'm not sure about the Helicopter...it can't be car combat if there is a Helicopter involved =\
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 05:51:38

StrafeMaru wrote on 06/16/10 at 05:44:37:
Although...I'm not sure about the Helicopter...it can't be car combat if there is a Helicopter involved =\


yeah, and that's why Warhawk, the final boss of Twisted Metal: Black, was NOT playable, the helicopter gives an unfair advantage, and the magnet Special makes it cheaper. Hope they keep the chopeper exclusive to multiplayer.
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Title: Re: Finally! TM for the PS3 on E3
Post by Roket on 06/16/10 at 05:56:37
my mouth literally dropped when I saw the videos. This game is going to be crazy.. in a good way. I want to see how an Axel Faction will look like.. that'd be fucking nuts.

also an important question. Was there any major ramming damage done? I want to know what to expect but it looks like its leaning towards TMB style in ramming but that was just the perception I got from watching it a few times.

and all I have to say is.. this reminds me of The Warriors movie heh.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mr.slam on 06/16/10 at 06:00:17
yes but vehicles only take a few hits in multi so just luanch a few homing missiles at the heli and its finished.
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Title: Re: Finally! TM for the PS3 on E3
Post by Real Fucking X-Man on 06/16/10 at 06:03:51
Wow. Wow. I had to leave for work halfway through Sony's press conference today so I didn't find out about this until now. I didn't think it was ever going to happen, and now it is. So awesome.

I know a lot of people only want TM2 to be remade forever, but I'm not one of those people. I'm welcome to any new ideas as long as ESP/Incog/Singletrac are behind it and they don't forget what made TM great in the first place. The factions look awesome. Nuke looks completely out of control. Only thing that worries me is what Jaffe said in that interview about wanting to focus on the multiplayer, which makes it sound like they'll half-ass the singleplayer campaign. Which honestly doesn't surprise me that much, but come on, guys. At least pretend.

Anyway. Now the long wait begins...

(Incidentally: Trying to remember how to log back in here was an enormous pain in the ass. Thanks for trashing my original account, Blair. Fucking stain. We should probably be on the lookout now.)
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Title: Re: Finally! TM for the PS3 on E3
Post by Logan on 06/16/10 at 06:04:29
OH. MY. GOD. NO WAY MY DREAMS HAVE COME ALIVE! TM FOR THE PS3! YEAH BABY YEAH!
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Title: Re: Finally! TM for the PS3 on E3
Post by Mr.slam on 06/16/10 at 06:06:34
Damn the site keeps crashing for me becuase theres so many people on here right now.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/16/10 at 06:08:34
yup. the noob army is marching in.. took me several attempts to get in earlier... and I'm with X-Man about being on the look out. I'd assume we'll see Blair, V-Wing, TMForever pretty soon.. if they havent already slithered in
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Title: Re: Finally! TM for the PS3 on E3
Post by Mr.slam on 06/16/10 at 06:15:56

The Dizaster Child wrote on 06/16/10 at 06:08:34:
yup. the noob army is marching in.. took me several attempts to get in earlier... and I'm with X-Man about being on the look out. I'd assume we'll see Blair, V-Wing, TMForever pretty soon.. if they havent already slithered in

wow...
on the other hand I'd really like to see single player, online pisses me off alot (COD!) But I guess since its fucking TM I won't get so mad.
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Title: Re: Finally! TM for the PS3 on E3
Post by GrindhouseCinema on 06/16/10 at 06:16:42
Shock and Awe! ... need I say more? Actually, I will. I thought it was nice to finally have Sony admit that Twisted Metal is one of its flagship titles. For the longest time, I always sort of got the feeling that Twisted Metal was sort of the bastard stepchild of Sony's catalog. They always seemed to use it as a launch title, but never really wanted to give it the star treatment of a Halo or Killzone.

It was refreshing to see it finally thrust up onto the main stage in the most over the top way imaginable, a life sized Sweet Tooth truck, with David Jaffe and Scott Campbell coming out of the ass end to do a live demo on stage.  8-)

Shock and Awe ... its clowns with flaming chainsaws on motorcycles. Its Twisted Metal.
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Title: Re: Finally! TM for the PS3 on E3
Post by Marcus Kane on 06/16/10 at 06:29:19
Personally, I'm incredibly excited that Twisted Metal is finally coming back. It's been a big part of my life. I could really only hope for a new installment until it was revealed today. Only then, did it become real for me.

Saying that, I'm not as excited by the unveiling as some of you. The first thing I saw was the helicopter and my heart sank a bit. It's vehicle combat, not aerial combat. And as others before me have mentioned, it could cause problems with game balance. Plus, I don't think it will feel like your on the same playing field if you're up there. I also wish there was more explanation on who/what these new vehicles were. I recognized almost none of the series regulars. On a good note, the combat looks chaotic and that's a positive sign. The whole partner/sniper angle is troubling though. It could take you out of the whole chaotic vehicle combat element. Then again, it could work, sort of like finding a nice and high hiding place and letting off homing missles. We'll have to see. Lastly, when I read that David and Scott initially wanted to completely cut out the Single Player campaign, my expectations for this game dropped considerably. How could they not know that the single player campaign is a core element of what makes Twisted Metal? Sheesh. It makes me worried that the single player campaign will be more like an add on.
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Title: Re: Finally! TM for the PS3 on E3
Post by Real Fucking X-Man on 06/16/10 at 06:35:43
Impressions from Kotaku: http://kotaku.com/5564618/twisted-metal-hands+on

Square button is still the gas. Bless 'em.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mugendude26 on 06/16/10 at 06:41:49
Anyone think it's possible that Warhawk or Minion will make a return as playable characters?
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/16/10 at 06:47:19
Ah, thank you X-Man. That had some fantastic in depth info.

So heres what else we now know:

- The PlayStation 3 entry also adds healing vehicles. These massive trucks roam around roadways and offer a chance to repair your vehicle, should you have the skill and patience to drive up the ramps they're towing.

Hope these are removable as an option, but even still its better than stationary health packs that people can camp.

- Twisted Metal for the PS3 adds aerial units to the series, starting with the attack helicopter known as the Talon. Players can either control it from third person, flying around the map to attack. Or they can sit in the gunner's seat, manning a mini-gun. Players on the ground won't be left defenseless against their aerial foes—lock on missile work great in taking them down.

I'm confused now even more, so can multiple people use the Talon? Or does it just fly around while you shoot or can you switch between both on the fly.

- My favorite is the hellfire-like missile that paints a splash damage target on the battlefield just after launch and lets the player choose the moment of impact.

So, I'm guessing that is the satellite?

- In the Meat Wagon, which I spent much of my time with, the aforementioned exploding gurneys it could launch were capable of being fired in a straight line or, after firing, could be manually steered by pressing the triangle button.

- Special abilities like force fields are mapped to the PS3 controller's cross pad.

That solves that.

- As we took down foes, experience points popped up onscreen, showing how the game's persistent online progression will work. According to Eat Sleep Play reps, we should expect a leveling system and the becoming standard perks, a la Modern Warfare, in Twisted Metal.

Oh lord. Not perks. No, NOOOOOO! I hope this isn't lame. I'll hold judgment until I play but I don't like the idea.
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/16/10 at 07:04:20
It definitely has a cool mad max vibe to it.
And the black car with the stripe is the one we seen in the old screenshot.

Definitely not Spectre after all.

I really love the look.

I just hope the game doesn't become over complicated.

It seems almost like a Warhawk with a TM vibe.

Definitely epic.


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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/16/10 at 07:27:33
About freeze:
http://img412.imageshack.us/img412/2807/tmfreeze.jpg
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/16/10 at 08:26:17

maartyrr wrote on 06/16/10 at 04:48:40:
I noticed that the helicopter was firing off power missiles and blowing up houses early on in the first demo. I think I will have to get used to the new weapons HUD, I'm really attached to my text list from tm2 and tmb/o.

Maybe when he meant "send in the bikes with chainsaws" he meant you can tell your team mates to go in and take out the enemy, or you can switch to a biker, kinda like switching to a TOW missile in warhawk?  But jeez 45 points of damage is a lot, if those things can take down a car in 2 - 3 hits, will the bikers go down in 1 hit then?

Im still kinda torn on the sniper rifle.  the things that would make or break it for me would be

: ability to drive at highspeed and zoom in on a target
:auto aim - does the rifle automatically lock onto a car?
:does it do an insane amount of damage to a car (it has to be a one shot kill when it hits a driver)


Im sure Jaffe and co have spent many hours balancing this game, and I am excited how these other interviews will go


I actually like the new weapon HUD myself. Maybe I'd feel different playing it, but it seems practical to me.

The problem with the people on bikes with the flaming chainsaw is that if they are player controlled, which is probably the case, then that's just cheap if they can kill something in 3 hits. And even if they die in 1 hit to balance it out that's even worse.

Also, the bike was in the Team Deathmatch mode as well so I'm guessing its a selectable vehicle? Is the Chain Saw its only weapon? A special weapon? I know Dave Jaffe has said in that EGM interview how much he doesn't want people dying quickly and all that jazz, but that sure seems like an aspect that contradicts that statement. I don't know. Maybe there is an explanation. I'm just overthinking everything because I'm happy to have some gameplay footage finally.

As for the sniper rifle, I'm with you on your hesitations. I can't tell if it is in fact lock on or not. It would be nice if its more accurate the slower you go to where you if you wanted complete accuracy you would have to come to a complete stop. It would also be cool if like in Black you would get some type of audio cue, though I guess you could see the laser sight on your car, and you would know to shield or something before the shot hits you. I do hope its not just a one hit kill every time though unless you are skilled enough to hit the driver. It might also be cool if you could use the second analog stick to aim the reticle manually.

I did notice what I guess are the weapon picks up now that you mention it. One thing I was thinking though, is that maybe the Talon will have to come down and fly lower to pick up weapons which might make it very vulnerable to fire. I'm sure there wouldn't be pick ups in the air.

Also, I was thinking that maybe the unlimited weapons was just sort of a god mode for the demo itself and not really in the full game. Kind of a way to show off some chaos without having to pick up stuff.

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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/16/10 at 08:54:03

wrote on 06/16/10 at 00:52:08:
Awsome, but anyone else think the Nuke Mode is something taken out of Fat Princess?

That is exactly what ran through my head when I saw it. A twisted version of Fat Princess. Also, why the fuck was Sweet Tooth a fat fuck w/no muscular foundation for the debut. They could have found a better guy for the part. Sweet Tooth is a natural beat, not a flab fat fuck.
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Title: Re: Finally! TM for the PS3 on E3
Post by Dark Ede on 06/16/10 at 10:15:35
After watching that trailer: Fuck yeah!

I don't think there is anything to worry about when it comes to the helicopters.  Scott was an integral part of Warhawk and that game is very well balanced.  Also, like how they rebooted Warhawk from the PS1 and kept the same name, I love that the next TM will simply be called "Twisted Metal".
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 12:19:30
Yea the video felt like Rogue Trip De Ja vu. I am hoping for some Rogue Trip secret characters for multi player! I hope Minion and Darktooth make a return. And I am also wondering if players can share a vehicle, one drives while the other uses the turret or something.

I cannot believe the lengths DJ and ESP went to keep this a secret. This must have been killing them lol.

And I hear that what we know now is NOTHING. There is tons more going on with this game we dont even know about or can imagine. So lets hope this week they reveal some more things.

I want to start a legion of clowns.
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Title: Re: Finally! TM for the PS3 on E3
Post by Brian Evol on 06/16/10 at 13:35:27
This will finally be what pushes me to purchase a PS3.
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Title: Re: Finally! TM for the PS3 on E3
Post by YellowJacket318 on 06/16/10 at 14:02:27
I fucking knew it! I said it all along that I figured Jaffe would be there and he was just saying he wasn't to bullshit us!!

I'm so pumped right now!! I can't wait.  I'm not going to add more speculation and hopes to this post as there is enough BS already floating around in here and I feel Xizor already cleared up a bunch of it...  my "I hope this happens" comments can remain in my brains and not clog up this posting. My 1 exception to what I just said I wasn't going to do, I hope YJ is back!
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 14:20:48

Archminion wrote on 06/16/10 at 07:04:20:
Definitely not Spectre after all.


How do you know it isn't Spectre?  ;)

There was a car named Road Boat that looked like it could be Road Kill.
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 06/16/10 at 14:46:24

Taurus wrote on 06/16/10 at 14:20:48:
How do you know it isn't Spectre?  ;)

There was a car named Road Boat that looked like it could be Road Kill.

i could be wrong but i dont think those where character names, more like MP tags. if you read the exclusive interview over at psx it all makes a little more sense in the character department. a part of me says i dont wanna be a clown or a doll, i hope theres a marcus kane faction. cant wait to see the single player/co-op characters and all the other arenas.
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 06/16/10 at 15:45:39
There will be 4 Factions involving the Clowns, the Skulls, the Preachers, and the Dolls.
http://uk.playstation.com/ps3/games/detail/item285509/Twisted-Metal%E2%84%A2/

This sounds like it would be a fuckload of fun. Perhaps there will be a potential DLC adding other new factions in the future? Bring it on, ESP.

Funny that P7 mentioned the Rogue Trip "deja vu/vibe," that's what I instantly felt when they showed off the Talon in the suburbs level.. It kinda felt similar to the white house level(can't remember the name, sorry). Wiener-mobile, anyone? Hint-hint, you reading this, Jaffe?

Shit, I just can't wait to get my hands on a copy of Twisted Metal next year, fuck yeah.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mr.slam on 06/16/10 at 15:51:24

Serpentine wrote on 06/16/10 at 15:45:39:
There will be 4 Factions involving the Clowns, the Skulls, the Preachers, and the Dolls.
http://uk.playstation.com/ps3/games/detail/item285509/Twisted-Metal%E2%84%A2/

This sounds like it would be a fuckload of fun. Perhaps there will be a potential DLC adding other new factions in the future? Bring it on, ESP.

Funny that P7 mentioned the Rogue Trip "deja vu/vibe," that's what I instantly felt when they showed off the Talon in the suburbs level.. It kinda felt similar to the white house level(can't remember the name, sorry). Wiener-mobile, anyone? Hint-hint, you reading this, Jaffe?

Shit, I just can't wait to get my hands on a copy of Twisted Metal next year, fuck yeah.

They know as much as we do so there has to be more factions, to be honest the only way I'd like the "preacher faction" is if it was like the REFS in Martyr's fan fic
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/16/10 at 16:04:08
Here are the only other videos I've been able to find so far. Olivia Munn...Twisted Metal...nuff said.

http://e3.g4tv.com/videos/46539/E3-2010-Live-Twisted-Metal-Hands-On-Demo/?quality=hd

What is obvious right off the bat is that it is NOT unlimited weapons. As suspected that was probably just for the live demo earlier.

You can block weapons with pedestrian cars.

Chainsaw special isn't flaming unless you do a wheelie and drag it across the ground. This makes it do more damage. Its also not lock on. Seems more a melee weapon like a chainsaw should be though you can throw it long range.

I see JYD ram the character on a bike at about 2:40 but I didn't notice any damage done. Not sure.

There is another weapon like the shotgun and sniper rifle where your co-driver is leaning out the window right after that that the player has selected but he doesn't use. Not sure what that one is.

At about 4:10 there is another weapon that looks like some kind of bomb that you throw? Thought maybe it was a remote bomb at first until he chucked it.

Fire Missile hit = 12 points

Homing Missile hit = 9 points

Freeze hit = 1 point

Chainsaw hit = 43 points (good lord!)

Shotgun blast = 30 points (wondering if its range based on damage)

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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 06/16/10 at 16:41:52

XIZOR wrote on 06/16/10 at 16:04:08:
At about 4:10 there is another weapon that looks like some kind of bomb that you throw? Thought maybe it was a remote bomb at first until he chucked it.


I was wondering the same thing, my guess what it is would be a handheld version of gas can that you either toss it or leave it and treat it as a remote bomb like in TMB.. I could be wrong and it is a new weapon, who knows.

EDIT: I think I just saw Warthog near at the end if I'm not mistaken, if it is then hell yeah.
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Title: Re: Finally! TM for the PS3 on E3
Post by Simon_Whittlebone on 06/16/10 at 16:52:54
I usually only ever lurk, but I'm too excited to not throw in my two cents.

Something tells me that NUKE mode will have cars that aren't tied to any character, and are just stock cars for faction members to drive. I don't think you'll be in the Clowns faction and be able drive Outlaw's car. I saw both Clowns and Dolls on similar bikes and cars, it seems. I think these gang-member stock cars won't be in single player.

However, I still doubt my own theory. The Ozone-Ambulance is definitly it's own charactor, but is it tied to one faction? Is the rodent exterminator's van we saw only a Clown vehicle? Will Mr. Slam's faction have roadboats and bikes, or a team of pissed of construction workers driving wrecking-ball machines and steamrollers?

Also, on a separate note, I suspect that the Ozone style ambulance being named the "Meat Wagon" is a double-homage to Rouge Trip (if you remember, the Oscar Myer vehicle was the "meat wagon")
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Title: Re: Stock Faction cars, or specialized?
Post by XIZOR on 06/16/10 at 17:36:09

Simon_Whittlebone wrote on 06/16/10 at 16:54:56:
Something tells me that NUKE mode will have cars that aren't tied to any character, and are just stock cars for faction members to drive. I don't think you'll be in the Clowns faction and be able drive Outlaw's car. I saw both Clowns and Dolls on similar bikes and cars, it seems. I think these gang-member stock cars won't be in single player.

However, I still doubt my own theory. The Ozone-Ambulance is definitely it's own character, but is it tied to one faction? Is the rodent exterminator's van we saw only a Clown vehicle? Will Mr. Slam's faction have roadboats and bikes, or a team of pissed of construction workers driving wrecking-ball machines and steamrollers?


If you notice in the video it shows the dollface faction in Sweettooths ride so I'm pretty sure vehicles aren't tied to a specific characters faction. I also don't know if every single character will have its own faction or if there are just maybe a few.

But yes, I was hoping that each faction would have some kind of specific weapon or vehicle that's tied to them. It would have been cool if the Sweettooth faction was the only ones who could use Sweettooths ride and turn into the walking transformer-esq ST special.

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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 18:26:03
You'd think that Sweet Tooths ride, would be too much vehicle for Doll Face, I don't think she can handle it. If the vehicles aren't tied to a specific faction, then doesn't that mean anyone  could use the copter?
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/16/10 at 18:31:06


Im shocked no one else noticed this during the live demo video, but I finally found a screenie that shows me what I saw.

kills, net kills, carnage, net carnage.

no net damage? maybe cuz cars die in two hits?
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/16/10 at 18:32:23
^--- ok my above post only appears if i keep this reply here. w/e
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 18:34:18
I hadn't noticed the kills thing at all, I have a picture on my Ipod, but didn't notice it 'til now. Thanks nice find!
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/16/10 at 18:38:29
XIZOR:  The weapon you're talking about (which JYD's gunner holds out the window for a little while I'm assuming and kinda looks like a dumbbell) is also selected by Dollface while she's on a bike at one point and it pops out of the bike like a fire missile or any other weapon.  When she selects it, it almost looks like an RC car or something.  Idk.  Gotta watch the video again and stuff.

And that bomb that is chucked might be the new napalm, but I hope not.  I really miss the big fireball.

You also see the new freeze animation which drains over half the AA bar.

The red shield seen in the NUKE demo appears in XIZOR's video as well, so I'm assuming that's the new shield.  Not as blatant as the green one from TM2, but I like it.

I think it's also clear that this TM is using the Warhawk engine.  Certain visual aspects are very similar.

And also, looks like the AA attacks have been remapped to the D Pad like i mentioned earlier.  Left is Mine, Up is Freeze, and Right is Shield.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 18:44:12

Surgeon -Rymagician- wrote on 06/16/10 at 18:38:29:
 

I think it's also clear that this TM is using the Warhawk engine.  Certain visual aspects are very similar.

Didn't Warhawk use an updated TMB engine? That would mean it would be using an updated Black engine and it would be a sequel to Black (most likely).

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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/16/10 at 18:49:20
Haha I wouldn't read that much into it.  I think they are going for a mix of the two.  The drivers and certain cars feel very Blackish, but the whole game has more light and the Arcade feel from TM2 and 1 and HO.  One thing i didn't like about HO was that I felt all the cars were too shiny and clean and neat. I'm glad that that doesn't seem to be the case for this one (except for the motorcycle, but it looks like a demon so i'll let that one slide.)

Also, anyone see the motorcycle use a machine gun yet?  I don't even see one on it.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 19:12:10

Surgeon -Rymagician- wrote on 06/16/10 at 18:49:20:
Also, anyone see the motorcycle use a machine gun yet?  I don't even see one on it.

I think the flaming chainsaw is plenty good enough. Either way it goes, I thought every Twisted Metal combatant is forced to have a machine gun. If the Grim Reaper could do it, I'm sure a Teenage girl with a mask pressed on her face could also do it. Also, what happened to Minion, did he die for good in Black, oh wait, never mind Black was all Sweet Tooth's imagination.

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Title: Re:
Post by NapalmSanctuary on 06/16/10 at 19:17:30
saw a motorcycle dude use a shotgun
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 19:21:59
I think that everyone is going to choose the Sweet Tooth faction, because in a decision between a bad ass clown, and a crying teenager, obviously the clown is the awesome character, it's like choosing between 989 studios and Eat. Sleep. Play. it's going to be ESP every time.
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Title: Re: Finally! TM for the PS3 on E3
Post by Taurus on 06/16/10 at 19:24:39

Surgeon -Rymagician- wrote on 06/16/10 at 18:49:20:
Haha I wouldn't read that much into it.  I think they are going for a mix of the two.  The drivers and certain cars feel very Blackish, but the whole game has more light and the Arcade feel from TM2 and 1 and HO.  One thing i didn't like about HO was that I felt all the cars were too shiny and clean and neat. I'm glad that that doesn't seem to be the case for this one (except for the motorcycle, but it looks like a demon so i'll let that one slide.)

Also, anyone see the motorcycle use a machine gun yet?  I don't even see one on it.


Agreed.. looks like a light hearted black?
unless the dream and real colorful world are fighting against eachother.

If they continue from the TM:HO story.. that means Marcus realizes he is Needles.

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Title: Re: Finally! TM for the PS3 on E3
Post by Father Time on 06/16/10 at 19:46:24
So other than the Sony conference has there been any gameplay videos? G4 said they'd bring Jaffe to demonstrate it but I wasn't able to watch the channel afterwords to see it.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 19:50:39
It was pretty much just talking about what happened durng the conference, nothing really that new.
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/16/10 at 19:51:08
I don't think the multiplayer is gonna have a story really.  It's the mayhem and carnage and fun.  The story aspect of the game we haven't even seen yet.  I'm happier with playing with a shitton of clowns and preachers with no explanation, than having Jaffe and co thrust some sort of feasible story to explain why everything is happening, why there are multiple of the same car, why you can kill sweet tooth three times in NUKE, or even why the missle launcher needs to have a human sacrifice to fire.  None of it matters.

It's all for fun, it's crazy, and the illogical sequence of NUKE is what gives it it's twisted charm.

What does matter is the single player stories, which I am very excited to find more about.

Also, the shotgun is obviously a weapon pickup and probablly works similar to ATV's special from HO.  I like the idea because I think TM needed a weapon to bring the battles more into the close-combat range.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 19:51:54
now we're rolling with discussions..finally

on Jaffe's twitter. he's thinking about limiting 1 helicopter per team - must be for balance issues

Ive been thinking all day about some of the animations that could take place in the game now that each car has two people in it

1. Player A snipes Player B's passenger. Is that car down to 1 person? Is there another cronie that can be picked up at a respawn point to hop back in?

2. Player A snipes Player B's driver. Is there an animation to where the passenger kicks the driver out of the car and takes over behind the wheel?

3. If you're down to 1 person in the car, can you still use the sniper rifle, chain gun, or rocket launcher?

Xizor, in warhawk I dont think there was a sound made when someone was going to snipe you, however there was a high pitch beep when someone was using the binoculars for the satellite attack.

I'm so stoked that each car has 2 special attacks! its something Ive always wanted for TM

also on Jaffe's twitter he said that after the buildings collapsed the debris is supposed to remain on the screen and not fade away, according to him its a glitch/bug that it did that in demo

edit: i watched atleast 4 missiles hit that bike and its only down a quarter health
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Title: Re: Finally! TM for the PS3 on E3
Post by Father Time on 06/16/10 at 20:14:21

Surgeon -Rymagician- wrote on 06/16/10 at 19:51:08:
I don't think the multiplayer is gonna have a story really.  

I've never seen a multiplayer have a separate story unless it was co-op.

I remember Jaffe mentioning that there will be a story mode in the press conference.

And it looks like we'll have co-op so maybe there will be some co-op story.

It could go either way as far as I'm concerned.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 20:16:31
I could understand why Sweet Tooth followers wouldn't die, because they probably swallow metal in their free time, but Doll Face should die in an instant.
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 06/16/10 at 20:19:03

Father Time wrote on 06/16/10 at 20:14:21:
I've never seen a multiplayer have a separate story unless it was co-op.


The only example I can think of is the multi-player mode in Conker: Live & Reloaded. It sort of had a separate story . . .
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Title: Re: Finally! TM for the PS3 on E3
Post by Father Time on 06/16/10 at 20:21:38

Axel the Amazing wrote on 06/16/10 at 20:16:31:
I could understand why Sweet Tooth followers wouldn't die, because they probably swallow metal in their free time, but Doll Face should die in an instant.


Don't even start, if Twisted Metal took place in real life the contest would be over in less than 5 minutes. Remember the missiles they're firing can take out small buildings.
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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/16/10 at 20:23:57

LindaP wrote on 06/16/10 at 20:19:03:
The only example I can think of is the multi-player mode in Conker: Live & Reloaded. It sort of had a separate story . . .


Bioshock 2, like I said, had its own storylne, as it took place before the first Bioshock.
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/16/10 at 20:24:27
Resistance 2's online co-op had a mission based story which featured campaigns completely different from the single player story.

But that's not what I'm saying.  In the past we had matches with three specters, a sweet tooth, two darksides, and two axels and we never had a problem with it.  It was multiplayer, we didn't require some story to explain why darkside could fight darkside.

We didn't even require a reason as to how, after you killed Sweet Tooth in Moscow, he would pop up in Paris?  

Twisted Metal's a fantasy, and the multiplayer aspect just makes it that much less real.  What i'm saying is I don't need Jaffe to try and create a story to explain teh multiplayer aspect of the game.  Why is everyone is clowns or dolls or preachers or reapers?  It makes teams.  Cool.  Give me the control, I'll play.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 21:47:09
I  don't care if the Multiplayer has a story or not, I just want a  decent story line and good characters. The make your own customized car sounds cool, but it could be a good source for people to exploit the perks (if there are any), weapons, and most likely the helicopter, I don't want this to turn into another MW2 type modding.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/16/10 at 22:04:53
Bioshock 2s MP didn't have a story. It was just set in a different time period. Ughhh. There isn't going to be story in the MP player. David Jaffe didn't even want to do the single player. So there you go. End of....story. Now lets move on.


RoaDiE wrote on 06/16/10 at 18:31:06:
no net damage? maybe cuz cars die in two hits?


I hope there is net damage. Fuck I hope there is. Carnage is better than nothing though. I guess I'll accept that as the main mode we can play. Hopefully kills won't count too much. And I don't think the cars die as fast as we initially thought. Maybe they do in certain circumstance or in certain gametypes like Nuke, but from just watching other people play the team deathmatch modes it seems normal.


maartyrr wrote on 06/16/10 at 19:51:54:
now we're rolling with discussions..finally

on Jaffe's twitter. he's thinking about limiting 1 helicopter per team - must be for balance issues

Ive been thinking all day about some of the animations that could take place in the game now that each car has two people in it

1. Player A snipes Player B's passenger. Is that car down to 1 person? Is there another cronie that can be picked up at a respawn point to hop back in?

2. Player A snipes Player B's driver. Is there an animation to where the passenger kicks the driver out of the car and takes over behind the wheel?

3. If you're down to 1 person in the car, can you still use the sniper rifle, chain gun, or rocket launcher?

Xizor, in warhawk I dont think there was a sound made when someone was going to snipe you, however there was a high pitch beep when someone was using the binoculars for the satellite attack.

I'm so stoked that each car has 2 special attacks! its something Ive always wanted for TM

also on Jaffe's twitter he said that after the buildings collapsed the debris is supposed to remain on the screen and not fade away, according to him its a glitch/bug that it did that in demo

edit: i watched atleast 4 missiles hit that bike and its only down a quarter health


One heli per team sounds perfect. That way most of the action will still happen on the ground. I'd hate for some matches to turn into mostly areial combat.

Interesting thoughts on the sniping/killing of passengers or drivers. Never thought of that. I'm gonna go out on a limb an just assume the passenger can't be killed outright. Just guessing though.

Its cool that the debris sticks around but I'm guessing it still doesn't really effect your driving that much?
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Title: Re: Finally! TM for the PS3 on E3
Post by Father Time on 06/16/10 at 22:18:56

Surgeon -Rymagician- wrote on 06/16/10 at 20:24:27:
Resistance 2's online co-op had a mission based story which featured campaigns completely different from the single player story.

But that's not what I'm saying.  In the past we had matches with three specters, a sweet tooth, two darksides, and two axels and we never had a problem with it.  It was multiplayer, we didn't require some story to explain why darkside could fight darkside.

We didn't even require a reason as to how, after you killed Sweet Tooth in Moscow, he would pop up in Paris?  

Twisted Metal's a fantasy, and the multiplayer aspect just makes it that much less real.  What i'm saying is I don't need Jaffe to try and create a story to explain teh multiplayer aspect of the game.  Why is everyone is clowns or dolls or preachers or reapers?  It makes teams.  Cool.  Give me the control, I'll play.



I doubt he would give an explanation for that and if he did it would probably just be. 'Calypso wants it that way and he's magic so shut up.'

The story in Twisted Metal was always "here's why these folks are competing and what happens when each of them win". I see no indication that's changed.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 22:31:52
http://www.youtube.com/watch?v=VsGIIoJAKbU

Ive been over analyzing this vid like crazy

What Ive noticed:

no damage for running into walls

the bike and the junkyard dog both have a yellow bar that sits below the health bar. I thought the bar was just for turbo only, but watch at 2:35. junkyard dog bolts forward and the bar is about 3/4 of the way gone in one shot. Later on at 3:30, the person riding the bike uses the turbo and it slowly depletes like its a tmb turbo

Even though there is no ramming damage indicated, the bike is launched off the screen

at the end of the video the guy on bike is able to duck behind an SUV and let the SUV take the full force of the missile with no damage done to the player. So AI traffic can be used as cover

Edit: around 2:40 it looks like jyd gets blasted with 4 missiles or so and it does next to no damage,  and at 2:43 jyd luanches a power missile at meat wagon while he's being rescued by a helicopter. it looks as if the missile went through the car. I wonder if you cant attack a car being saved or if that was a glitch
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/16/10 at 22:35:05
I hope they include PED carnage. It was censored in TMB i hope it comes back full carnage.

Also, wonder what Calypso is like this time? TMB or TM2\TMHO type?

Time will tell.
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Title: Re: Finally! TM for the PS3 on E3
Post by Axel the Amazing on 06/16/10 at 23:03:03

wrote on 06/16/10 at 22:35:05:
I hope they include PED carnage. It was censored in TMB i hope it comes back full carnage.

Also, wonder what Calypso is like this time? TMB or TM2\TMHO type?

Time will tell.

Is PED damage pedestrian damage?

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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 06/16/10 at 23:10:20

wrote on 06/16/10 at 20:23:57:
Bioshock 2, like I said, had its own storylne, as it took place before the first Bioshock.

Thanks, Idunno how that slipped my mind.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 23:21:52
http://e3.gamespot.com/video/6266195/

another interview - thanks to mort
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/16/10 at 23:32:43
So the Tow Truck can drop health???

That's gonna change alot.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/16/10 at 23:33:48
http://ps3.ign.com/dor/objects/951234/twisted-metal-ps3/videos/e310_tmetal_gmp_deathulance_061510.html;jsessionid=oq8matdkdfqe

ram damage confirmed...thanks soltakr (and for the other vid too)


http://ps3.ign.com/dor/objects/951234/twisted-metal-ps3/videos/e310_tmetal_gmp_school_061510.html;jsessionid=dgk91fdeliud
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/16/10 at 23:41:49
Wow 21 points for the ram. That's more than TMBO gave. Wasn't it 10 points max in TMBO?

Also in that other video on IGN the guy shoots the sniper weapon. Still looks like lock on to me. At the top pops up "Body sniper hit 9 points". I still wonder what the difference is between body and kill shot. I wonder if that's like a finishing move where if the players health is low enough it just kills them outright.
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/16/10 at 23:43:51
Few things I noticed in those videos:

The New rico looks like a dumbell thingie.
The Naplam looks like the gas can from TMB/TMHO.
Sniper rifle can do a "Body Snipe" for only 9 Damage
Ramming has a possibility of doing 21 damage (as seen in the first video)
Looks like The Ambulance can fire off both player controlled (Scott mentions) and homing gernys (as seen in these videos)

XIZOR:  The sniper reticle looks like it has a dial on it (The virticle red line).  I feel like the longer u stay locked on the more damage it can do.  Maybe you have to be fully locked on and be stationary to get the kill shot.  Or maybe if the enemy is stationary then they get kill shotted (helpful vs campers?)
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/17/10 at 00:03:52
I think you're right about the dial thing. He did fire the weapon off fairly quickly after establishing a lock. Maybe it will do more damage the longer you keep the lock. I just hope it isn't easy to get one shot driver kills with the sniper.

Also I noticed at the start of that school vid the only AA option available is mine but the bar is about 3/4 full. Must take almost a whole bar to shield or freeze and it seems to take quite a bit of time for the bar to fill back up. Not sure what to make of that.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/17/10 at 00:12:37
that could it be, or you were able to lock onto a car for a long enough time that it zooms in so you can shoot the head of the driver.  remember when Jaffe was playing, the mini screen showed sweet tooth's head.  Im thinking it works the same as the rocket launcher does from warhawk, you can fire it straight, or hold r1 to build a reticle charge so that the rocket homes in on another player
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Title: Re: Finally! TM for the PS3 on E3
Post by -SCoLD- on 06/17/10 at 00:37:55
Twisted Metal PS3 came out exactly how I predicted it would when the first screen shot leaked.

I will take my award now!  Can't wait for more info and the Warhawk engine is a perfect fit for TM!  Excite!  
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/17/10 at 00:48:41
   "Fyi:new tm does NOT have  unlimited weapons mode.Just easier 2 capture video footage when all plyrs r n  cheat mode.game will not ship w/this. suck on that hatemachine" - Mort


I wonder how many factions will be allowed to be one game at a time.  For those of you who played v8arcade you were able to set up team modes so that you can have a 2v2v2v2.  I wonder if TM will have it set up that you can have 4 teams of 4 cars going at it head to head in a given map.

::prays for an option to turn off friendly fire::
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/17/10 at 01:10:44
Ah, so I was right that unlims was for demoing purposes only.

I want to know more about this perk system though. I'm not to keen on this so I want to know how its implemented and what the perks will be.
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/17/10 at 01:17:12
Nah I want Friendly fire on at all times. Adds skill imo, only reason it sucked in TMs before is because we couldnt set up team modes of our own so we had to make sure our missiles were aimed towards unfriendly peeps.

And they better limit it to one helicopter per team, or have the option to ban it. Im sorry but it just seems less appealing as this is a car combat genre. I don't pansy flyby snipers being the prominent force.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/17/10 at 01:23:36
speaking of Mort, maybe this announcement will be enough motivation for him to put it in top gear and get TMA 2.0 done so we can go home. it seems fitting at this point

suck on that, HATEMACHINE.. lol

it seems like the info is rolling in pretty quickly already. i'm still reserved about perks and the sniper gunman feature. I need this intel ASAP
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/17/10 at 01:41:31

-SCoLD- wrote on 06/17/10 at 00:37:55:
Twisted Metal PS3 came out exactly how I predicted it would when the first screen shot leaked.

I will take my award now!  Can't wait for more info and the Warhawk engine is a perfect fit for TM!  Excite!  


Here ya go!

::predicted the sun would rise!::
or
::1 out of 20 predictions came true!::

All in good fun ofc. ;)
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/17/10 at 01:43:33
I predicted SCoLD would say he predicted something he said was right. What do I win!!! 8-)
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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/17/10 at 02:54:44
I am assuming we will not only see the return of Calypso, but apparently he will be playable for the first time ever :D (ok second time, but that game doesn't exist to us :D)
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Title: Re: Finally! TM for the PS3 on E3
Post by Gamer85 on 06/17/10 at 02:55:09
Besides getting anounced, im so glad that TM evolves into deeper gaming, unlike some other games that are stuck in 1995.
*coughtmortalkombatcought*
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/17/10 at 03:05:55
http://www.youtube.com/watch?v=XFdw769xJfY&NR=1


um this is the full trailer for those of you who havent seen it yet

check out 2:22..it looks like jyd picks up a pedestrian car and throws it at an enemy
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Title: Re: Finally! TM for the PS3 on E3
Post by The_Dead on 06/17/10 at 03:25:03
At 2:49, he kills a ped., for y'all wondering if you could do that.
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/17/10 at 03:31:27
Awesome trailer ty for the link. I liked how hectic the highway became with the chases in the traffic, and the alley chases. Just imagine how good the game will LOOK when it's released in a year. I've already seen complaints from people on other sites about the graphics and effects even though this is an early build.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/17/10 at 03:48:51
mad props to soltakr the link master

http://www.gametrailers.com/video/e3-2010-twisted-metal/700239


http://www.gametrailers.com/video/e3-2010-twisted-metal/700241
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Title: Re: Finally! TM for the PS3 on E3
Post by YellowJacket318 on 06/17/10 at 03:53:30
The only thing I'm not a fan of so far is the helicopter thing. I hope that if you host a multiplayer match you have the option to turn the Talon off or at least make it so that the pilot can't touch ANYTHING with the blades or they'll crash and burn...none of this bouncing off the walls with a helicopter bullshit.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/17/10 at 04:03:59
I think the heli is a cool addition if they scale it down to mostly cover fire, like gatling guns or something less damaging, and rescue with the magnet. kinda like an eye in the sky for your team

I did notice the graphics looked a lil choppy, but hell, we still have like 9 months or so.. if the March prediction turns out right anyway. I think the building demos should cause some sort of collateral damage if near it as well.. in a contest where you're trying to kill everyone and everything in your way, you're gonna use whatever you can to get the job done. destroying a building to stop or even hurt an enemy is def plausible if not expected
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/17/10 at 04:07:14
39 freaking ramming points from the helicopter to a car!
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/17/10 at 04:25:48
http://www.gametrailers.com/video/e3-2010-twisted-metal/101791?type=flv


another interview - thanks to venom
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Title: Re: Finally! TM for the PS3 on E3
Post by GrindhouseCinema on 06/17/10 at 04:26:46

-SCoLD- wrote on 06/17/10 at 00:37:55:
Twisted Metal PS3 came out exactly how I predicted it would when the first screen shot leaked.

I will take my award now!  Can't wait for more info and the Warhawk engine is a perfect fit for TM!  Excite!  


Yea man... you called it. Asshole  8-)

I also want to take back a statement I made way earlier when we were all debating about what exactly the next game should be. I remember being strongly in favor of a single player game first, with online secondary.... fuck that shit I could care less if this game even has cars with names like CRIMSON FURY or YELLOW JACKET. Give me a thousand different body styles, with a million different ways to customize them and I'll make my own Crimson Fury if I see fit. At this point I don't think its really necessary to concern over little details like whose driving what or what there motive is. Who cares. Let's just blow shit up in glorious HD!

I won't complain if there is a single player storyline mode. That's fine. But my personal preference for what this game "should be" has shifted the other direction now. I say give me online multiplayer like what we seen at the E3 demo and everything will be just fine in my book.

I guess... we've been there and done that a bunch of times in the past. We don't need a sequel to Black. We don't need a sequel to World Tour or Head On. We need something different. Something fun. We need a new Twisted Metal for a new generation of gamers. This isn't 1996 anymore. I loved what I seen at E3 and have full faith that the game will only get bigger and better with time.

My only concern... if there is a single player mode, please don't make me beat the fucking game 18 different times to unlock a bunch of shit with every character. If its gonna have a big customization aspect to it... please don't lock everything on the disc. Just give it to us right off the bat. I don't wanna be forced to play a single player game when all I really want now is online multiplayer.

Otherwise I have full faith in David Jaffe. I mean... this is the fucking God of War/Twisted Metal dude we're talking about. It'll be fine.  8-)
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/17/10 at 04:30:08
Hey guess remember no drivers been shown only Sweet Tooth n Darkside, n those vehicles look costume made as it drivers to.

i think its safe to sat the other gangs belong to Grim, Raven, Minion probably Specter as well

i see thoes are 2 of the game modes it a good thing they did not show the other one as it well spoil the drivers.

i also got a message saying look what you inspired "Ambulance" as they where mentioned my fan fic.

btw its good to be back im one of the people that was here before the site whent down

ps.. the song in the trailer is Raise the flag by Airbourn
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Title: Re: Finally! TM for the PS3 on E3
Post by Simon_Whittlebone on 06/17/10 at 04:45:17
Couldn't have said it better than grindhouse, the more I think about what playing Nuke will be like with 16 other people online, strategically picking which kind of cars to put where while at the same time chaotically blowing everything to bits....just wow.

I can't WAIT to see how the other factions look. Any predictions on the themes we'll bee seeing for gangs? Roadkill's band of homeless vagrants and lunatics? Thumper's gangbangers? Outlaws S.W.A.T. patrol?

He's right, I currently am not even thinking about single player.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/17/10 at 04:54:14
I don't see what the big deal about the chopper is? it looks rather difficult to control, you have to pick up weapons on the ground,  it doesnt seem to be all that fast, and as far as the screens show, you're not up high enough to be out of range of enemy fire.  I can't see it being that much of a pain in the ass on the battlefield
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Title: Re: Finally! TM for the PS3 on E3
Post by YellowJacket318 on 06/17/10 at 04:58:14
Thumper's Gangbangers would be badass!  Also if there was a faction of phantoms being Spectre's people would be a nice touch.  
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 06/17/10 at 05:10:02
To be honest, I didn't like the idea of having a helicopter at first but right now it is starting to grow on me more and more. I do think it is a nice addition.

I wouldn't be surprised if people started shouting "GET TO DA CHOPPA!" online, would be fucking funny.

Right now, I could see myself being a Clown if we got to play the game right now. Maybe that'll change if there are more Factions revealed.
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Title: Re: Finally! TM for the PS3 on E3
Post by GrindhouseCinema on 06/17/10 at 05:12:22
I forgot to mention how much I love the whole clan/faction aspect. Are we to assume that you get to customize what your driver looks like as well? If so... badass. I can't help but get the feeling that some of the Sweet Tooth inspired clowns were taken from the opening of The Dark Knight ... not that that is a bad thing, mind you. I actually think its pretty freaking sweet.

Personally I cannot wait to see what an army of Mr. Grim characters is going to look like. Hopefully Marvel doesn't sue  8-)
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Title: Re: Finally! TM for the PS3 on E3
Post by eskuAdradit0 on 06/17/10 at 05:12:30
Don't get me wrong but...wtf? You seriously don't want to pass the single player with every character to see the ending movies?
I mean..those movies are a strong point for the TM franchise. It's what brought most of us here, dude. (well, the original TMA)
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Title: Re: Finally! TM for the PS3 on E3
Post by GrindhouseCinema on 06/17/10 at 05:27:55

eskuAdradit0 wrote on 06/17/10 at 05:12:30:
Don't get me wrong but...wtf? You seriously don't want to pass the single player with every character to see the ending movies?
I mean..those movies are a strong point for the TM franchise. It's what brought most of us here, dude. (well, the original TMA)



Honestly... I don't want to have to pass the game with every single character to either unlock the rest of the cars or unlock all the parts needed to customize drivers/vehicles. We're up to the eighth Twisted Metal game. We get that the game is dark, Calypso screws people over, and the drivers are fucked up individuals looking for revenge. All of this is fine and dandy and I'm not saying any of it should go away. You're 100% correct it is a staple of the series and when I think Twisted Metal, I think of all the awesome character endings we've seen over the years.

But I mean honestly this is 2010 and quite frankly can anybody even make heads or tails of half these endings anymore? Do we really need to sit through this first? I mean the series story arch has gotten so jumbled up that by the time Head On rolled around I have no idea if Roadkill is really Roadkill or if Sweet Tooth is secretly being driven by Roadkill while the real Sweet Tooth is actually the driver of Dark Tooth but Dark Tooth might be Yellow Jacket whose father is Roadkill, but not that Roadkill, because that one is actually the driver of Minion .... and so an and so forth until the end of time.

But I've gotten off subject. Long story short [too late] single player is fine, endings are fine, confusing story lines are fine, all of this is Twisted Metal. Just let me go through it at my own pace. I don't want to have to beat the game 18 different times to unlock everything needed to get the most out of what looks to be an amazing online game. I want to spend my $60 and as soon as I get home be able to experience its full online glory.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/17/10 at 06:56:13

maartyrr wrote on 06/17/10 at 04:07:14:
39 freaking ramming points from the helicopter to a car!


Yeah, looks like that Talon can just come down into the middle of a bunch of cars and hit them all with his blades getting quite a large chunk ram damage. I also see no penalties for being a bad pilot like taking damage from running into buildings and such.

Speaking of ram damage though, this game should please anyone in the many ramming debates we've had around here. I'm see the players in those Gametrailers vids gets some pretty hefty point values off ramming. I saw that Roadboat character get a ram for like 27 points I think. I'm sure with the speed of the game this won't be a huge factor, but I'm glad to know that its in there and doesn't seem to be set at just one value of 10.

I wish that asshole would have shot off Roadboat's (?) Special in that one vid. I wanted to see what it would do. He just drives around with it selected forever and then dies. Looks like some giant fan that maybe does like a shock wave or like a huge gust of air that blows cars back. Just guessing here based on the looks.

And I'm sorry Grindhouse, but a good bit of the speculation phase is over now. Most of what you want doesn't seem like it will be apart of the game. Of course we haven't seen everything, but I don't foresee a drastic amount of customization now aside from hopefully gameplay and gametype options. And a TM fan who doesn't want to play through the stories to see the endings? Shame on you.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/17/10 at 08:43:42

XIZOR wrote on 06/17/10 at 06:56:13:
And a TM fan who doesn't want to play through the stories to see the endings? Shame on you.


yea man, I am shocked to see this come from you of all ppl who doesnt even play online with ppl. you're like a next gen hermit or something :) Iowa must be mushing your brain finally. its all good tho.. you gonna stick around now or are you gonna disappear like Order?

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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/17/10 at 09:45:17
Well I can't wait for the new game!
Looks like a fantastic return to form, also I'm loving the new vehicles and the overall style of the game.

BUT for me there's been no single massive standout moment yet.

I remember the first time I seen the TMB trailer and the ST transformation just blew me away!

I'm sure the rolling ferris wheel was in that and that had me sittin with my jaw on the floor.

Even when TMHO was shown I remembr been so excited that Dark Tooth was playable and then I jumped again when I seen the massive tank/girder hybrid that was Tower Tooth.

I don't think it's the game. I think it's me. I'm much older and maybe that's making a difference?

Anyway though the game is looking beautiful and though I had no single big moment yet what I have seen is very impressive and will no doubt rule my life for the next 2 or 3 years.



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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/17/10 at 11:00:50
I've been lurking around TMA on and off for years (though infrequently).  

I'm a huge TM fan, dating back to TM1 (of course anything after TM2 is blasphemy).  Played Black some, but not nearly as much as TM 1 & 2.  I've been waiting for this game for years, and can't wait to put my PS3 to good use.

I can't believe Jaffe considered omitting SP!  Thank God he came to his senses, because the game just wouldn't be the same without it.

A couple of questions I've been pondering:

I wonder if you'll able to play a MP mode, like deathmatch, against a friend (split-screen) without getting online or being on some kind of server?  Just like the old days.  Or will it be MP modes where you have a lobby and a minimum amount of other players?

Bottom line, I want to be able to play with a friend at the house, split-screen, and battle one on one.  I also hope co-op in SP is included.  Having the standard methods to play, ALONG with all the new and expanded online MP, is the direction to go IMO.

One thing I wanted to mention was the levels.  The scope and complexity of the maps are f-ing nice.  The board with all the skyscrapers, freeways, and rolling hills looks badass.  Love the AI traffic and the road layout.  Another thing I noticed right away was the sense of speed they created with the vehicles, which is a great addition for a car combat game.  

Did Black have oil slicks or anything like that?  Can't remember.  I hope they bring them back with tire spikes (I loved these things in TM1).  ;D

I guess you guys have discussed "ramming" ad nauseum, but if there is indeed some weight put back into ramming, then that is a tactic I would welcome.  If I drive a slower, bigger vehicle, I want to deal out some damage when I hit someone and feel it.

I've seen some people on Gametrailers bitch about graphics in the comments section, but I think they look fantastic.  The framerate appears to be really smooth, even when there is a lot of action taking place.  Particle effects look pretty tight, and power, homing, and fire missiles are recognizable but have a nice ambient glow (machine guns have the same quality).  The vehicles seem to have the same arcadey TM2 handling and that's a good thing.

I kinda dislike the idea of perks, ranks, XP, etc.  I guess being in my 30's now, maybe I'm just getting old and stubborn, but sometimes I like the gameplay to be simple, concise in its execution, and straight forward.  Then again, I do like some features and aspects of a game to be deep and immersive.  I'm also a big PC CoD fan, and I saw the whole perks and ranks thing take over the series.  I suppose it depends on how this stuff is implemented and balanced into the game.  If we have to unlock anything, I desire a system that rewards at a brisk pace, not something I have to play for 30 hours to obtain all the toys / abilities.

With my initial impressions, I think Jaffe & Campbell have done a great job bringing TM to a next-gen console.  I just want ESP to remember the basics and include what any TM fan should expect, epic local MP and SP.  But I will say, the new online MP looks like it will be a blast.
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/17/10 at 11:14:15

Archminion wrote on 06/17/10 at 09:45:17:
Well I can't wait for the new game!
Looks like a fantastic return to form, also I'm loving the new vehicles and the overall style of the game.

BUT for me there's been no single massive standout moment yet.

I remember the first time I seen the TMB trailer and the ST transformation just blew me away!

I'm sure the rolling ferris wheel was in that and that had me sittin with my jaw on the floor.

Even when TMHO was shown I remembr been so excited that Dark Tooth was playable and then I jumped again when I seen the massive tank/girder hybrid that was Tower Tooth.

I don't think it's the game. I think it's me. I'm much older and maybe that's making a difference?

Anyway though the game is looking beautiful and though I had no single big moment yet what I have seen is very impressive and will no doubt rule my life for the next 2 or 3 years.


For me it's the maps, especially that map they showed the Nuke mode on.  They are f-ing huge and complex.  I love how vertical you can get on those buildings, all the pedestrians, and the AI traffic roaming around.  

I noticed on the videos that cars falling from insane heights received no damage.  I hope that's because they were running in developer or cheat mode, because I like the fact that you have to be mindful of fall damage.

Nevertheless, I can't wait to play DM on some of these levels.
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/17/10 at 11:16:46
Its confirmed there is offline 2/4 player split screen and of course a single player mode.

Listening to the interviews and official comments made I'm getting the impression that the game is all about the factions this time round.
That could mean in the SP mode if you pick say the Skulls faction then your enemies will always be the others?

All though there are other modes I'm feeling the NUKe mode ina  big way.
So it could be the primary game mode while other MP modes (TDM, DM etc) are seen as secondary?

As mentioned by the ESP guys the single player campaign was added later so it might not be to big.

I'm still not expecting stories or characters as deep as say TMB.

I can't wait to see a boss!
That might be my jaw on floor moment...

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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/17/10 at 11:40:02

Archminion wrote on 06/17/10 at 11:16:46:
Its confirmed there is offline 2/4 player split screen and of course a single player mode.

Listening to the interviews and official comments made I'm getting the impression that the game is all about the factions this time round.
That could mean in the SP mode if you pick say the Skulls faction then your enemies will always be the others?

All though there are other modes I'm feeling the NUKe mode ina  big way.
So it could be the primary game mode while other MP modes (TDM, DM etc) are seen as secondary?

As mentioned by the ESP guys the single player campaign was added later so it might not be to big.

I'm still not expecting stories or characters as deep as say TMB.

I can't wait to see a boss!
That might be my jaw on floor moment...


Which is a little disappointing.  I LOVE those little Twisted Metal vignettes and background stories, however crazy they may be.  I guess they have some significant time to polish the game and maybe add more SP content.  We'll see, I did hear them say they really concentrated on the MP side of the game.

So glad to hear about offline split-screen.  I must have missed that part and it's a big deal to me.  I got a little worried since they talked about online MP so much.

I do remember that tool interviewer asking Jaffe & Scott if they had planned to integrate the PS Move.  I'm thinking to myself, how in the f is that going to work, be intuitive or fun.  Has that guy ever played a game with a car in it, let alone a game like TM?  

I thought it was funny because he said something like, "with all games moving towards motion control" he figured ESP would be following the trend.  Jaffe slapped him down and rejected his observation of such a trend at E3, saying he didn't see hardcore games being replaced by the casual, motion controlled titles.

LOL @ Jaffe
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/17/10 at 12:21:54

Archminion wrote on 06/17/10 at 11:16:46:
I can't wait to see a boss!
That might be my jaw on floor moment...



Maybe they will bring back all the toofs (Dark Tooth, Tower Tooth etc) and I would like minion to have a mini boss. I would love to see a showdown between Big Daddy and Dark Tooth.


Also,

it looks like there is on - foot combat because I am reading ppl hopping from one car to the other?
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Title: Re: Finally! TM for the PS3 on E3
Post by magnum on 06/17/10 at 13:57:09
Wow. This post exploded. I couldn't log in yesterday because of the high amount of traffic. Hilarious. But that's what the site is for!

FUCK YEA BITCHES!!! TM IS IN YOUR FACE!!! OMFG THE CREAM AND SHIT IN MY PANTS IS MAKING ME SLIDE OFF MY CHAIR!!

No fucking way.......bout damn time. PS3 is gonna be in my house come tax return time.  

After litterally going through this post from page 1-16, I've gotten alot of great veiws, vids and info. Thanks to all who have contributed to any of it. We've been starved so long knowing a meal was comming. This turned out to be a banquet.

After getting over the original shock of just seeing new TM fottage, all the questions that have been asked here popped into my head. Without retreading things because it's been discussed, I just want to add my opinions. There is no way I could not reply to this topic.

The helicoter seems really cool IMO. Like some have said, I hope it's not unbalanced. What Xizor pointed out was not paying a damage price for flying into every damn thing. I don't like the idea of some retard slashing me with his blades causing damage to me, but he can fly full speed into the ground or a building and not get hurt. That's disturbing.

The sniper rifle sounds like a great new twist to the gameplay. I just hope it doesn't turn things into a camp fest. Alot of us have hated that back in the day.

I love this team deathmatch they showed. How awesome is that? Now we can do teams and can actually see who they are!

The chainsaw throwing looks really awesome too.

I'm glad too there are no Unlims. It's also funny as shit Mort put out no unlims, and called Hatemachine out for it. Awesome.

Ok ok ok ok ok ok ok. We've all seen what we been dying for for almost a decade. I'm just soooooo fucking happy that they FINALLY gave us something to chomp on. Now the real painfull wait realy starts. Knowing the game is coming, and when it's released. Look at all the people that have flooded back here. Good to see old faces as well as newer ones.

This is going to be HUGE!!!!   ;D  :D  :)  :-*  8-)
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/17/10 at 14:08:20
I'm in total agreement P7.

About the on foot though. I heard something like that to but I'm sure one of the interviews has jaffe saying otherwise?
I think he said 'it's something they'd look at but not happenin for now'?

Anyway about this single player?

I'm guessing it'll stick to the faction based action and you'll only have a choice of 4 characters (ST, Preach, Doll Face and Grimm).
You will be able to pick any of the 16 vehicles though and some will be old faves.
You'll have to go up against either all 3 other factions in traditional TM combat or possibly just one rival faction (ST and Preach makes sense but I don't see rivalry between DF and Grimm?).

Maybe you'll fight in a set of levels exclusive to that faction and there will be a different boss at the end of each campaign? (ST fights Preach in a giant mobile church or something...)

Maybe a different running story for each faction with a cutscene after each level or something? Still don't know where Calypso would come into it with this though.

This is just me rambling on btw.


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Title: Re: Finally! TM for the PS3 on E3
Post by BizarroKing on 06/17/10 at 16:13:51
Archminion, that seems like a interesting idea. Personally though I would prefer a classic single player mode.
Lame I know, but it's what made Twisted Metal Twisted Metal in my view. Doesn't have to even be like TMB with a beginning, middle, and end, could just have a simple ending and it would be fine.

Plus we get a little backstory.
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Title: Re: Finally! TM for the PS3 on E3
Post by GrindhouseCinema on 06/17/10 at 16:29:22

The Dizaster Child wrote on 06/17/10 at 08:43:42:
yea man, I am shocked to see this come from you of all ppl who doesnt even play online with ppl. you're like a next gen hermit or something :) Iowa must be mushing your brain finally. its all good tho.. you gonna stick around now or are you gonna disappear like Order?



Actually, I just don't play online with you guys. There is a difference  8-) Every Tuesday is MAG clan night. And I'll come and go as I damn well please!

As to the game... unless there is some interview or something I've missed there is no reason to assume it won't have some sort of car/character customization feature in it. As a matter of fact... it would only make since if we're fighting as part of a faction TO be able to customize your car. We've seen one quick trailer and one quick live demo, showing off Nuke Mode. We're a long ways away from having everything 'figured out' in my opinion.
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Title: Re: Finally! TM for the PS3 on E3
Post by asdfffdsa on 06/17/10 at 17:48:58

BizarroKing wrote on 06/17/10 at 16:13:51:
Archminion, that seems like a interesting idea. Personally though I would prefer a classic single player mode.
Lame I know, but it's what made Twisted Metal Twisted Metal in my view. Doesn't have to even be like TMB with a beginning, middle, and end, could just have a simple ending and it would be fine.

Plus we get a little backstory.


I completely agree with this.  I'm actually really worried about the fact that they've only recently decided on implementing a single player part.  As I'm sure Sony is pressuring them hard to get this out there (and they're a really small team), it might get half-assed (one thing I'm hoping they do is optimize and take advantage of local (not "local" as in a local network, but as in on the same console) multiplayer physics; the online MP physics shown in the demo looked spectacular, but there is so much more you can do locally).

On the other hand, it's not as if they need to develop a long, intricate, linear storyline like most other single player games.  The multiplayer maps can be re-used with various modifications.  And if they revert back to the comic-book style of character endings, then they need not spend so much time creating pretty CGI (and, yes, I admit that I have a bias to the comic-styled character videos.  I will not deny that nostalgia plays a role in this bias, but I also think CGI animations are too unnatural for good storytelling--especially within the capacities of Jaffe's team; better to do it comic-styled, and leave it to the imagination to fill in the gaps).

By the way, did anyone hear anything about coop singleplayer?  I mean, I don't see why they wouldn't do this (the base functionality is already there, considering they're doing split-screen multiplayer), but it would ease my mind to know for sure.

Also, I really don't think we'll be seeing this game out even a year from now (even Jaffe said that Spring 2011 was only Sony's date; their's will likely be much later).  I'm thinking Fall 2011 or even early 2012 is much more realistic ... in fact, I kind of hope it gets delayed to this extent, as I want this game to be as perfect as it can be.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/17/10 at 18:58:02

Archminion wrote on 06/17/10 at 11:16:46:
All though there are other modes I'm feeling the NUKe mode ina  big way.
So it could be the primary game mode while other MP modes (TDM, DM etc) are seen as secondary?


Nuke will probably be big with the masses, and who knows how TMA will receive it or anything else in the game yet, but you must understand that being apart of TMA there are probably, like always, going to be two different sides to the coin. There is going to be what the general public likes to play, which in TMBO was unlimited weapons games (lame) and there was what TMA'ers like to play, which was completely different. I'm sure we will have our own private games going a lot of times.

I'm sure the long time TMA people will have their own modes, and gametypes that we enjoy. If you noticed vets were all really glad to see the return of Net Carnage as the Carnage and Net Damage modes were the main modes of play in TMBO. But who knows. Time will tell.


wrote on 06/17/10 at 12:21:54:
it looks like there is on - foot combat because I am reading ppl hopping from one car to the other?


Jaffe already said, I think in the first written interview in this thread, that there is absolutely no on foot combat. They tried it and it just slowed down the pace of the game so its out. People hoping from one car to another could mean other things like being able to change cars after every death or something else.


Glorious Icecream wrote on 06/17/10 at 17:48:58:
By the way, did anyone hear anything about coop singleplayer?  I mean, I don't see why they wouldn't do this (the base functionality is already there, considering they're doing split-screen multiplayer), but it would ease my mind to know for sure.


There will be co-op campaign. Already confirmed.


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Title: Re: Finally! TM for the PS3 on E3
Post by ThumperMan3000 on 06/17/10 at 19:22:24
Yeah, but the trailers look misleading when they say the PS3 only does ice cream.  Where's the ice cream maker for the console?  There is none.
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/17/10 at 19:27:20

wrote on 06/17/10 at 19:22:24:
Yeah, but the trailers look misleading when they say the PS3 only does ice cream.  Where's the ice cream maker for the console?  There is none.



I sense a lawsuit.....
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Title: Re: Finally! TM for the PS3 on E3
Post by Warhawk on 06/17/10 at 20:37:45
What realy excites me is the fact that there seems to be so much in this game that reminds me of Rogue Trip (like most others have stated aswell).

That one Helicopter Scene where the player blew up that Movie Theatre Logo thing reminded me of Neon Nightmare alot, those controlable Missile's were basically those Prowler Missile's from back then and then there's ofcourse the Meat-Wagen Ozone.

Only Question I have now is: Will this come to Europe? I guess I can only hope. >_>
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/17/10 at 20:46:52
Roadboat video on youtube! Also includes tons of First person Talon footage.

http://www.youtube.com/watch?v=1qnTS_EyM1Q&feature=player_embedded
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Title: Re: Finally! TM for the PS3 on E3
Post by -SCoLD- on 06/17/10 at 20:48:41

Warhawk wrote on 06/17/10 at 20:37:45:
What realy excites me is the fact that there seems to be so much in this game that reminds me of Rogue Trip (like most others have stated aswell).

That one Helicopter Scene where the player blew up that Movie Theatre Logo thing reminded me of Neon Nightmare alot, those controlable Missile's were basically those Prowler Missile's from back then and then there's ofcourse the Meat-Wagen Ozone.

Only Question I have now is: Will this come to Europe? I guess I can only hope. >_>


All PS3 games are free to be played on any PS3, they are not region-restricted.  Not sure about online play though, I would assume you could play with America though if it doesn't release overseas.  I'm pretty sure they will release it over there, I think Sony is finally giving the royal AAA treatment to this one.  They grew up some since 2001 and don't have to hide their murderous clown behind Jak and Daxter anymore.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mr.slam on 06/17/10 at 20:59:22

RoaDiE wrote on 06/17/10 at 20:46:52:
Roadboat video on youtube! Also includes tons of First person Talon footage.

http://www.youtube.com/watch?v=1qnTS_EyM1Q&feature=player_embedded

At 1:17 I think I see a dump truck? unless thats a civilian vehicle.
EDIT: Nope its that exterminator van  >:(
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/17/10 at 21:06:44
Nice find.

So was both of Roadboat's specials featured there? Because I distinctly see him use a different special in each life. Still not sure what Roadboats first special does. Looks like its lock on but I couldn't really see how it hit. Magnetic Projectile hit 15 pts is all that pops up.

And holy shit. Towards the end of the vid it looks like he shoots MeatWagon across the map with his special. If that's what it does then that's bad ass. Couldn't really tell because he turns right after using but I see that little triangle over the car go WAAAY back in the background.

Edit: nevermind. He didn't use his special there that was just him ramming the guy and him blowing up, though I still don't know why that guys triangle went way across the map unless that was just him respawning.

Also, it appears there are still small health pick up in the maps.  :'( That Talon picks one up as he's flying over that building because his health definitely goes up after he grabs it.

Will have to dissect more later. Have to get ready for work.
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/17/10 at 21:34:25
Does his special have something to do with that awkward looking propeller that randomly pops out sometimes?
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/17/10 at 21:57:00

XIZOR wrote on 06/17/10 at 21:06:44:
Nice find.

So was both of Roadboat's specials featured there? Because I distinctly see him use a different special in each life. Still not sure what Roadboats first special does. Looks like its lock on but I couldn't really see how it hit. Magnetic Projectile hit 15 pts is all that pops up.

And holy shit. Towards the end of the vid it looks like he shoots MeatWagon across the map with his special. If that's what it does then that's bad ass. Couldn't really tell because he turns right after using but I see that little triangle over the car go WAAAY back in the background.

Edit: nevermind. He didn't use his special there that was just him ramming the guy and him blowing up, though I still don't know why that guys triangle went way across the map unless that was just him respawning.

Also, it appears there are still small health pick up in the maps.  :'( That Talon picks one up as he's flying over that building because his health definitely goes up after he grabs it.

Will have to dissect more later. Have to get ready for work.



I take it the small health pickups are the helicopters way of getting health... as im not sure they can use those ramp trucks...

And after watching tons of footage, I think im on a better footing for the choppers... they look like they get worked after just a few missiles. Id imagine in team games the people with the choppers would get worked as the opposing team would simply gang the fuck up on them and make the other team lose lives fast.

And I think one of the videos was like ALL CHOPPERS from what I saw... earlier in the post. Hopefully that was a seperate mode lol.

And the sniper weapon looks cheap as fuck. There better be only ONE pickup for it in a level, and it should respawn once every 5 minutes at least. If the destructable environments go down, what exactly is there left standing to block that sniper shot? Besides a well timed shield?
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/18/10 at 00:33:17
http://www.youtube.com/watch?v=pgX2JszIxEk

new video thanks to mort/soltakr
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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 06/18/10 at 00:39:08

maartyrr wrote on 06/18/10 at 00:33:17:
http://www.youtube.com/watch?v=pgX2JszIxEk

new video thanks to mort/soltakr


That video shows ram damage and also what seems to be the difficulty of the sniper shot ... had to be almost on top of the car for it to lock on, so thats definitely a good thing

lol maart thought maybe I had seen something you weren't supposed to show in that other thread
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/18/10 at 01:54:23
This game could have some serious balancing issues if they arent careful. I am sure they will pull through although I remember the LAG + Balancing issues in TMBO caused some real headaches.

I am hoping the PEDS can be used as weapons or meat shields too. Would be cool not only to kill them, but use them as part of combos and strategy. Like strap a bomb to one and hurl it towards an enemy.

Suh-weet!
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/18/10 at 02:24:14

XIZOR wrote on 06/17/10 at 21:06:44:
Nice find.

So was both of Roadboat's specials featured there? Because I distinctly see him use a different special in each life. Still not sure what Roadboats first special does. Looks like its lock on but I couldn't really see how it hit. Magnetic Projectile hit 15 pts is all that pops up.

And holy shit. Towards the end of the vid it looks like he shoots MeatWagon across the map with his special. If that's what it does then that's bad ass. Couldn't really tell because he turns right after using but I see that little triangle over the car go WAAAY back in the background.

Edit: nevermind. He didn't use his special there that was just him ramming the guy and him blowing up, though I still don't know why that guys triangle went way across the map unless that was just him respawning.

Also, it appears there are still small health pick up in the maps.  :'( That Talon picks one up as he's flying over that building because his health definitely goes up after he grabs it.

Will have to dissect more later. Have to get ready for work.


I think I saw at one around 1:34 Redboat sucked another car up to the front of his car via what is presumably a giant magnet? If that's the case, I can imagine some serious asskickery. It'd be like if the cop car on Darkside in TMB was an actual other player. Redboat perhaps gets a certain amount of time to ram the shit out of stuff using the magnetized car as a battering ram. And the bit about the projectile sounds to me like perhaps after sucking another car (or maybe even other non-player cars, just junk around to use like projectiles ala gravity gun) they can be launched at enemies. Or hell, why not launch other players into other players?
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/18/10 at 02:57:09
Does anyone know if (that is if a beta will be available) the beta release will be available to TMA members, since we are the true TM fans? I would greatly like to be a part of beta testing for this project (if nothing else for some pre-release practice).
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/18/10 at 03:04:26
Got mine pre - ordered. Whoooooooooooo
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/18/10 at 03:07:15

RoaDiE wrote on 06/17/10 at 21:57:00:
I take it the small health pickups are the helicopters way of getting health... as im not sure they can use those ramp trucks...


Ah, that would make sense, yes. Haven't seen any other health pick ups scattered around so its probably safe to assume you are right.


NightShade wrote on 06/18/10 at 02:24:14:
I think I saw at one around 1:34 Redboat sucked another car up to the front of his car via what is presumably a giant magnet? If that's the case, I can imagine some serious asskickery. It'd be like if the cop car on Darkside in TMB was an actual other player. Redboat perhaps gets a certain amount of time to ram the shit out of stuff using the magnetized car as a battering ram. And the bit about the projectile sounds to me like perhaps after sucking another car (or maybe even other non-player cars, just junk around to use like projectiles ala gravity gun) they can be launched at enemies. Or hell, why not launch other players into other players?


Ah, at first I thought he just rammed him right there. Especially since ram damage pops up in the screen but after viewing it a couple more times you might be right. I was just always assuming the fan would be used to blow things around and not suck them towards you. That never crossed my mind. Your idea of what the special could be is bad ass. I like it.

There is still the use of the special at :34 that befuddles me because I know he uses it because he gets Magnetic projectile damage and he definitely doesn't have a special after that point. PJ said secondary specials weren't in the game though? Who knows.

Edit: is that RC car weapon he uses in one part the new remote bomb maybe?
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/18/10 at 03:22:35

CyborgnetX wrote on 06/18/10 at 02:57:09:
Does anyone know if (that is if a beta will be available) the beta release will be available to TMA members, since we are the true TM fans? I would greatly like to be a part of beta testing for this project (if nothing else for some pre-release practice).


Ill answer that with another quote from someone who talked to him directly.


PjRoadkill wrote on 06/17/10 at 06:16:44:
ALSO…….. Dave is investigating the possibility of holding a Closed TMA beta test for that game!!!!  :D Now guys…. I know we’re all excited about this news (I almost jumped for joy when he told me this) but man, I tell you, Sony’s Beta test approval process can be a pain!! (Based on first hand experience  :() So let’s be optimistic but realistic about this. Rest assured, I expect to see everyone online if this happens.


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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/18/10 at 03:29:04
i DL the trailer from psn n it said Twisted Metal Clown gameplay

so if thats the Clowns trailer then i bet the others well get one to.

to see Doll face in live action well be awsome as well the others
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/18/10 at 03:35:22

XIZOR wrote on 06/18/10 at 03:22:35:
Ill answer that with another quote from someone who talked to him directly.

Sounds like excellent news, but I won't get my hopes up on it. It would allow proper feedback for Jaffe and the ESP crew which is the whole purpose of beta testing. Please keep us posted on this  ;D
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/18/10 at 03:47:52
Another thing that just hit me that I think we all haven't really thought about is that with this game, and I know its not a big deal (though it really is), is team games are going to be SOOO much fun do to the fact that now we can communicate unlike TMBO where you couldn't talk at all until before or after matches. Strategizing on the fly instead of having to quess what everyone is going to do will be invaluable.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/18/10 at 04:10:49
haha no joe, i just posted the vid in the wrong topic.  why does it seem that everyone who was gaming footage suck ass at TM? why couldn't someone film pj playing or someone good for that matter
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/18/10 at 04:26:48
haha, ppl sucking on film. way to go, E3 fags who got to do shit we should've been able to do, not you... ugh

if you will recall the Nuke mode, he talks about the 2 big areas and being connected by the highway. if you guys remember, this was a breakthru part of Harbor City... it seems like they kept a piece or 2 from that game afterall. awesome :)
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/18/10 at 05:01:39
You don't have to be great at TM to adore it. I all around suck actually but I still play it day and night.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/18/10 at 05:06:16
lol no, thats not what i meant, i mean the people who are showing it off, they dont know what the hell is going on, and it make is tough for us to get a read on the gameplay
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/18/10 at 06:43:46
Twisted Metal - E3 Interview - GameStop TV
http://www.youtube.com/watch?v=rEBY0O7eW2s&hd=1
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 06/18/10 at 07:11:20
I keep thinking the Slaughterdale level is the expanded/updated version of the Suburban Terror level from TM:Lost. What led me to think that is because of that same statue of the Italian guy holding a pizza atop of the building, I also think I saw a bowling alley building nearby.

Maybe this PS3 installment is a mix of Harbor City and Jaffe/ESP's vision of the new Twisted Metal?

Will we get to see TM:L levels such as Stadium Slaughter, Carnival of Darkness, Death Port.. Including the ones we've seen in the screenshots of that trainyard level and the massive city arena level(kinda reminded me of the River Park Rumble level from TM1).

Your thoughts??
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/18/10 at 07:34:16
kinda what I was getting it in my previous post. watching the Nuke map felt like looking at the stills from TM Lost
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/18/10 at 07:51:42
Yeah, I also am expecting the Sweet Tooth roaming around on foot thing from LOST to be added because they said "We won't go so easy on you next time"

I think this new TM is them finishing Harbor City.
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 06/18/10 at 09:13:39

Midknight wrote on 06/18/10 at 06:43:46:
Twisted Metal - E3 Interview - GameStop TV
http://www.youtube.com/watch?v=rEBY0O7eW2s&hd=1

maartyr already posted this link
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/18/10 at 13:51:54
Keep an eye on Jaffe's Twitter as well.

Calypso confirmed.
And he says the single player stories will have a TM2 style to them but mixed with Twilight Zone.

Probably lighter hearted than Black then...

I still think the factions will be played into the single player some how.
maybe only a limited set of actual TM 'stars' who can pick from 16 vehicles (16 was confirmed by Angelic Quintana in a vid).

This will make it very easy to add later car packs since there might not need to be extra stories for additional vehicles.

Just my thoughts.

The next 9 months or so are going to be fun...
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Title: Re: Finally! TM for the PS3 on E3
Post by -SCoLD- on 06/18/10 at 17:19:52

StrafeMaru wrote on 06/18/10 at 07:51:42:
I think this new TM is them finishing Harbor City.


I am not completely up to date on everything released quite yet, but I think the large multiplayer map is basically a living city in the fact that Harbor City was supposed to "connect" the maps of Black to a more of a free roaming type feeling found in Rockstar's classics.

I remember Scott saying something on stage about the largest map having mountains, suburbs, highways, etc.  But then again, I might be wrong.  The game looks amazing, can't wait to play it!
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/18/10 at 19:26:11
Maybe they did pull ideas from HC but as long as its done right i dont care.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/18/10 at 19:34:17

Archminion wrote on 06/18/10 at 13:51:54:
I still think the factions will be played into the single player some how.
maybe only a limited set of actual TM 'stars' who can pick from 16 vehicles (16 was confirmed by Angelic Quintana in a vid).


If the single player was based around this factions idea then I would assume that would mean every character would have their own faction. But, I think PJ said in the other thread that there are only four factions, so if your theory is correct then that would have to mean that the other 12 drivers would have to be apart of one of the four factions. Not sure if I like this or not. Still hoping for a traditional story mode, but I'm always open to new things.

Also, maybe its just because Ive watched too many videos too many times, but does anyone else have the fucking music from that E3 live demo stuck in their head? That shit is tight.  
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/18/10 at 20:20:59
Its just a thought Xizor.
I hope I'm wrong and the SP game stays totally true to the classic style.
My guessing is if it did include the factions (and only a small set of unique characters/stories) then it would mean less work on actual stories and cut scenes for those characters.

BUT if I'm wrong (as I often am) then we can probably expect the return of Billy Ray Stilwell (JYD).

And wouldn't it be a cool twist if the driver of the Meat Wagon is Dr. Hatch from Grimm's TMB ending?

I'm just so damn pleased that we finally have something cool to talk about.

And I'm STILL stoked as hell to see what kind of Boss Jaffe was working on...
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 06/18/10 at 20:23:54
Don't you mean it was from No-Face's ending, Archminion?
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/18/10 at 20:32:21
Thats the one yeah.

Been a while
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Title: Re: Finally! TM for the PS3 on E3
Post by ERiC on 06/18/10 at 20:45:28
I think it would be awesome if they used past vehicles from the other TM's as bosses for certain levels.

For example, Twister could be used in a sort of Midnight Club style level and maybe Mr. Slam could be used in a kind of construction yard level. I Just hope to God that they bring in a Dark Tooth-type character or maybe something like that....  


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Title: Re: Finally! TM for the PS3 on E3
Post by SpeedinSpecter on 06/18/10 at 21:19:05
There's definitely a lot of thoughts, ideas, and speculations going on.  Only time will tell if any of them are right.

Personally, I think the factions thing is strictly online (considering they said online was faction fighting faction).  I hope the single player is the old style: here's a character, get them to the end, see what happens when they make their wish.  Another cool thing would be what happens when they die.  Maybe a quick cut scene of like Warhawk at the end of the car exploding into a million pieces?  I dunno.  Just a thought.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/18/10 at 22:03:40
I was thinking that the factions are probably just a skin-type deal, like in MW2.. you can be the SEALs, the Green Berets, Spetsnaz, Militia, etc. kinda like that.. you're part of a faction, so all your teammates look the same, easily identifiable in a mash-up. at least that's what it reminds me of
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/18/10 at 22:28:41
"There are regular character based stories all strung together by a new take on Calypso. That's all the info I can give out for now."

- David Jaffe

The Man speaks.
Sounds like good old skool TM but this new Mr.C take sounds intresting?

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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/18/10 at 22:54:09
I would like to see more of the single player now that we have an idea of what the mp is like
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/18/10 at 22:59:13
i hope Krista returns , it be cool if all the combatants caused her Death or had to do something that hospitalised her. n this is his way getting revenge , it would be a new take on him

or something out of saw....hum .............im geting goosebumps
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Title: Re: Finally! TM for the PS3 on E3
Post by NavyHusky on 06/18/10 at 23:13:22

wrote on 06/18/10 at 22:54:09:
I would like to see more of the single player now that we have an idea of what the mp is like


I heard in an interview (I don't remember from which website) that they are still working on the stories right now for the characters because they just finished the multiplayer stuff, but I could be wrong considering characters like Roadboat and Vermin already in the game. I'm sure he'll leak out more videos or news like this on his twitter/blog within the next weeks, but I hope they keep to the same "each player trying to earn a wish" storyline because that's one of my favorite parts of the game...
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/18/10 at 23:23:14
Dont forget the players who don't really want a wish, just a chance to kill calypso!
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Title: Re: Finally! TM for the PS3 on E3
Post by NavyHusky on 06/18/10 at 23:46:57

TMShan88 wrote on 06/18/10 at 23:23:14:
Dont forget the players who don't really want a wish, just a chance to kill calypso!


Yeah, but I don't know how that would turn out considering Sweet Tooth killed Calypso both in "Black" and "Head-On"........
Unless.......

ZOMBIE CALYPSO!!!!!!!!   :D
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Title: Re: Finally! TM for the PS3 on E3
Post by BlackValor69 on 06/18/10 at 23:58:37
I hope they bring back Minion in this one.
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/19/10 at 00:37:48
Havent watched the whole vid yet, but..  http://bit.ly/afdw7J

Jaffe doing another press conference


when jaffe suicides with the helicopter, I breifly saw sweettooth as a playable character. they must have just added him in


ok, finally finished watching the vid..Its freaking long which is awesome!

Things I picked up on:

Each car has two specials (and he goes over every car from E3) one for offense/defense, or can be used for other purposes.

Single Player and multiplayer will be completely seperate (saweeet)

The remote bomb can be charged up (like the dropped gas can in tmb) and can be used as a 1 hit kill

Roadboat is badfuckingass... The ability to use the sixaxis to ram a magnetized car into a wall is sweet

Cars can carry different amount of weapons depending on size

The helicopter is not overpowering by any means since it is weak as hell

A controlled gurney can do up to 80pts of damage and can be detonated for 40pts of damage or shot straight without any control type for 20pts

The cars have different AA regain time

It sounded like some of the factions will give you a + in some sort of category, like armor speed handling ect.
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Title: Re: Finally! TM for the PS3 on E3
Post by Ideas on 06/19/10 at 02:36:34

maartyrr wrote on 06/19/10 at 00:37:48:
Havent watched the whole vid yet, but..  http://bit.ly/afdw7J

Jaffe doing another press conference


when jaffe suicides with the helicopter, I breifly saw sweettooth as a playable character. they must have just added him in


ok, finally finished watching the vid..Its freaking long which is awesome!

Things I picked up on:

Each car has two specials (and he goes over every car from E3) one for offense/defense, or can be used for other purposes.

Single Player and multiplayer will be completely seperate (saweeet)

The remote bomb can be charged up (like the dropped gas can in tmb) and can be used as a 1 hit kill

Roadboat is badfuckingass... The ability to use the sixaxis to ram a magnetized car into a wall is sweet

Cars can carry different amount of weapons depending on size

The helicopter is not overpowering by any means since it is weak as hell

A controlled gurney can do up to 80pts of damage and can be detonated for 40pts of damage or shot straight without any control type for 20pts

The cars have different AA regain time

It sounded like some of the factions will give you a + in some sort of category, like armor speed handling ect.


Aw I was about to link that video :(

This video is insane and everyone should watch it, Jaffe goes into extreme detail about all the different cars and such. This game has so much more depth than any other TM, I can't wait :D

Hi I'm pretty new to the forum, I've known about this place for a long time but have never posted here (just lurked when Head On first came out), and I'm quite surprised to see that the community is still buzzing (and bound to become much bigger once this new game hits). Do a lot of people here still play any TMs online (are the servers still going for Black Online or TMHO?)? I'd love to start playing online again if I could.
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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/19/10 at 02:49:29

deadRoden7 wrote on 06/18/10 at 20:45:28:
I think it would be awesome if they used past vehicles from the other TM's as bosses for certain levels.

For example, Twister could be used in a sort of Midnight Club style level and maybe Mr. Slam could be used in a kind of construction yard level. I Just hope to God that they bring in a Dark Tooth-type character or maybe something like that....  


Twister in this new TM would be awesome! I think it would work great with de new graphics n gameplay.

It'd be great, you in Helicopter and watching a classic Twister Special killing a couple cars.  ;D
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Title: Re: Finally! TM for the PS3 on E3
Post by PhiTau412 on 06/19/10 at 03:01:44
Is it just me or does he say that Darktooth is coming to grab the faction leader?  When he's showing off the sniper rifle.  ???
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/19/10 at 03:12:36
Darktooth was the name of the specific player. The equiv of going into a FPS online match and getting shot up by scrotumMCboogerbawlz
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/19/10 at 03:30:07
Wow, that is the best video yet!

In that video he also mentions bringing friends online and making clans so I'm guessing a clan feature is in fact in the game.

He mentioned that the Nuke mode has some host options like having multiple Nuke launchers, or just the two, and the choice of them being stationary or mobile. Already seeing some depth the customizing our games.  :D

Car radar signature is shorter or longer depending on the vehicle. Also turbo drain is car dependent.

Roadboats first special is so fucking awesome. It seems like a natural progression of Mr. Slams. I love how you can just suck your enemy up to you and throw them or ram them against walls. I foresee myself using this car A LOT! And, I see this being a bitch on rooftop levels though, where you could just throw someone off, ha. Nightshade was dead on here.

You lose the ability to fire when in the circle with an enemy faction leader. I think this is interesting. Also the bar for loading them in the launch fills at different speeds based on the car.

Its seems like you have a TON of control over Vermin's rat missile special. I figured it would stay on a set speed where you had very little control besides right and left but it looks like you can control it almost like a car.

Man, JYDs specials are fucking boss. My god. Throwing taxis AND dropping health and AA.

Expect maybe half the roster or cars to be new and half to be old characters.

No MP modes with the option of adding bots like in TMBO.

Single player is NOT faction based!
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/19/10 at 03:39:32
Yeah, that was probably the most exciting video yet. I'm so glad I was right about Roadboat's special, that sounds fucking amazing. Given how much I am obsessed with ramming and so forth, I forsee this being one of my go-to cars. Fucking awesome. And JYD's Taxi thing - man, awesome. That was something that we thought about years and years ago but it wasn't really possible to do it justice with the technology I don't think, but that's fucking awesome.
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/19/10 at 03:45:01
i got a filling machinma is going to be used on this game lol  , that sounds bad huh? btw it wont play for me :(
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/19/10 at 04:09:39
I wonder if ramming with the sixaxis is with any vehicle.

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Title: Re: Finally! TM for the PS3 on E3
Post by Warhawk on 06/19/10 at 04:14:34
Looks pretty wicked.
Only thing I don't like is that there is no need for combo's anymore. Just tap one button and you're done. : (
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 06/19/10 at 04:21:42

XIZOR wrote on 06/18/10 at 19:34:17:
If the single player was based around this factions idea then I would assume that would mean every character would have their own faction. But, I think PJ said in the other thread that there are only four factions, so if your theory is correct then that would have to mean that the other 12 drivers would have to be apart of one of the four factions. Not sure if I like this or not. Still hoping for a traditional story mode, but I'm always open to new things.

Also, maybe its just because Ive watched too many videos too many times, but does anyone else have the fucking music from that E3 live demo stuck in their head? That shit is tight.  

Yeah I do, it's really catchy lol
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/19/10 at 04:23:09
That video was indeed good.

And I think the AA being simplified is a good thing. After years of abuse, controllers d pads dont really register the commands, pressing right right down down ten million times and it wears it down.

It was the worst when you are spamming the command and it WILL NOT work. You cant get that shield up fast enough or the controller is a piece of crap and then TOO LATE UR DEAD.

The one touch AA is good.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/19/10 at 04:28:00
Good. I hated the button combos in all the other games. Fucking up the combo right when you needed a shield, or accidentally placing mines just because you just happened to input an AA command while driving with the d-pad was awful. I mean, I liked the skill involved in doing them. But I'd much rather have it this way. Only problem is it limits how many AA attacks you can do. No more cloak.  :-[
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 06/19/10 at 04:35:10
Roadboat is a gay name, but it's a sick ass car in terms of it's special and what it can do. How ironic, I bet people would've thought that it sucked..
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/19/10 at 05:23:44
That video was indeed awesome.

I'm also a fan of simplified AA. Yes, skill was needed, but fuck, there were countless times where the wrong one was punched in or didn't fire off properly. I'm glad that shit will be gone.

Having all the options with different factions having different benefits and so forth, really brings strategy to the forefront. BUT, I'm extremely concerned about the balancing. There seems to be a lot to juggle here and I hope it all comes together right.
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/19/10 at 05:31:48
I remember having to slow down the speed at which I punched in the command otherwise it wouldn't work. People would play the old games and not even know about all of the commands or just use a select few. I don't think I ever used mines in TM2, just jump, freeze, and rear fire.
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/19/10 at 05:33:41
Punching in the AA would literally make my thumb raw. Having to do up-down-up for freeze in TMBO destroyed the nerves in my left thumb. I'm suing for damages or requesting I be put into the beta.
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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/19/10 at 06:03:55
Can someone give me the link to download this new interview (with 25min)? Plz...

This site is not working well here.

Thanks!!!!!!!!!!!!!!!
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/19/10 at 06:28:32
I too fancy the AA being moved to the d-pad over button combos. I'm sure this means they'll be spammed as much as possible, but at least I'll be able to use them for once. I only used the Jump in all the past games. I could never remember freeze, shield or cloak, or had the patience to try inputting them while in a firefight, so I just went balls deep. I remember Mags telling me if I didnt use AA back in the TMBO days, I wouldnt have been able to hang since everyone else used them and I'd be at a disadvantage..

I need to check out this interview.. too much shit going on this evening to watch it yet
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Title: Re: Finally! TM for the PS3 on E3
Post by eskuAdradit0 on 06/19/10 at 06:54:06
Im gonna miss the skill-ish need to use "special attacks". I don't know, it's just this very PSX feeling I got everytime I play TM2.

And they werent that hard at all: Right, left, up. Left, right, up. Right left, down. Left, right, down. Up, down, up, up, machine gun(r1).
I mean, those are some easy-ass sequences. You know, last month I invited my cousin (who showed me TM2 in PSX when I was 6) over my house to play TM2 on my PS3 and he was like "woah, I was scared of that game when I was younger". We got to play and all, and once we got into versus mode -past 2 rounds- he had infinite ammo and god mode on!
For fuck sake, he had not played the game in more than 10 years and he could still acomplish the "hardest" special attacks. So he told me the sequences and when you think of it, they're easy cake. It just goes like this : Hold R1, and then go right, down, left, up and go up, left, down and right. Been that done, release R1 and hear the noise and you're done. You feel it, its "do a circle, and then undo it".
REMEMBER? EASY AS CAKE.

Now I don't like that noobs will spam freeze and such. At least make it require having pressed the UP button for a few seconds or something like that. But yeah, I still leave a mine sometimes on Hong Kong.

But yes, TM still rocks.
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/19/10 at 07:16:49
this cought my eye on jaffe's twitter

1.DLC plans are JUST NOW getting underway. So we'll see.
2.Right now it's just the armored News Copter (TALON). More air vehicles to come? You'll have to stay tuned.
3.Some old cars are back(tooth, grim's bike) but we have not announced any more of the roster besides the E3 7. More to come!
4.You will be seeing SOME classic characters for sure and they will each have cool ass (I think) backstories and end movies.

so cant wait to see who they are
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/19/10 at 07:27:35
"enemy harriers inbound"

we're fucked....
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/19/10 at 08:04:35
That 25 minute video really opens your eyes more to the gameplay.  

It's good to know all the classic offline modes will be there, DM, 2-4 players split-screen, 2p co-op SP!  Split-screen online will be awesome too.  

David confirmed a faction member could play any vehicle, AND the SP will be individual characters and stories.  He also said 12 to 16 cars total and 8 to 10 levels total, but each level would have several variations according to what game mode you're playing and with how many people.  

Jaffe has said MP=faction & SP=individual characters, but is offline MP faction based or like SP?  I'm thinking it will be individual characters as well.  

I want to ask Jaffe if fall damage will be in the retail version.  In the old TM's, I liked the penalty of running into walls and falling off high places causing damage.  I don't know though, the gameplay might be too fast for this to be feasible.

The thing that amazes me is the levels.  I had a full on game boner watching Jaffe play that level and jumping from building to building.  All the vertical floors and basements you could meander through, the traffic which makes the level feel alive, the roads and interconnected freeways = WOW.  

The vehicle Specials are top fucking notch too.

Jaffe is one of the best designers out there.  Dude is a true gamer and really thinks things through, not to mention the guy bleeds creativity.

To be honest, from everything I've seen so far, the new TM is exceeding my expectations.  I'm really picky about what I like too, and this reboot looks to be in good hands with Jaffe, Campbell, and Co.
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/19/10 at 08:06:05

Midknight wrote on 06/19/10 at 07:16:49:
this cought my eye on jaffe's twitter

1.DLC plans are JUST NOW getting underway. So we'll see.


I think he was answering a question about GOW.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/19/10 at 09:08:15
Dave Jaffe didn't have anything to do with God of War 3 so that makes no sense....? He was talking about the new TM.

I'm loving the complexity to the levels. At least from what I've seen of SlaughtersDale and the Suburbia type level. Lot's of intricate routes, verticaility, and varied terrain.

Having smaller or sectioned off portions of larger maps reminds me of some TMBO levels like the Asylum where you could play the whole entire single player level, or just the boat or the asylum by itself. All of which made for completely different experiences in and of themselves.
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Title: Re: Finally! TM for the PS3 on E3
Post by Warhawk on 06/19/10 at 09:35:10
I can't wait to see the traditional Rooftop Level.
The future will be full of pushing people of Rooftops! :D
I stopped counting the Hours me and my Buddies spent trying to get past that Crane at the Bridge of Abandoned SkyScraper ... while being drunk. >_>
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 06/19/10 at 10:13:47
its fucked up how many ppl on other sites are being accused of being fanboys cuz they hate the fact that this one is going for a T rating. i have yet to here someone on here, the real collection of true TM fan boys & girls, say its gonna suck cuz of that. if it sucks it wont be cuz of a T rating, but thats beside the point cuz its not gonna suck. i cant fuckin wait for this game. ;D
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/19/10 at 10:36:17
pffft, I'm not gonna listen to a bunch of faggot douchebags run their fucking mouths, saying its gonna suck cause of a T rating. like you said, not 1 person here has even brought that up, and really, what do ppl from some OTHER forum know... if they knew anything relavent, they'd be HERE
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/19/10 at 10:48:51
That was one aspect of that video I forgot to touch on.

When it comes down to it though, the meat and bones of this game will be the MP so a Teen or Mature rating has two shits to do with whether or not the game is ultimately good. Coming from me that is a shocking statement I know, as I'm normally all for M rated games, R rated movies and pushing boundaries, but I think TM is in another realm altogether as a game and as an art form.

TM isn't about blood, guts, gore, and ultra realism, so a Teen rating hardly matters in the grand scheme of things. All the long term TMA vets and players are concerned with is how everything works, how balanced every minute detail is down to the exact amount of damage every weapon is capable of inflicting, and how that determine how we as a community play the game. Thus, why that passing comment about the Teen rating was overlooked in favor the of juicy, meaty details.

Believe me, some of us here are already trying to figure the game out just from these videos alone. Sad as that may be, that's that level some of us are on.
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/19/10 at 12:11:42

XIZOR wrote on 06/19/10 at 09:08:15:
Dave Jaffe didn't have anything to do with God of War 3 so that makes no sense....? He was talking about the new TM.


Yeah I know Jaffe didn't have any involvement with GOW3.  One of the reasons I figured he was talking about GOW was the twitter Q&A:


Quote:
@davidscottjaffe should we expect DLC of God of War/Ratchet and Clank branded cars a-la ModNation Racers?



Quote:
.@YogReport DLC plans are JUST NOW getting underway. So we'll see.


and from an earlier exchange:


Quote:
@davidscottjaffe What about DLC? Any plans for future cars or stages being add after the release?


Quote:
.@whtillnvrb Right now just focusing on the game. Would love DLC for this game but right now all our energy goes to the core.


I might be misinterpreting the twitter posts right now, as I'm sick as hell with a fever, so sry in advance if I am.

Damn I feel like hammered shit right now......lol
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 06/19/10 at 12:25:41
My favourite thing about the game is its TM as we expect it (no big changes apparent).

My one worry about the game is ditto.

No doubt its gonna be a great seller as before in the US and its just going to be a great game all round but I don't see it bringing in ppl who didn't like car combat before.

Now though what I can see happening is some of the Warhawk community coming over to try it because it does kinda have a Warhawk slant to its bigger MP scope and air combat but also because those boys will be waiting another year for Starhawk.

There's nothing I'd like more than to have TM finally get a foothold in the UK but I just don't see it happening.
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 06/19/10 at 12:42:55
I'm intrigued by the idea of other aircrafts.. I wonder how that would work out. Is it for MP only or just to level the playing field, both ground and aerial combat? Hmm, we'll see. Oh! How about boats? I'd love to be stranded in a lake shooting shit up, ha.

I don't think anybody should be worried about the T rating, I don't really care about that. I know Jaffe and the ESP team will deliver this great game for us diehard TM fans and new fans to play together on and offline. They know how to work their fucking magic. Plus, I can understand it being a T rating, to make it more marketable and expose it to more people.

I'm just glad we have a shitload of content to go through and analyze, that gives us something to talk about. It'll never get old at all.

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Title: Re: Finally! TM for the PS3 on E3
Post by Cosmo Kramer on 06/19/10 at 13:15:26

Serpentine wrote on 06/19/10 at 12:42:55:
I'm intrigued by the idea of other aircrafts.. I wonder how that would work out. Is it for MP only or just to level the playing field, both ground and aerial combat? Hmm, we'll see. Oh! How about boats? I'd love to be stranded in a lake shooting shit up, ha.

I don't think anybody should be worried about the T rating, I don't really care about that. I know Jaffe and the ESP team will deliver this great game for us diehard TM fans and new fans to play together on and offline. They know how to work their fucking magic. Plus, I can understand it being a T rating, to make it more marketable and expose it to more people.

I'm just glad we have a shitload of content to go through and analyze, that gives us something to talk about. It'll never get old at all.


I'm all right with the helicopter being in the  game, but when ESP starts adding other air vehicles, I think it starts becoming less and less about CAR combat. That's just my take on it..For all I know, he could be just saying to "stay tuned" but not really have any other air vehicle.
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/19/10 at 15:23:36
Arch - I've heard a few people mention TM's lack of popularity in Europe and what not, but ultimately would that matter any more? Online gaming has become ubiquitous. Everyone can play with anyone around the world now, especially if the community isn't as massive as say Halo or Gears.

This won't be like TMBO where us North Americans couldn't play with you guys.
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Title: Re: Finally! TM for the PS3 on E3
Post by magnum on 06/19/10 at 16:52:19
Awesome vid Marrt. Thanks.
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Title: Re: Finally! TM for the PS3 on E3
Post by Glorious Icecream on 06/19/10 at 19:55:41

Vitor Icewall wrote on 06/19/10 at 06:03:55:
Can someone give me the link to download this new interview (with 25min)? Plz...

This site is not working well here.

Thanks!!!!!!!!!!!!!!!


http://media.giantbomb.com/video/vf_e3undercovertwistedmetal_061710_700.flv


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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/19/10 at 20:40:33

eskuAdradit0 wrote on 06/19/10 at 06:54:06:
Im gonna miss the skill-ish need to use "special attacks". I don't know, it's just this very PSX feeling I got everytime I play TM2.

And they werent that hard at all: Right, left, up. Left, right, up. Right left, down. Left, right, down. Up, down, up, up, machine gun(r1).
I mean, those are some easy-ass sequences. You know, last month I invited my cousin (who showed me TM2 in PSX when I was 6) over my house to play TM2 on my PS3 and he was like "woah, I was scared of that game when I was younger". We got to play and all, and once we got into versus mode -past 2 rounds- he had infinite ammo and god mode on!
For fuck sake, he had not played the game in more than 10 years and he could still acomplish the "hardest" special attacks. So he told me the sequences and when you think of it, they're easy cake. It just goes like this : Hold R1, and then go right, down, left, up and go up, left, down and right. Been that done, release R1 and hear the noise and you're done. You feel it, its "do a circle, and then undo it".
REMEMBER? EASY AS CAKE.

Now I don't like that noobs will spam freeze and such. At least make it require having pressed the UP button for a few seconds or something like that. But yeah, I still leave a mine sometimes on Hong Kong.

But yes, TM still rocks.


Well, no one is refuting that it does require a bit of skill to use or that it isnt easy to press a combo... the point we are making is that half the time you try to input the command it just doesn't work or things go wrong. Either its that the game wants the code inputted at a certain speed or the controller you're using is finicky and the buttons are worn down, in which you would have to POUND the D-pad buttons for it to register. After years of TMBO play, this effect multiplied. Half the time my Energy attacks didn't work simply because the stupid controller was fubar, or my timing wasn't perfect when I pushed the buttons.

Needless to say TMBO era I went through about 3 controllers.


Meat-Auger wrote on 06/19/10 at 08:04:35:
I want to ask Jaffe if fall damage will be in the retail version.  In the old TM's, I liked the penalty of running into walls and falling off high places causing damage.  I don't know though, the gameplay might be too fast for this to be feasible.



Not to be a nit picker but Fall damage did not exist, just collision damage. At least as far as TM2PC and TMB/O go. Unless youre refering to like Antarctica and LA Roofs level in TM1/2, or Skyscrapers in TMB/O, but that wasn't really fall damage.

Im down with the idea of collision damage on walls, especially if the chopper pilot hits the blades against walls or objects like buildings. (which Im not sure but I dont think it was in demo)

Fall damage I dont want in this game either, as so many of the buildings get so tall. Falling seems rather easy with how fast the cars drive and drift. Id rather not be working my way up to a faction leader on the rooftop only to fall to my death on the pavement because i turned too quickly and went off the roof.
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/19/10 at 20:55:57
Normally I don't visit this hive of scum and villany but for the sake of TM...

http://playstationlifestyle.net/2010/06/19/twisted-metal-info-explosion/

Info BLOWOUT! (TM2PC inside joke that no one will get)

Soundtrack info:

"The PLAN right now is to support: metal station, orchestral station, mash up of the 2, and custom soundtracks. Could change."

Doesnt want Collector's Edition:
"I don’t want to do a collector’s edition. I want all the behind the scenes stuff on the disk ala GOW 1. UNLESS Sony makes a cool ask prop- ex TOOTH MASK- to sell with collector’s edition. Then i’m in!"


•Metal and orchestral radio stations, along with custom soundtrack support
•Offline split-screen 2 player co-op
•Under 60 fps, but stable
•No PlayStation Move support
•Sixaxis functionality
•‘T for Teen’ ESRB rating
•DLC coming
•No collector’s edition


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Title: Re: Finally! TM for the PS3 on E3
Post by Jack on 06/19/10 at 21:11:01
A T rating? I don't think that will really affect the sales if it was M or not.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/19/10 at 21:33:06
dammit, who the fuck cares about a T rating? no one who actually gives a shit about the game... that subject needs to die already
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Title: Re: Finally! TM for the PS3 on E3
Post by Vitor Icewall on 06/19/10 at 21:56:55

Glorious Icecream wrote on 06/19/10 at 19:55:41:
http://media.giantbomb.com/video/vf_e3undercovertwistedmetal_061710_700.flv


Thanks man!!!!!!!!!!!!!

Downloading...   :) :)
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/19/10 at 22:26:52
Fall damage = NO! It's not needed.

No collectors edition? Dammit!
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/19/10 at 23:03:39
even if there is no collector's edition, I'm thinking that with the hype the game seems to be generating, that we'll see goodies like action figures, vehicle replicas, the like
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Title: Re: Finally! TM for the PS3 on E3
Post by NightShade on 06/19/10 at 23:42:41
As for fall damage, I'm not sure. I did notice Dave turn on a shield when he made a particularly long jump after picking up the faction leader. Maybe it's just minor damage based on the elevation, but not instant death. It does look like some of the buildings are REALLY high so knocking somebody off the roof and they lose 25% damage doesn't seem TOO bad. We'll have to see.
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/20/10 at 00:12:39
Are you sure he wasn't just inputting his god mode cheat code? Everytime he did that he was shielding and jumping and spamming weapons.
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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/20/10 at 00:48:51
T rating means less blood. Oh well. Small inconvenience. Should still be disturbing and push the T rating limits. :)
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Title: Re: Finally! TM for the PS3 on E3
Post by Seventy_X_Seven on 06/20/10 at 01:15:35
So excited! It's been too long since the last real TM!
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/20/10 at 01:40:27
The heights Jaffe was falling from were significantly higher then anything we've seen in previous titles. Perhaps fall damage will come into play.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/20/10 at 01:45:44
I think fall and environmental collision damage should be in there to keep speed racer douchebags in check and make ppl drive with some sense.. mainly talking about the heli tho
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Title: Re: Finally! TM for the PS3 on E3
Post by Seventy_X_Seven on 06/20/10 at 01:48:26

SynthR wrote on 06/20/10 at 01:40:27:
The heights Jaffe was falling from were significantly higher then anything we've seen in previous titles. Perhaps fall damage will come into play.

I'm a little iffy on fall damage. If it's added it'll be more realistic and prevent people from randomly jumping off rooftops, but then that could take away from the arcade feel and ruin the fun. My favorite title on PS3 is Warhawk (which was made by Incognito, aka the makers of Black) and they implemented fall damage for people but either forgot to or intentionally didn't have fall damage for vehicles. Yet that no fall damage made the gameplay so much more fun and it has been kept that way.
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/20/10 at 02:00:23

RoaDiE wrote on 06/19/10 at 20:40:33:
Well, no one is refuting that it does require a bit of skill to use or that it isnt easy to press a combo... the point we are making is that half the time you try to input the command it just doesn't work or things go wrong. Either its that the game wants the code inputted at a certain speed or the controller you're using is finicky and the buttons are worn down, in which you would have to POUND the D-pad buttons for it to register. After years of TMBO play, this effect multiplied. Half the time my Energy attacks didn't work simply because the stupid controller was fubar, or my timing wasn't perfect when I pushed the buttons.

Needless to say TMBO era I went through about 3 controllers.



Not to be a nit picker but Fall damage did not exist, just collision damage. At least as far as TM2PC and TMB/O go. Unless youre refering to like Antarctica and LA Roofs level in TM1/2, or Skyscrapers in TMB/O, but that wasn't really fall damage.

Im down with the idea of collision damage on walls, especially if the chopper pilot hits the blades against walls or objects like buildings. (which Im not sure but I dont think it was in demo)

Fall damage I dont want in this game either, as so many of the buildings get so tall. Falling seems rather easy with how fast the cars drive and drift. Id rather not be working my way up to a faction leader on the rooftop only to fall to my death on the pavement because i turned too quickly and went off the roof.


I bet with the speed of the gameplay and with so much going on around you now, the old combo system probably slowed the pace down too much.  By the look of the levels, trying to perform a combo freeze move while sliding into a narrow alleyway while chasing someone probably isn't feasible for most players.  

I guess I was thinking about how high some of those building were in the demo and drawing a parallel in my mind to some of the NY/Rooftop type levels.  You might be right though, too many buildings to climb and jump across, so fall damage could be overkill.

I'll have to go back and look, but I don't remember any object collision damage (like walls).  I'm gonna try and ask Jaffe if this will be included or not.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/20/10 at 03:25:21
Yeah, I don't want fall damage. That's lame in a Twisted Metal game but whatever.

Metal and orchestral radio stations? Fucking win. Those are my favorite genres, and if what was playing during the live demo is any indication of the style of music they are going for then this could be the best soundtrack yet.

Custom soundtrack for the win. Don't know how much I'll actually use that but just knowing I have the option is enough for me.
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 06/20/10 at 03:41:13
:-?dude,a TM game has to have fatal fall rooftop levels.
That is all.
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/20/10 at 03:49:13
Not sure what the gripe is about having to manually put in AA combos from the older games. I never tore up a controller or for that matter damaged it at all from repetitive combo entry (and I was a heavy TMBO competitor). I prefer using the D-Pad to control the vehicles and using the same D-Pad for combo entry was no hindrance to my game play at all and for the most part is where it allowed skill and experienced players to shine. As far as damage to vehicles from running into walls and shit is a bogus idea. Only the aerial units should be considered for this concept. TM vehicles are car combat units, meaning they are designed for blasts assault rounds, missiles, and napalm. I little wall or fall is not going to affect it so much. Besides if ESP was to incorporate vehicle damage from falls and navigation flaws then the game would have to be steered more towards a physics engine instead of focusing on game play and sheer enjoyment of playing the game. Having to worry about hitting this and that while trying to evade fire to prevent damage is way to tedious for a TM game.

Only exceptions are the new aerial units and fall deaths from rooftops as have always been the case in previous TM titles.
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/20/10 at 03:56:11
Oh snap! Another TMBO vet returning. Sup Guardian 8-)

And yeah I wanna see collision damage on SMALL scale. Like basically only for helicopters, except maybe if you are a car and you ram a wall and you will lose a tiny 1 point of health for it... (like TM2/PC) Watching your surrounding was super important in that game, as getting rammed into a wall could hinder one's escape.
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/20/10 at 04:44:33

RoaDiE wrote on 06/20/10 at 03:56:11:
Oh snap! Another TMBO vet returning. Sup Guardian 8-)

And yeah I wanna see collision damage on SMALL scale. Like basically only for helicopters, except maybe if you are a car and you ram a wall and you will lose a tiny 1 point of health for it... (like TM2/PC) Watching your surrounding was super important in that game, as getting rammed into a wall could hinder one's escape.

Hey man, I've been meaning to get back on here. Kind of been waiting on the new site to get up. Anyways, I could see damage being feasible on a very small scale such as 1 pnt of damage for hitting a wall at a given speed or greater. I however, don't think any falls should be grounds for loss of health cause there is just too much necessary jumping needed and required in TM.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/20/10 at 06:55:18
Welcome back Guardian.

I think you should still die from falling off rooftops in those sorts of levels where you would always die in TM games. But if that Suburban type level that was demoed in the Nuke vids is any indication of the type of verticality we will be seeing in some of the maps then there will be tons of different layers and places to jump and fall off of so fall damage doesn't seem reasonable. I only want it to affect Talon and any other vehicles that fly.
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/20/10 at 07:01:12

XIZOR wrote on 06/20/10 at 06:55:18:
Welcome back Guardian.


"It's gooood to be back!"  ;)
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Title: Re: Finally! TM for the PS3 on E3
Post by Ideas on 06/20/10 at 07:09:54

RoaDiE wrote on 06/20/10 at 00:12:39:
Are you sure he wasn't just inputting his god mode cheat code? Everytime he did that he was shielding and jumping and spamming weapons.


yea it seemed like he was doing that or some weird glitch where all the special attacks went off whenever he entered god mode.
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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 06/20/10 at 08:29:55
im fine with maybe a point or two dmg for stuff like that (outside of falling off buildings to your death, i want that) but i dont want people turtling up a spiral roadway b/c they're afraid to fall off (due to damage at least).  

i dont want anything to take away from the speed of the game, and fall/collision damage would
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Title: Re: Finally! TM for the PS3 on E3
Post by Mad Mike on 06/20/10 at 08:44:22
Watching Jaffe's own 25 minute press conference it was confirmed. Freeze attack spamming will not occur due to the easiness of the advanced attacks now. There is a recharge function to prevent this.
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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/20/10 at 08:45:17
I remember watching a deathmatch vid in slaughterdale where the talon dropped an enemy player and he took falling damage. It even opened up a small window, like the rear window mode in the earlier games, that showed the target hitting the ground. I think he took 40 pts of damage or something?
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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 06/20/10 at 08:46:08

StrafeMaru wrote on 06/20/10 at 08:44:22:
Watching Jaffe's own 25 minute press conference it was confirmed. Freeze attack spamming will not occur due to the easiness of the advanced attacks now. There is a recharge function to prevent this.


I would think with the AA system currently in place, you can't really do more than 2 freezes per bar anyways ... not sure how you can spam something you can only do twice
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/20/10 at 11:06:41

joe twisted wrote on 06/20/10 at 08:46:08:
I would think with the AA system currently in place, you can't really do more than 2 freezes per bar anyways ... not sure how you can spam something you can only do twice

That's what I was thinking. There never has been an issue w/aa spamming and I don't foresee there being any in the future unless they change the AA bar regen system
.
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/20/10 at 15:52:31
For the most part, Twisted Metal will probably stay fundamentally the same. The core mechanics haven't changed that much over the years, only the speed and scale have seen a significant difference. Maybe we're getting a little too worried about these details, which will be unchanged in the end.
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/20/10 at 20:44:48

StrafeMaru wrote on 06/20/10 at 08:44:22:
Watching Jaffe's own 25 minute press conference it was confirmed. Freeze attack spamming will not occur due to the easiness of the advanced attacks now. There is a recharge function to prevent this.


I think you MIGHT be referring to a question I posed for PJ in another thread.. not sure. I meant AA spamming in the sense of multiple people shooting freeze missiles at ONE target, to keep them chain frozen (like TM2PC).

What happens if someone is already "frozen" (more like engine stalled) gets re-frozen by a car who didnt originally freeze him. Does it re-stall the car? Or does it cause that "cheap shot" effect where the person who tried to freeze a frozen target becomes immobile themselves?


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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/20/10 at 21:15:37
I think that will be fun to use on Talon players. Stall those bitches out and make them fall from the sky while we pelt them with tons of weapons. I'm sorry, but when the game comes out I'm immediately raping any Talons I see in the sky.
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 06/20/10 at 21:31:20
i wonder if theres gonna be any super attacks like Minions special from TM2 & Black. also hope the original ricochet is back so i can knock someone into my napalm, not to mention the old roof diver shot. im really hoping. regardless though, this one is gonna be off the chain, i can tell already.
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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 06/20/10 at 22:25:00
Lol talon is going to be the minion of tmbo to us. I can see talon being the go to choice for terrible players "ooh I can fly, they'll never get me up here!"
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/21/10 at 00:02:43
I think a trip to the top of a tall building will fix that

that was a good question, Roadie.. I was wondering the same thing
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/21/10 at 02:32:30

XIZOR wrote on 06/20/10 at 21:15:37:
I think that will be fun to use on Talon players. Stall those bitches out and make them fall from the sky while we pelt them with tons of weapons. I'm sorry, but when the game comes out I'm immediately raping any Talons I see in the sky.


LOL, agreed.



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Title: Re: Finally! TM for the PS3 on E3
Post by eskuAdradit0 on 06/21/10 at 02:51:12

RoaDiE wrote on 06/20/10 at 20:44:48:
I think you MIGHT be referring to a question I posed for PJ in another thread.. not sure. I meant AA spamming in the sense of multiple people shooting freeze missiles at ONE target, to keep them chain frozen (like TM2PC).

What happens if someone is already "frozen" (more like engine stalled) gets re-frozen by a car who didnt originally freeze him. Does it re-stall the car? Or does it cause that "cheap shot" effect where the person who tried to freeze a frozen target becomes immobile themselves?

I hope the "cheap shot" effect comes to the final version. I mean, I'm gonna love timing the most accurate to re-freeze in such a way that my freeze ball gets him 0.1 seconds after my enemy gets unfreezed.

I already wanna own newbies :)
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Title: Re: Finally! TM for the PS3 on E3
Post by Methid Man on 06/21/10 at 03:00:03
Man, I feel like I'm way late posting this now, but nonetheless, I managed to read through 24 pages of tons of new info so here's what I have to say:

First off, those vids were pretty damn impressive. I can't wait to see what they'll eventually translate into once this game hits the market. This games makes TMB look like TM2.

Second, I'm really glad they're including the classic single-player and co-op modes. It kinda worried me that they originally didn't plan on doing it at all. When I first saw those vids with the factions,  helicopters, enemy leaders and turrets I had a sick feeling in my stomach thinking the game had jumped the shark or something, especially when I read a post from one of the early pages that there would be no traditional character set-up because then the characters wouldn't nearly be as dimensional that way. But thank goodness the 25-minute vid confirmed it would have most of the stuff that's always been in the TM franchise and I was much more comfortable with that.

I also love the idea of simplified AA. Pressing just one button to do the freeze? Why yes, thank you. :3 I don't mind the D-pad being used for that new purpose, we have analog controls to take care of the steering now.

I just hope they don't focus too much on the Nuke mode and slack off on the SP, but hey, this is Dave we're talking about and although he may have had SP in hindsight, I'm confident he won't screw it up.

The T rating doesn't necessarily mean it'll be toned down or anything; TM1 and TM2 did just fine with those kinda ratings. If anything, an M rating would only hurt the game because it would end up being more audience-restrictive.

And with all this talk about customizability, they'd better have customizable controls that allow to make it like Run n' Gun mode at least.

-- Sam the Methid Man

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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/21/10 at 03:41:18
I'm kinda glad this game is going to have a T rating.  As Dave and other has mentioned, it will boost sales just because anyone can buy the game. So if 13 year old Timmy wants to go out and buy the game without his mom there he can.  I always felt bad turning away gamers who wanted to buy a particular game but weren't old enough.  Also as mentioned before, ESP can now advertise alot easier too. No more 12am - 5am only commercials on tv, and they can put up game displays inside of walmart and target - family orientated and big time game distributors.  I think it was a smart move on ESP's part
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/21/10 at 05:03:37
First thing I'm going to do is use Roadboat and throw someone off a building. I've always loved seeing things fly/fall to their death.
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/21/10 at 05:18:29

CyborgnetX wrote on 06/20/10 at 03:49:13:
I prefer using the D-Pad to control the vehicles and using the same D-Pad for combo entry was no hindrance to my game play at all and for the most part is where it allowed skill and experienced players to shine.

As far as damage to vehicles from running into walls and shit is a bogus idea. Only the aerial units should be considered for this concept.


I agree about using the D-Pad.  I prefer it over using the analog stick when controlling a vehicle.  I'm getting a little worried that won't be an option.

The only thing I want as far as collision damage goes is for it to be like TM2.  If I recall correctly, I think you sustained minimal damage when turboing head-on into a wall?

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Title: Re: Finally! TM for the PS3 on E3
Post by TMShan88 on 06/21/10 at 06:19:30
U guys can make a post about it if u want, but ESP is gonna have a twisted metal panel at comicon next month. Twaz on jaffe's twitter.
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Title: Re: Finally! TM for the PS3 on E3
Post by Seventy_X_Seven on 06/21/10 at 06:23:44
Don't want to make an entirely new thread about this, but from Jaffe's Q&A session today it appears button-smashing is returning. If an enemy Talon picks you up you'll smash one of the face buttons until you are released. I don't know about you but I don't like this. I recently played Jaffe's God of War 1 again and I swear my circle button is about to fall off after all that smashing. It'd be nice if they can change the control to shaking the sixaxis. But I'm so tired of button smashing in games that if nothing gets changed and I get lifted by an enemy Talon I'll just say, "Fuck it, take me where ever you want"
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/21/10 at 06:49:33

SynthR wrote on 06/21/10 at 05:03:37:
First thing I'm going to do is use Roadboat and throw someone off a building. I've always loved seeing things fly/fall to their death.


Hehe, I wonder what it will look like to be THAT GUY being thrown off a rooftop?  
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Title: Re: Finally! TM for the PS3 on E3
Post by Father Time on 06/21/10 at 07:05:32
So do you think there'll be any weapons we can use to shoot at a talon that has lifted us up or not? I can just imagine a missile pointed up and blowing up the talon right above you.
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/21/10 at 07:06:30
I tried to ask Dave a few questions about free-for-all MP (online) and selecting characters in MP:


Quote:
@davidscottjaffe Big question going on at ESP forum. Will an online MP mode like free for all still be factions or individual characters?

@davidscottjaffe and in a FFA online mode will each car be character specific, unlike other MP modes like Nuke? Or is ALL MP faction based?

.@Soundwarden Free for all doesn't really say. You pick any car and stick any faction you want in it and battle. There is no 'faction fiction' in the free for all modes.



Quote:
@davidscottjaffe So if I understand you correctly, online FFA mode = pick any car & choose from 4 faction characters?

.@Soundwarden Pretty much yes. Give or take a few details....but you have the high concept correct.



Quote:
@davidscottjaffe So individual characters within each faction or if you pick a faction you get the same character (or a random character)?    
 
.@Soundwarden Free for all=pick a vehicle and then stick a driver (and gunner) from the 1 player campaign inside the chosen vehicle. It IS going to be a bit different than '10+ characters and stick any in a vehicle' but as we talk more about 1 player u will see why and- we hope- dig the change.  


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Title: Re: Finally! TM for the PS3 on E3
Post by Glorious Icecream on 06/21/10 at 07:19:03
Honestly, I think I'll prefer complex AA.  In terms of the freeze, I think the difficulty in pulling one off (in the form of the delay due to execution time, and the need to multitask between steering and executing the combination) mitigates the vulnerability of the victim when they lack the shield energy to nullify a freeze.  In addition, I think having to use your wits and driving skills to predict just the right moment to prime the execution of a freeze was a fun challenge, and made it seem all that more rewarding when successfully landing a well-timed shot.

Now, I'm not intending to play devil's advocate here, and I understand that it could be frustrating mentally and physically at times, but I think there actually are some significant benefits to complex AA.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/21/10 at 07:40:24
The only thing about the T rating is there will probably be more than the usual amount of little fucking annoying brat kids playing the game. This isn't a big deal at all being as that means lots of fresh noob meat so devour and feast on, muhahaha. Thankfully we have tons of adult and mature members here so this won't effect anything. But yeah, its good that this broadens the possible amount of players and new comers. Its crazy to think that a whole new generation of Twisted fans might be starting with this game, but at the same time awesome.

And I completely understand those who are hesitant and worried about not being able to drive and play with the d-pad anymore because I was the same way until I started gaming in this generation of consoles. Now, I'm over driving in racing games or doing almost anything other than the most basic simple weapons selection or commands on the d-pad. Analog sticks are second nature to me and I think anyone can in time get used to playing that way.

I've also been wondering about the picking up cars with Talon and Roadboats special where he sucks cars and holds them. I wonder how long you can do both for. I'm sure you can't just drive around forever with someone tied to your vehicle. At the same time just being able to mash a button and be released kind of negates using Talons special as an offensive move.
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/21/10 at 15:12:53

Glorious Icecream wrote on 06/21/10 at 07:19:03:
Honestly, I think I'll prefer complex AA.


There's a part of me that wishes the commands would have stayed, or at least the freeze stay as a projectile weapon. Now it's that EMP thing. I will forever miss being able to bend freeze shots around impossible corners and landing it. *cry* But this will level the playing field for some people where complex AA would have turned some people off.

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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/21/10 at 19:36:38

XIZOR wrote on 06/21/10 at 07:40:24:
I've also been wondering about the picking up cars with Talon and Roadboats special where he sucks cars and holds them. I wonder how long you can do both for. I'm sure you can't just drive around forever with someone tied to your vehicle. At the same time just being able to mash a button and be released kind of negates using Talons special as an offensive move.


Here's just one awesome scenario I foresee in the game w/Talons and Roadboat's magnet special. If Talons can pick up enemies then that means they can drop vehicles to their deaths from rooftops. Unless of course Roadboat is near by to save the day via use of that special. Simply lock onto your fellow factions vehicle now dangling over the rooftop edge and snag em' w/the magnet and throw em' to safety. Sure they may take a lil damage, but a small sacrifice to elude death. Just adds to the defensive use and tactics of Roadboat.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/21/10 at 19:39:05
I want to jump off a tall building with Roadboat, use my special to grab Talon in mid air, and then pile drive that nigger into the ground.
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/21/10 at 19:39:49

XIZOR wrote on 06/21/10 at 19:39:05:
I want to jump off a tall building with Roadboat, use my special to grab Talon in mid air, and then pile drive that nigger into the ground.

That sounds pretty kick ass as well.
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Title: Re: Finally! TM for the PS3 on E3
Post by NavyHusky on 06/21/10 at 20:02:48
I really hope they still use the original voice actor from TM: Head-On for Calypso... I still can't get his voice outta my head!  ::)



(if there IS a Calypso)
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/21/10 at 22:11:18
Ahaha, If you can pull that piledriving shit off, fucking amazing. We HAVE to do that.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/21/10 at 22:57:51
it'd def take the pilot of Talon by surprise, wondering why he's now falling at a very fast rate for no reason lol.. kudos if you nail it

and from what I read (on here mind you), Calypso IS confirmed for story mode
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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 06/21/10 at 23:14:23
I think with the evolution of all game series you find the core mechanics get easier/more user friendly as the games progress.  From TM2 to TMB the handling became much easier, but the speed of the game increased by a crazy amount.  I think although the AA will be easier to pull off, there will certainly be a trade off on a different end.  From PJ's comments about the game, it seems that landing weapon hits will be easier in this incarnation vs TMBO so that will change things up dramatically if thats the case (at least for the TMBO vets where dodging and stockpiling was a big part of the 1v1 strategy).

I've always been a very aggressive player, so anything that encourages aggressive gameplay is a plus for me ... and from what I'm hearing that seems to be the case with this game.

and Xizor .. I think you've come up with the first breakthrough (not sure if thats the proper word) idea of the game, lol that is fucking great
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Title: Re: Finally! TM for the PS3 on E3
Post by Warhawk on 06/22/10 at 00:19:53
I'd realy enjoy if they'd implement the first person view from TM1 again, with the actual Steering Wheel etc.

But I doubt that's going to happen.
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Title: Re: Finally! TM for the PS3 on E3
Post by magnum on 06/22/10 at 01:25:59
Defianetly glad it's a one button AA selection instead of a combo put in. It was always aggrivating when you goofed it up and got ass raped. Knowing my luck with as much as I drink, I'l still fuck up the one button AA. Steering with the anolog stick was always better to me anyway.  

Fall damage I don't really think should be used unless it's a really high fall. Should be death if it's really rediculously high. I'm sure they'll get that right. It'd be crazy like Gardian said about worrying about every little thing you bump into. That'd be to much BS.

I also agree that the T rating will make the game more marketable. I do understand the point of having an "M" rating would be awesome but....the name of the game is money. You have a broader market if you make the game a T. TM wouldn't have a problem selling at all of course. Even with an M rating. It's just it'd sell MORE with a T, because you can advertize in more places.

I'm really sure alot of us are going to be trying to see just how much we can make a Talon player pay. I've been thinking the same thing.

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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 06/22/10 at 02:25:10
only reason to have an M rating is for storymode, thats it ... give me a T rating and a kick ass mp
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/22/10 at 02:41:29

Warhawk wrote on 06/22/10 at 00:19:53:
I'd realy enjoy if they'd implement the first person view from TM1 again, with the actual Steering Wheel etc.

But I doubt that's going to happen.


I though I heard Jaffe muttering something about first-person view and not having enough memory for it in the Nuke demo with Campbell.  It was hard to hear because other people were talking at the same time.
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Title: Re: Finally! TM for the PS3 on E3
Post by lpkzach92 on 06/22/10 at 07:04:18
Will they make it for the Xbox like Bioshock made it for PS3 later in the year.


I love the TM games and all I use to buy was Playstations, but then Xbox was cheaper for awhile so I bought that and now I hear about this.

If I had the money I would buy a PS3 it's way better then Xbox, but I'm 18 and don't have that type of money.

Please some one give me hope.


This game looks AMAZING!!!
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/22/10 at 07:22:52
you're more like to see Satan and Hitler ice skating tandem-style in Hell before you see TM on the 360.. Jaffe is Sony loyal
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/22/10 at 07:57:15
Twisted Metal is owned by Sony. You will NEVER see it on a Microsoft console.
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/22/10 at 08:04:09
yep its Sony owend n one of the many titles that sony well never share,
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Title: Re: Finally! TM for the PS3 on E3
Post by Guardian on 06/23/10 at 13:57:03
Personally, I don't want them to share it. I like Twisted Metal kind of being underground and not a huge title.
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Title: Re: Finally! TM for the PS3 on E3
Post by -SCoLD- on 06/23/10 at 16:29:07

CyborgnetX wrote on 06/23/10 at 13:57:03:
Personally, I don't want them to share it. I like Twisted Metal kind of being underground and not a huge title.


The best games are exclusive games.

Mass Effect, Gears, Uncharted, Killzone, and Warhawk all come to mind.  If you are doing multiplatform, you are sacrificing ultimate quality for bi-partisism.  Example, you are painting the Mona Lisa.  You can paint one for 2 years and it be brilliant, or you can paint 2 for 3 years and they both look great but the polish isn't there because it isn't one of a kind and time spent making both versions equal could have been spent on raising your own bar.  Uncharted 2 is the most amazing example of this.
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 06/24/10 at 06:01:39

XIZOR wrote on 06/21/10 at 07:40:24:
The only thing about the T rating is there will probably be more than the usual amount of little fucking annoying brat kids playing the game. This isn't a big deal at all being as that means lots of fresh noob meat so devour and feast on, muhahaha. Thankfully we have tons of adult and mature members here so this won't effect anything. But yeah, its good that this broadens the possible amount of players and new comers. Its crazy to think that a whole new generation of Twisted fans might be starting with this game, but at the same time awesome.

And I completely understand those who are hesitant and worried about not being able to drive and play with the d-pad anymore because I was the same way until I started gaming in this generation of consoles. Now, I'm over driving in racing games or doing almost anything other than the most basic simple weapons selection or commands on the d-pad. Analog sticks are second nature to me and I think anyone can in time get used to playing that way.

I've also been wondering about the picking up cars with Talon and Roadboats special where he sucks cars and holds them. I wonder how long you can do both for. I'm sure you can't just drive around forever with someone tied to your vehicle. At the same time just being able to mash a button and be released kind of negates using Talons special as an offensive move.


To be honest, even if it was an M rating you'd still see a lot of little annoying high-pitched voice kids playing and screaming into the mic, like in MW2 (which was M rated).
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Title: Re: Finally! TM for the PS3 on E3
Post by Warhawk on 06/24/10 at 06:24:36
I agree with Cr8zy Eight here. There might be Parents that stare at the Ratings and then decide if its appropriate for their Children to play or not, but I think there is also about the same ammount of people that don't give a shit what their Kids are playing.

MW2 is indeed a prime example.
God how do I hate those kids ...
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/24/10 at 06:58:41
Oh absolutely. Even at work, we have little heathen brats that come in with their parents all the time trying to buy M rated games and we warn the parents up front. Half the time their parents care, the other half they honestly don't. I've seen parents buy GTA and MW2 for their 12 year old kids before. I do my job, but I'm more easy going on this stuff myself as I know if I was young right now I wouldn't want some dick Gamestop employee cock blocking me from playing an awesome game like Red Dead or Bad Company 2.

Of course, like anything else, you aren't going to keep M rated games out of the hands of every youngling out there no more than you would keep them from watching R rated movies or looking at the pronz online. Some adults or older siblings have consoles in their homes without parental controls enabled and kids will inevitably get on them.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/24/10 at 07:36:22
since there are more and more younger parents these days, cause more and more girls are turning into whores at younger ages, you tend to have parents who try to be the 'cool' parent and let their kids play whatever they want. and honestly, I'm one of them... well, I'm not trying to be extra cool since my kid is 6 and doesnt give a shit how cool I am or not, but its just that I know my kid isnt a moron and that he knows the games are just fantasy. I know you probably get that alot at your store, Xizor.. so I'm sure you're thinking I'm full of shit, cause I know it sounds stupid to most ppl. I guess you'd just have to know my kid personally... but thats the best i can explain the increase in too-young kids playing M rated games
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 06/24/10 at 08:14:31
I remember when I was 7, I wanted to get GTA III at Target and the lady told my mom that it had violence, and my mom was like "Hell no I'm not buying it for him then", and I cried on the way home and when we got home. I hated the cashier lady I wanted to kill that bitch. Same thing happened at GameStop when I tried to get a WWE game, which was rated T, when I was 11, my mom again said no when he told her it had sexual stuff and blood. It sucked at the time and I know how the dumb little kids feel but I mean at that age I didn't know what the hell online play was yet until I was like 13. I swear though when they're online it's so annoying. I was playing MW2 and there was a group of 2-5 prestige little kids all with mics, and I was like oh my fucking god GET OUT OF HERE!!
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 06/24/10 at 15:12:10
I hate sitting in a near-empty lobby, when all of a sudden, a 6-player clan shows up and its all kids with single-digit ages and their squeeky lil voices echoing in their mics. and for whatever reason, these lil shits feel like they have to scream over top of each other.. they just end up sounds like a room full of niggazzz watching Yo MTV Raps. thank God for toggle mute
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/24/10 at 15:27:28
If my kids are into video games, I definitely won't be that ignorant parent that knows nothing about them. I hope I won't be that way about anything. I always try and stay in the loop with things.

I certainly won't be buying them shit to keep them out of my hair either, which is another thing I find parents do often. If you don't want kids, fucking don't have them. Get yourself snipped and then fuck all you want.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/24/10 at 18:15:24
That's why we have abortions also.

And Dizaster, your kid just sounded stupid in the party chat the other day. SHUT THAT THING UP I TOLD YOU!  ;D

I think probably more than half of the parents out there just think video games are video games and all the same because they didn't grow up in our generation and the ones they might have played back in the day weren't anything to be worried about.
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 06/24/10 at 19:58:13

XIZOR wrote on 06/24/10 at 18:15:24:
That's why we have abortions also.

And Dizaster, your kid just sounded stupid in the party chat the other day. SHUT THAT THING UP I TOLD YOU!  ;D

I think probably more than half of the parents out there just think video games are video games and all the same because they didn't grow up in our generation and the ones they might have played back in the day weren't anything to be worried about.

Agreed, there's still a few decent parents out there who still give a fuck about their kids though -cough- my mom.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/24/10 at 20:03:31
Your mom sucks for not buying you GTA or even letting you have a simple wrasslin game. It even made you cry (haha your cried). What kind of mother makes her child cry on purpose? A terrible one thats what kind!
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 06/24/10 at 20:15:07
Meh she's not that bad now, she kinda stopped giving a fuck, I think she stopped when I turned 13. When I buy M games I just get my older bro to show I.D, only 1 more year until I can literally buy 'em myself.
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 06/24/10 at 20:39:02

XIZOR wrote on 06/24/10 at 20:03:31:
Your mom sucks for not buying you GTA or even letting you have a simple wrasslin game. It even made you cry (haha your cried). What kind of mother makes her child cry on purpose? A terrible one thats what kind!

lmaoooo
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/26/10 at 10:23:35
I hadn't seen this interview before, but I was more interested in watching the gameplay in the background.  

http://www.youtube.com/watch?v=fwwy77NmKVU

Another (check it out @ 4:55 mark hahaha)

Easier on the eyes to look at the full versions.

http://www.youtube.com/watch?v=mdSZE9Cj6u4

http://www.youtube.com/watch?v=1qnTS_EyM1Q


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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 06/26/10 at 10:52:24
This video shows many people playing at the TM booth, game froze at the end.........

http://www.youtube.com/watch?v=OL-K5Afmf_4
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Title: Re: Finally! TM for the PS3 on E3
Post by Spectre1000 on 06/26/10 at 11:58:37
It's about time a new Twisted Metal comes out! I can't wait to play it. It's the only reason I'm gonna get a PS3. :D
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/26/10 at 20:06:30
Mart, I'm not sure about ramming being tied to turbo, though I think maybe you get more points for it. After watching that second video that was posted right before my reply, you can clearly see that guy ramming people and getting damage when he has no turbo at all. I thought the part was funny we he rammed that Talon player and killed him, ha.
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 06/26/10 at 20:34:30
i had a weird dream in it was the character list for the new TM  

Specter (Death warent)
Roadkill ( Roadboat)
Sweet Tooth
Thumper
Twister
Outlaw
HammerHead
Mr.Grimm
Grasshopper (might of been a boss )
Crazy 8
Darkside
Brimstone
Meat Wagon (with a new name )
Vermin
Talon
Pit viper(Trapper)
Shadow

-Boss-
Minion
Dark Tooth

others
tow truck
taxi

and under each one it was like a personality change.

i guess im to excited ^^ this pop in and it was so very real, if this is the liat im happy
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/27/10 at 00:00:01

XIZOR wrote on 06/26/10 at 20:06:30:
Mart, I'm not sure about ramming being tied to turbo, though I think maybe you get more points for it. After watching that second video that was posted right before my reply, you can clearly see that guy ramming people and getting damage when he has no turbo at all. I thought the part was funny we he rammed that Talon player and killed him, ha.



edit: found it, watch from 2:35 - 2:40.  The player is using junkyard dog, and he does a dash attack on Mr Grimm..If you watch closely at his turbo meter you see it decrease rapidly to about a 1/4 full (from a full bar) and Grimm's bike goes flying off the screen

http://www.youtube.com/watch?v=VsGIIoJAKbU

No no, thats not what I meant. I can see people just running into other cars and scoring points...I mean I think the 6 axis attack - where the Jaffe lashes the controller and the cars scream forward - I think that attack is linked to your turbo meter. If I can find the video again, I will repost it
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/27/10 at 01:14:58
Oh ok. I misunderstood you then. You could be correct about the sixaxis ram but its hard to know at this point.
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Title: Re: Finally! TM for the PS3 on E3
Post by Surgeon -Rymagician- on 06/27/10 at 09:46:38
How come everyone who played TM at E3 sucks royally at Twisted Metal?
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Title: Re: Finally! TM for the PS3 on E3
Post by Aic on 06/27/10 at 15:03:24
That is the reason people don't like Twisted Metal in the first place.  They have no clue how to play a car combat game.  They lack any concept the the intensity we have seen when veteran players face off in team matches.
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Title: Re: Finally! TM for the PS3 on E3
Post by magnum on 06/27/10 at 17:03:27
Also alot of the reasons why people came to TMA to find these people who kicked the shit out of them. They wanted to know how the hell that happend because, your ego would get crushed alot if you weren't all that good to begin with.

From all the vids I seen, I think it's just the simple fact it's just random people who are just there to play a game, and they probably were never good at all, or they never played TM at all. Hard to belive.

To bad we couldn't get a vid of PJ playing.  

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Title: Re: Finally! TM for the PS3 on E3
Post by Psycho Se7eN on 06/27/10 at 20:23:41
TMA will always be competitive when it comes to playing TM games with others. But with that being said, if you cannot enjoy playing these games whether or not you are any good at them, then whats the fucking point
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/28/10 at 17:54:02

Aic wrote on 06/27/10 at 15:03:24:
That is the reason people don't like Twisted Metal in the first place.  They have no clue how to play a car combat game.  They lack any concept the the intensity we have seen when veteran players face off in team matches.


Werd. We lost a lot of TM2PC players over the years due to this reason. They felt intimidated by vets so they eventually just lost interest. We even made teams balanced and tried to work around it with car selection but alas, people tend to run away when they get worked.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/28/10 at 19:29:07
Though I wasn't still playing in the final, final days of TMBO I seemed to remember the trend of play rapidly dropping from the ultra competitive 1v1s and everyone trying to be the best player to everyone just having fun like when we were making our own game types within the LMS mode.

I foresee the new TM being similar. We will probably have some the more serious games, maybe even a few 1v1s from some of us TMBO vets that had friendly rivalries back then and the occasional like 4v4 vet games, but then I would imagine tons of games where we just pack as many players as we can in one lobby and just go to town on each other.

What I'm trying to say is that there should be enough people, variety of game types and skill levels for everyone to find somewhere to jump in and have fun.
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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 06/28/10 at 19:51:35
I rarely played 1v1's in TMBO and will continue that trend in the future. It's either mass chaos or bust.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/28/10 at 20:56:11
That's cause you couldn't cut it, chump!

But yeah, I have no desire to really play 1v1s and being that we shouldn't be short on online players there really is no reason to this time.

I do have to say though, being that I did spend a majority of my time playing 1v1s in TMBO due to lack of players and the timeframe of when I was usually online, the temptation for the occasional head to head, mano a mano is going to be there. It is a true test of skills and is great for honing your skills at almost anything in TM.
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 06/28/10 at 21:35:42
Nah Team games require more skill imo. Knowing how to not only survive yourself, but to protect and team up with allies is much more taxing on the brain. Instead of dodging one set of missiles coming at you, try doing it against 3 or 4.
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Title: Re: Finally! TM for the PS3 on E3
Post by jmotuck on 06/28/10 at 22:11:29
I'll most likely be spending the first few weeks getting everything down pat...damage points..pickup locations...timers for trucks...to get all the little things down pat.

But yea i prefer a full room over playing with only 1...gotta be carnage or dust.
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Title: Re: Finally! TM for the PS3 on E3
Post by Aic on 06/29/10 at 00:07:56
Roady is right.  When we had 3v3's in TM2PC with the best players Roady/Rabid/Mort/PX/Xav/Afro/Warty and myself it was unbelievably intense.  There was so much going on and so much team work strategy.

There were some 3v3's that were non-stop action, yet the deaths still racked up slowly due to great strategy and dodging.  Sometimes even my death count stayed low for a while, at least on a patient day when I didn't pick Thumper!
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 06/30/10 at 02:33:13
I found this on Jaffe's twitter

"At the simplest, the sniper attack is reticule attack from TMB with a touch more play (i.e. fills faster if u r stopped,etc)"
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Title: Re: Finally! TM for the PS3 on E3
Post by NavyHusky on 06/30/10 at 15:29:30
The sniper seems cool and all, but I really cant wait to drive around in my little motorcycle with a shotgun and just blow someones ass up!!!   :D
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Title: Re: Finally! TM for the PS3 on E3
Post by Fuerza on 06/30/10 at 21:53:23
I'm so gonna get it even if I have to fuckig kill someone I'm hell bent!
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 06/30/10 at 22:52:20
No you're not, you're Fuerza.
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Title: Re: Finally! TM for the PS3 on E3
Post by Fuerza on 07/01/10 at 01:22:57

XIZOR wrote on 06/30/10 at 22:52:20:
No you're not, you're Fuerza.



Ah So I am lol :D
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 07/01/10 at 01:42:20

XIZOR wrote on 06/30/10 at 22:52:20:
No you're not, you're Fuerza.


lmao
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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 07/01/10 at 05:27:37
As much as I hate twitter, I see that Jaffe is using it alot more than his blogs or the esp boards.  

check it out:

"For the new Twisted Metal: Let the player unlock cars as they rank up- assuming we support ranking up- OR make all cars available@the start?"

"No, all the cars are balanced like in other TM games. New functionality would open up- flight, for ex- if we saved copter till level 10"

"Like in previous TM's, every car is attempted to be balanced. But every car functions different (special weapon mainly)for example but a car you get at level 1 would be balanced against a car at level 10."

" 'not be about gaining play advantage' i mean :) Yeah if we give cars away with rank it would not be able gaining play advantage, but more about opening new play styles AND offering carrot."

"I'm tired of unlocking anyway. JAFFE: U know, I gotta say, there's a part of me that agrees. I'm torn between trying to 'follow the online shooter herd' of perks and unlocks and ranking and saying 'fuck it' and doing it the way I want which has NONE of that shit (which I personally find annoying and would rather see the team focus on balance and level design and weapon design)."

"But part of our job is to try to read the market's wants while ALSO staying true to our vision. Tricky balance :)"
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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 07/01/10 at 05:40:19
I'm sure the unlocking shit works for the masses, but I hate that shit.  I want a focus on gameplay balance for cars and maps you get from day 1.  

I'm fine with the whole achievement thing as a way of saying "hey I fucking rule at this game" but I really don't want any kind of content to be based off it.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 07/01/10 at 08:07:27
This is fairly good news. I would rather have everything unlocked from the beginning but at least this makes it seem like Kotaku was wrong when they said there will be perks. At least you aren't unlocking better shit, just more shit to play with. I'm fine with this I guess.
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 07/01/10 at 09:44:45
This is great news!

in fact it would make sense for higher level cars to actually be a little more difficult to master than lower level vehicles.

e.g. your lvl 10 Talon is deadly as hell but tricky to control + special needs a lot of skill.

lvl 1 Roadboat or whatever has a very easy to use special but is not to powerful overall.

(this has been a staple of all TM cars in the past)
I found very few to be actually totally underpowered.

I mentioned some time ago that instead of upgrade perks have the achievements you've attained shown on your vehicle as badges, better skins or little custom upgrades like hood ornaments, better wheel trims etc. Just stuff that makes your car look better cos you earned it...

I'd even like to see more armor on cars- just stuff that makes them look meaner but at the same time not changing the stat value one bit.

I'm so pleased to hear that Jaffe and crew are on the same page as most of us.
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Title: Re: Finally! TM for the PS3 on E3
Post by magnum on 07/01/10 at 14:02:14
I'm hoping to get 1v1's in every now and then. Looking at the levels that have been shown, it'd be like playing in Subburbs or Prison.

Large levels like that were not very good for 1v1's. I'm wondering if they will have medium to small levels? I completely forgot to ask about that. I don't reacll seeing any level that was small like Stadium, or medium like Plant.  
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 07/01/10 at 14:52:50
I belive they have Mag.
I read (heard?) from Jaffe in a tweet or interview that the levels would be adjustable- I can't remember the actual term he used but it instanly made me think of the different size version of TMB levels.
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Title: Re: Finally! TM for the PS3 on E3
Post by RoaDiE on 07/01/10 at 23:37:36
Maybe with 16 players people will actually play the large maps.

There was just way too much open space and it slowed the action down a ton.  
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 07/01/10 at 23:57:43
omg god i wrote a fan fic for Meat Wagon n gave the driver a name from a movie i havent seen in years (One Flew Over the Cuckoo's Nest.) so i change  one little letter n look what i found after googe-ing it.


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Title: Re: Finally! TM for the PS3 on E3
Post by maartyrr on 07/02/10 at 04:48:51
new tweet from mr Jaffe

Not trying to sell anyone on anything or change anyone's minds, just observing my reaction: so it seems there are LOTS of peps who want leveling up and unlocking for the new Twisted Metal. Fair enough. We may do this (still deciding aspects of that system). BUT for me I find it very interesting that key reasons people bring up for wanting it are things like 'so I don't get bored', 'pushes me to keep playing beyond the first month', 'I like to collect things', etc. It's almost like the game equivalent of preservatives for food, designed to keep the game from going bad after just a few weeks. But just like food, it doesn't seem to matter if these preserving agents fuck up the core product or takes something away from the core product (in the case of food, the valuable nutrients inherent to the basic food before all the chemicals go in are sometimes removed/reduced; in the case of games the fun inherent in the core design can get diluted and/or reduced as a player is taking his mind off the core game and staying focused on the meta goal of acquiring rank and goodies and such). To me it seems like they are saying, "I like chess but it's be better if I could rank up and earn new pieces'. That may be the case but to me it dilutes the fun of trying to outthink your opponent and stay 2-5 steps ahead because you now have this higher/meta goal that can take your focus from the core experience. I get 100% why people love it and I get how it's good business in many ways to include it. Just trying to decide if it ends up hurting the core game at a fundamental level. Wow- long tweet! :)
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 07/02/10 at 05:18:01
God damn Jaffe. You know what needs to be done. Don't cave to these assholes who want shallow MW2 online progression and are just going to abandon the game 1 month after it comes out and they've already unlocked everything and gotten all the trophies so they move on.
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Title: Re: Finally! TM for the PS3 on E3
Post by Surgeon -Rymagician- on 07/02/10 at 18:32:59
Just give us unlockable skins, and stuff.  If you reach level 8 you can make all your fire missiles looks like napalm ice cream cones.  Reach level ten with a car and you unlock their TM1 or TM2 skin.  Level five, your Sweet Tooth now plays the ice cream jingle from TMB whenever you kill someone, or your Specter cries out "I'm Scott Cambell Bitches!."  That'll keep me playing and keep the game balanced.

I think what most people like about unlocking stuff is the customization it enables the player.  They see the vets running (or driving in this case) around with Rachet and Clank backpacks, with skins of in game characters like scientists, funny stuff, cool stuff, stuff that makes you different.  It's Twisted Metal, lets make things twisted with the customization options.
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 07/02/10 at 19:53:11

Surgeon -Rymagician- wrote on 07/02/10 at 18:32:59:
Just give us unlockable skins, and stuff.  If you reach level 8 you can make all your fire missiles looks like napalm ice cream cones.  Reach level ten with a car and you unlock their TM1 or TM2 skin.  Level five, your Sweet Tooth now plays the ice cream jingle from TMB whenever you kill someone, or your Specter cries out "I'm Scott Cambell Bitches!."  That'll keep me playing and keep the game balanced.

I think what most people like about unlocking stuff is the customization it enables the player.  They see the vets running (or driving in this case) around with Rachet and Clank backpacks, with skins of in game characters like scientists, funny stuff, cool stuff, stuff that makes you different.  It's Twisted Metal, lets make things twisted with the customization options.

YES! YES! YES! things like this is the thing i like best about leveling-up.

Also idk if it would work with TM but maybe choose like wether you get napalms or fire missles, speed missles oe watevr, etc. :-?

Ehh idk it prbly wouldnt work.

EDIT: what i meant in the 2nd part was choose your weapons
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 07/02/10 at 22:47:57
I think it's awful when a game gives people upgraded shit for playing the game more. If anything should be unlockable, it should be things that don't particularly matter. Like the things Surgeon said. Or, dare I say, alternate costumes? I love it when any games feature that , for some reason ;D
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 07/02/10 at 23:17:23

LindaP wrote on 07/02/10 at 22:47:57:
Or, dare I say, alternate costumes? I love it when any games feature that , for some reason ;D

i could kinda see this happening but it would only work in single palyer) if they keep it where u play as who u choose) since they have the clowns, dolls, etc. now
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 07/02/10 at 23:35:31
skins are cool, maybe different customization options........like skins, or the ability to to greater customize the visuals your faction avatar and car and stuff. the main thing im worried about on the visual end is all the same cars looking the same, no inherent faction oriented look to the vehicles. and also would prefer to be able visually customize the driver and passenger in the vehicle within certain faction inherent limits. you know like i got my own clown couple, skull couple, preacher couple, and doll couple....that sort of thing. but all visual, nothing in the way of superfying my ride.

as far as unlockable cars and arenas, i like that idea.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 07/03/10 at 02:13:26
I think it would be cool if you had or could unlock the ability the create your own faction, aka clan. Like, make character costumes and car skins that are unique to your clan and when you played Nuke or any other team mode your whole squad would be rolling with a fully original look.
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 07/03/10 at 02:39:42
I would love to see alternate costumes/vehicle look to be implemented in the game. I would like to see a similar level-up system to what they did in Vigilante 8: Second Offense. The more you level up, the more you add to your vehicle such as armor, speed, a some kind of upgrade for the special, maneuverability but nothing too drastic that would ruin the balance of the game. Of course, I don't want this to be a rip-off of their system, but rather have a Twisted Metal take on it.

I'm liking the ideas here so far. I think it would be badass to be able to create our own factions like Xizor said. I hope I'm wrong but I doubt it would be in the game though. Maybe, it'll have the option to create a real clan where you can invite friends to join. Have that clan brand next to your name.
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Title: Re: Finally! TM for the PS3 on E3
Post by Minion on 07/03/10 at 03:02:05
wow, I can´t belibe this when I see the movie. Continue the Twisted MEtal Head On History? Or continue the Twisted Metal Black history? :D :D
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Title: Re: Finally! TM for the PS3 on E3
Post by NavyHusky on 07/03/10 at 03:30:50

Minion wrote on 07/03/10 at 03:02:05:
wow, I can´t belibe this when I see the movie. Continue the Twisted MEtal Head On History? Or continue the Twisted Metal Black history? :D :D


Really hope its the Head-On history I really want to know what happens in Sweet Tooths ending and Outlaws ending. But then again this Twisted Metal does seem like the Black Universe, but then again again Jaffe did say he is aiming towards a T-Rated game....    :-?
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Title: Re: Finally! TM for the PS3 on E3
Post by Aic on 07/04/10 at 00:18:58
Jaffe, these people are losers... They are not really Twisted Metal fans.  Real TM lovers only want the best gameplay possible and the thrill is in out fighting your opponents!

Please don't do anything that will hurt the true fans long term gaming experience.  People who leveling up to keep from being bored will buy the game or they will not, and either way they will stop playing after a few months.  

If you build a game that has a better combat experience than TM2PC you will have us for years or even decades!
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 07/04/10 at 05:44:02

XIZOR wrote on 07/03/10 at 02:13:26:
I think it would be cool if you had or could unlock the ability the create your own faction, aka clan. Like, make character costumes and car skins that are unique to your clan and when you played Nuke or any other team mode your whole squad would be rolling with a fully original look.

I swear to god I hope Jaffe reads this and puts it in the game.
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Title: Re: Finally! TM for the PS3 on E3
Post by notsoyellowjacket on 07/04/10 at 05:46:06

Sling wrote on 07/04/10 at 05:44:02:
I swear to god I hope Jaffe reads this and puts it in the game.



We can only hope, we can only hope.



And speculate. Speculation always raises our hopes...





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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 07/04/10 at 06:42:51
I think that would be cool as well, but the biggest obstacle to such a feature is RAM.
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 07/04/10 at 09:42:00
from Jaffe's twitter

Next official update- I think- is Comic Con in a few weeks. and he is on the finishing touches on the scrip.

i hope its another trailer with maybe details on the drivers.
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 07/04/10 at 18:14:15

XIZOR wrote on 07/03/10 at 02:13:26:
I think it would be cool if you had or could unlock the ability the create your own faction, aka clan. Like, make character costumes and car skins that are unique to your clan and when you played Nuke or any other team mode your whole squad would be rolling with a fully original look.

you know if they did this they could go with the guys from rockstar or whoever that did the car customization in the midnight club series :-?
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Title: Re: Finally! TM for the PS3 on E3
Post by CyborgnetX on 07/05/10 at 08:11:11
Sounds like a great ex. of down-loadable content after release.
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 07/05/10 at 08:39:43
The only reason I foresee what I suggested earlier not being in the game, aside from the fact that TM has never ever been heavy on any kind of customization, is the fact that in Nuke mode, the statues that you blow up with the nukes are unique to the normal character faction leaders, thus leading me to believe that the only way for my idea to still work without having the option to create your own faction statue for Nuke is if it just automatically assigned you one of the established statues at the beginning of the match. Could be wrong, but whatever.

As I said before, we can all hope for customization, but I just don't see it being a factor in this game given the games history. I can definitely see the franchise going that way within the next couple iterations and generations of the Playstation though. Time will tell.
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 07/05/10 at 10:19:35
Jaffe said he had some form of customization on his radar, hard to tell exactly what he was talking about though. it was in the interview he gave to hiphop gamer (i think thats what they're called) you know, with the guy that was all thugnificent.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 07/05/10 at 19:22:36
with the factions, it seems like they're driver-based, not car-based. you could fully customize your own car and use it in Nuke, but you'd have to pick a driver that suits the clan.. essentially having Needles driving your creation. or your car could be used in non-Nuke MP modes
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 07/06/10 at 01:11:01

The Dizaster Child wrote on 07/05/10 at 19:22:36:
with the factions, it seems like they're driver-based, not car-based. you could fully customize your own car and use it in Nuke, but you'd have to pick a driver that suits the clan.. essentially having Needles driving your creation. or your car could be used in non-Nuke MP modes

i still think it would be cool to customize the driver and passenger of your cars within faction based limitations. stuff like that would be cool for unlockable content.

to quote myself

Quote:
skins are cool, maybe different customization options........like skins, or the ability to to greater customize the visuals your faction avatar and car and stuff. the main thing im worried about on the visual end is all the same cars looking the same, no inherent faction oriented look to the vehicles. and also would prefer to be able visually customize the driver and passenger in the vehicle within certain faction inherent limits. you know like i got my own clown couple, skull couple, preacher couple, and doll couple.


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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 07/06/10 at 01:11:38
Maybe I'm getting this wrong, but with the whole faction based MP I've always thought of it as no one is playing the actual character (Sweet Tooth, Preacher, Grimm, so on ...) but only the random faction members.  In other words, there are no character drivers only their minions so to say.  

The whole point of using random people with masks of their faction was so you would seperate the character from the car in MP, but in SP you'd still actually use the iconic characters only in their specific cars.  I would think you'd only see a limited number of factions as its meant to be on par with Red team, Blue team, and so on.  Obviously TM makes it a lot more fun by using the characters we know as figureheads, but there isn't a need to make every character a figurehead.  That could be interesting unlockable content though ...
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 07/06/10 at 01:22:45
im not saying make every driver in and passenger in MP iconic, just making them your own. for instance, if your playing as the clowns you get to customize the look of your clown driver and passenger, they'll still be clowns but they'll be your clowns, looking the way you want them to.
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Title: Re: Finally! TM for the PS3 on E3
Post by joe twisted on 07/06/10 at 01:31:28

NapalmSanctuary wrote on 07/06/10 at 01:22:45:
im not saying make every driver in and passenger in MP iconic, just making them your own. for instance, if your playing as the clowns you get to customize the look of your clown driver and passenger, they'll still be clowns but they'll be your clowns, looking the way you want them to.


thats actually pretty interesting, I never even thought about that.  Can't imagine that being taxing at all to put in.  I'd really like that the more I think about it lol, I love the clean top with hair straight out the sides for my clown.
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Title: Re: Finally! TM for the PS3 on E3
Post by Midknight on 07/06/10 at 03:03:51
from Jaffe tweet

.@jordha We learn a bit more about Calypso in this one so that's cool. And yes he's still a 'be careful what u wish 4' kind of prick :)

.@adamthegamer Can't say without giving too much away. But NOT TMB Calypso at all. Really didn't love that spin on him.

Also, if killing a camper gives the killer 3Xp, why would that encourage camping?It would encourage me to go after campers. I confused :)about 9 hours ago via TweetDeckIf in a LMS game, all locations are ALWAYS shown anyway (ala TMB), then R U ok with the game allowing people to 'hide' from the battle?

so Krista is in here but what form i wounder? maybe we get to see the mother.
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 07/09/10 at 04:34:33
Did some searching on youtube, I'm sure these two videos haven't been posted here before. Maybe some of you have already seen it. The guys aren't that good at it, but at least it's some new gameplay footage.

http://www.youtube.com/watch?v=qWKjXstOWBk

http://www.youtube.com/watch?v=ZI_uuq4eFzg

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Title: Re: Finally! TM for the PS3 on E3
Post by CYRAX on 07/11/10 at 02:13:12
Has anyone else noticed that the mecha-sweet tooth in the announcement  footage has a glitch with it's legs? They appear to go through the body of the vehicle. I'm sure this has been noticed already.
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Title: Re: Finally! TM for the PS3 on E3
Post by DelSol_Racer on 07/11/10 at 18:13:48
man!!! this rocks!!!!! theres not many games that have been around like TM, besides GT, well thats all i got. im getting this game, even if i dont have a PS3 8-)
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 07/11/10 at 22:32:55

StrafeMaru wrote on 07/11/10 at 02:13:12:
Has anyone else noticed that the mecha-sweet tooth in the announcement  footage has a glitch with it's legs? They appear to go through the body of the vehicle. I'm sure this has been noticed already.

i didnt untill i went back and watched the trailer again

hmmm i wonder if they'll make psn avatars for TM fans? i doubt it tho :'(
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Title: Re: Finally! TM for the PS3 on E3
Post by NavyHusky on 07/16/10 at 23:30:21
Sweet Tooth character design for TM: Apocalypse (canceled TM game) from Jaffes Twitter : http://twitpic.com/25wl4d
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Title: Re: Finally! TM for the PS3 on E3
Post by Obliverate on 07/16/10 at 23:35:57
I came.
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 07/17/10 at 00:04:58
That looks friggin badass. I'd love to see different versions of TM.. The Apocalypse version intrigues me.

inb4 someone sets it as their avatar.
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Title: Re: Finally! TM for the PS3 on E3
Post by Cr8zy Eight on 07/17/10 at 06:19:59

Serpentine wrote on 07/17/10 at 00:04:58:
That looks friggin badass. I'd love to see different versions of TM.. The Apocalypse version intrigues me.

inb4 someone sets it as their avatar.

Darn I was just thinking of doing that.
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Title: Re: Finally! TM for the PS3 on E3
Post by Azrael.Necrios on 07/17/10 at 07:15:53
dude, that kinda makes total sense...

TM is inspired by Road Warrior and Mad Max, which take place in the Post apocalyptic future...

the roving psychotic bands of raiders in those films ride their vehicles while wearing gas masks, hockey masks, homemade armor, S&M suits, rags, etc. while wielding various weapons for hacking, bashing, and killing their victims.

The characters of Twisted Metal could definitely fit the Post apocalyptic setting...

Sweet Tooth with his Clown Gas Mask and punkish hair

Jebidiah the Preacher with his "The End is Nigh, REPENT or DIE" sign and Holy shotgun 'Salvation'

Roadkill would definitely be the Mad Max of the group.

Dollface and her creepy S&M bondage wear fit perfectly,  :-X (mmm gimpy)

the Cannibal Mr. Grimm and his human bone armor would fit the scenario as well

Minion could be a mutated human that resembles something huge and demonic, kinda like those freaks from The Hills Have Eyes.

Post apocalyptic wastelands are perfect for dune buggy's like Grasshopper :D

Oh well, maybe another time :P

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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 07/17/10 at 07:25:00
actually, according to Jaffe, TM was inspired by being stuck in traffic.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 07/18/10 at 04:55:34

wrote on 07/17/10 at 07:15:53:
dude, that kinda makes total sense...

TM is inspired by Road Warrior and Mad Max, which take place in the Post apocalyptic future...

the roving psychotic bands of raiders in those films ride their vehicles while wearing gas masks, hockey masks, homemade armor, S&M suits, rags, etc. while wielding various weapons for hacking, bashing, and killing their victims.

The characters of Twisted Metal could definitely fit the Post apocalyptic setting...

Sweet Tooth with his Clown Gas Mask and punkish hair

Jebidiah the Preacher with his "The End is Nigh, REPENT or DIE" sign and Holy shotgun 'Salvation'

Roadkill would definitely be the Mad Max of the group.

Dollface and her creepy S&M bondage wear fit perfectly,  :-X (mmm gimpy)

the Cannibal Mr. Grimm and his human bone armor would fit the scenario as well

Minion could be a mutated human that resembles something huge and demonic, kinda like those freaks from The Hills Have Eyes.

Post apocalyptic wastelands are perfect for dune buggy's like Grasshopper :D

Oh well, maybe another time :P


congratu-fucking-lations, that was the plot and theme behind my next fanfic
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Title: Re: Finally! TM for the PS3 on E3
Post by Archminion on 07/18/10 at 18:56:25
cool Jaffe blog update.

With pics from E3
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Title: Re: Finally! TM for the PS3 on E3
Post by LindaP on 07/18/10 at 20:43:33

deadRoden7 wrote on 07/16/10 at 23:30:21:
Sweet Tooth character design for TM: Apocalypse (canceled TM game) from Jaffes Twitter : http://twitpic.com/25wl4d


Bam! Alternate outfit, right there.

At least I'd love to have him sport that mask :)
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 07/18/10 at 20:51:56
it is sexy in a mad max sorta way. wonder what all the other characters would have looked like, not to mention the cars. cant wait for comicon friday.
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Title: Re: Finally! TM for the PS3 on E3
Post by Grimm Reaper on 07/20/10 at 08:45:56


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Title: Re: Finally! TM for the PS3 on E3
Post by SynthR on 07/20/10 at 16:01:46
I actually thought of Keith Flint too.
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 07/21/10 at 05:46:51
everytime I've ever associated Keith Flint with TM, its always a shot at that fucktard from TM3 with the hot rod and the flamethrower
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Title: Re: Finally! TM for the PS3 on E3
Post by NapalmSanctuary on 07/21/10 at 06:27:32

The Dizaster Child wrote on 07/21/10 at 05:46:51:
everytime I've ever associated Keith Flint with TM, its always a shot at that fucktard from TM3 with the hot rod and the flamethrower

fuckin firestarter man, i got it...damn, that took a minute lol .:D
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Title: Re: Finally! TM for the PS3 on E3
Post by The Dizaster Child on 07/21/10 at 07:54:24
I know I've posted this numerous times, but fuck me.. they couldnt have been more blatant about ripping him off!! in fact, didnt he even have an english accent in his horrendously narrated profile?
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Title: Re: Finally! TM for the PS3 on E3
Post by Meat Auger on 07/21/10 at 19:46:30
Interesting info on how TM PS3's movies will be done (via Jaffe tweet):

http://www.mydvdinsider.com/?p=612


Quote:
Looking at films like 300 and Watchmen, in terms of the great compositing effects that have come along and Sony’s ability to do that really well, I wanted to go back to that era of storytelling and try to do it not cheesy. This is something we felt would surprise players. If you’re a fan of the series and you followed Twisted Metal, it’s a real thrill to see characters like Sweet Tooth in the flesh, with his head actually on fire, wearing the creepy mask and walking around with his disturbing machete — as opposed to seeing him made of polygons.



Quote:
So you’re shooting against a green screen with the actors and some physical objects in front of it?


Yeah, and we’re taking some 2D and 3D imagery and superimposing it into the background. Most effects films these days use a large amount of green screen, and that’s what we’re doing. The technology has gotten to the point where there’s this otherworldly dreamlike quality that comes when you do a heavy compositing job and I think for the Twisted Metal stories, which are very inspired by Creep Show and Twilight Zone and DC Comics, that dreamlike quality really plays to the vibe of the series.

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Title: Re: Finally! TM for the PS3 on E3
Post by -SCoLD- on 07/21/10 at 20:05:21
Awesome find Meat Auger.

This makes a helluva lot of sense and is a great move for ESP.  Jaffe can use his film experience and at the same time, save their animators a HUGE amount of work.  So most of the artists can focus on the gameplay graphics instead of CGI movies.

Excellent idea.
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Title: Re: Finally! TM for the PS3 on E3
Post by spectrum on 07/21/10 at 22:08:44
just like -SCoLD- this is a VERY good idea. It will definietly save the animators a ton of work and time. I know Jaffe will do good on these. Only because of his videos from TM1. If he did that backin in those days, can you imagine what he can do now? ;D

and u remember that old post about a TM movie or game? well this is kinda a start to a movie :)
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Title: Re: Finally! TM for the PS3 on E3
Post by Surgeon -Rymagician- on 07/21/10 at 22:39:21
Jaffe if you need actor, extra, or magician for your movies I will overnight you my resume.  Just say the word.  :-)
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Title: Re: Finally! TM for the PS3 on E3
Post by XIZOR on 07/22/10 at 00:36:00
That was an excellent read. Man. This is getting better and better. So now we are getting the awesome live action cut scenes of TM1, the ramming of TM2, and the weaponry, tone, and game engine sort of like Black and Head On.

Hey Surgeon, since you are into magic, can you pull a copy of the new Twisted Metal out of my ass? I'd really like to play it....and I don't want to play with anything that's been in your ass. Only mine.
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Title: Re: Finally! TM for the PS3 on E3
Post by Surgeon -Rymagician- on 07/22/10 at 01:38:05
I'd be happy to. Unfortunately I'm booked through 2011, so you'll have to wait till then.  :-)
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Title: Re: Finally! TM for the PS3 on E3
Post by Serpentine on 07/22/10 at 02:39:17
I think it's awesome that Jaffe is doing Live Action for Twisted Metal. Back in the PS days, Live Action footage were pretty much influenced in some games like Sub-Zero MK Mythologies and others. I think this is a very smart move for ESP.

Now Jaffe'll be the dude who get to say "I brought back Live Action, motherfuckers." I think it's brilliant that they are going back to the roots and doing what they should have done with the TM1 endings.

I wouldn't be fucking surprised if the others tried to do the same thing.

This is just getting better and better, holy fuck.
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Title: Re: Finally! TM for the PS3 on E3
Post by Grimm Reaper on 07/22/10 at 12:04:34
it sounds good in theory, but video games usually end up using amateur actors who are either too stiff or over the top super-dramatic. and even if the actors do a good job, the live action videos suffer from shoddy production values, shitty sound/music or amateur camera work/editing. Hard to find a game that has good Live Action videos.


i hope they pull it off, because most live action sequences in video games are alot like direct-to-dvd horror movies:
They fail... hard.
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Title: Re: Finally! TM for the PS3 on E3
Post by manathefuckingtrap on 07/24/10 at 07:00:57

wrote on 07/22/10 at 12:04:34:
it sounds good in theory, but video games usually end up using amateur actors who are either too stiff or over the top super-dramatic. and even if the actors do a good job, the live action videos suffer from shoddy production values, shitty sound/music or amateur camera work/editing. Hard to find a game that has good Live Action videos.


i hope they pull it off, because most live action sequences in video games are alot like direct-to-dvd horror movies:
They fail... hard.


Pretty much summed it up.
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Title: Re: Finally! TM for the PS3 on E3
Post by CYRAX on 08/22/10 at 17:42:57
Live Action <3
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Title: Re: Finally! TM for the PS3 on E3
Post by DIS on 09/20/10 at 03:22:35
Hey, first post, used to post in the olde forum under a similar handle.

Anyway, with that out of the way, I have hope for the Live Action cutscenes. Sony's making a big deal out of this game, I'm sure we'll get something good out of it.
But, believe you me, there are so many times I watch a movie and say to myself "I could have done better acting than that."

But what interests me is how they will include Axel.
He's a fan favourite. Hell, he's been my favourite for years (tied with Darkside). My idea is that, considering that everyone is wearing a mask (that has to have some significance) is that the Machine will imprison a character from an opposing team (If you play Dolls, you get a Clown, Clown, you get a Skull, etc. etc.). The member of the opposing team is obviously beaten to within an inch of his life and is forced to wear the mask of the team they are currently playing on. After all, the Machine is a torture device.
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Title: Re: Finally! TM for the PS3 on E3
Post by CYRAX on 11/26/10 at 06:37:23
Sounds interesting, I had an idea that all would be imprisoned into an Axel like car, but the car would have very low armor and be destroyed easily. First person to find the generic car gets to use it to rack up kills as it has normal damage and good special weapons
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